Tag Archives: animation

Mathematicians get illustrative

Frank A. Farris, an associate Professor of Mathematics at Santa Clara University (US), writes about the latest in mathematicians and data visualization in an April 4, 2017 essay on The Conversation (Note: Links have been removed),

Today, digital tools like 3-D printing, animation and virtual reality are more affordable than ever, allowing mathematicians to investigate and illustrate their work at the same time. Instead of drawing a complicated surface on a chalkboard, we can now hand students a physical model to feel or invite them to fly over it in virtual reality.

Last year, a workshop called “Illustrating Mathematics” at the Institute for Computational and Experimental Research in Mathematics (ICERM) brought together an eclectic group of mathematicians and digital art practitioners to celebrate what seems to be a golden age of mathematical visualization. Of course, visualization has been central to mathematics since Pythagoras, but this seems to be the first time it had a workshop of its own.

Visualization plays a growing role in mathematical research. According to John Sullivan at the Technical University of Berlin, mathematical thinking styles can be roughly categorized into three groups: “the philosopher,” who thinks purely in abstract concepts; “the analyst,” who thinks in formulas; and “the geometer,” who thinks in pictures.

Mathematical research is stimulated by collaboration between all three types of thinkers. Many practitioners believe teaching should be calibrated to connect with different thinking styles.

Borromean Rings, the logo of the International Mathematical Union. John Sullivan

Sullivan’s own work has benefited from images. He studies geometric knot theory, which involves finding “best” configurations. For example, consider his Borromean rings, which won the logo contest of the International Mathematical Union several years ago. The rings are linked together, but if one of them is cut, the others fall apart, which makes it a nice symbol of unity.

Apparently this new ability to think mathematics visually has influenced mathematicians in some unexpected ways,

Take mathematician Fabienne Serrière, who raised US$124,306 through Kickstarter in 2015 to buy an industrial knitting machine. Her dream was to make custom-knit scarves that demonstrate cellular automata, mathematical models of cells on a grid. To realize her algorithmic design instructions, Serrière hacked the code that controls the machine. She now works full-time on custom textiles from a Seattle studio.

In this sculpture by Edmund Harriss, the drill traces are programmed to go perpendicular to the growth rings of the tree. This makes the finished sculpture a depiction of a concept mathematicians know as ‘paths of steepest descent.’ Edmund Harriss, Author provided

Edmund Harriss of the University of Arkansas hacked an architectural drilling machine, which he now uses to make mathematical sculptures from wood. The control process involves some deep ideas from differential geometry. Since his ideas are basically about controlling a robot arm, they have wide application beyond art. According to his website, Harriss is “driven by a passion to communicate the beauty and utility of mathematical thinking.”

Mathematical algorithms power the products made by Nervous System, a studio in Massachusetts that was founded in 2007 by Jessica Rosenkrantz, a biologist and architect, and Jess Louis-Rosenberg, a mathematician. Many of their designs, for things like custom jewelry and lampshades, look like naturally occurring structures from biology or geology.

Farris’ essay is a fascinating look at mathematics and data visualization.

Curiosity Collider (Vancouver, Canada) presents Neural Constellations: Exploring Connectivity

I think of Curiosity Collider as an informal art/science  presenter but I gather the organizers’ ambitions are more grand. From the Curiosity Collider’s About Us page,

Curiosity Collider provides an inclusive community [emphasis mine] hub for curious innovators from any discipline. Our non-profit foundation, based in Vancouver, Canada, fosters participatory partnerships between science & technology, art & culture, business communities, and educational foundations to inspire new ways to experience science. The Collider’s growing community supports and promotes the daily relevance of science with our events and projects. Curiosity Collider is a catalyst for collaborations that seed and grow engaging science communication projects.

Be inspired by the curiosity of others. Our Curiosity Collider events cross disciplinary lines to promote creative inspiration. Meet scientists, visual and performing artists, culinary perfectionists, passionate educators, and entrepreneurs who share a curiosity for science.

Help us create curiosity for science. Spark curiosity in others with your own ideas and projects. Get in touch with us and use our curiosity events to showcase how your work creates innovative new ways to experience science.

I wish they hadn’t described themselves as an “inclusive community.” This often means exactly the opposite.

Take for example the website. The background is in black, the heads are white, and the text is grey. This is a website for people under the age of 40. If you want to be inclusive, you make your website legible for everyone.

That said, there’s an upcoming Curiosity Collider event which looks promising (from a July 20, 2016 email notice),

Neural Constellations: Exploring Connectivity

An Evening of Art, Science and Performance under the Dome

“We are made of star stuff,” Carl Sagan once said. From constellations to our nervous system, from stars to our neurons. We’re colliding neuroscience and astronomy with performance art, sound, dance, and animation for one amazing evening under the planetarium dome. Together, let’s explore similar patterns at the macro (astronomy) and micro (neurobiology) scale by taking a tour through both outer and inner space.

This show is curated by Curiosity Collider’s Creative Director Char Hoyt, along with Special Guest Curator Naila Kuhlmann, and developed in collaboration with the MacMillan Space Centre. There will also be an Art-Science silent auction to raise funding for future Curiosity Collider activities.

Participating performers include:

The July 20, 2016 notice also provides information about date, time, location, and cost,

7:30pm on Thursday, August 18th 2016. Join us for drinks and snacks when doors open at 6:30pm.

H. R. MacMillan Space Centre (1100 Chestnut Street, Vancouver, BC)

$20.00 sliding scale. Proceeds will be used to cover the cost of running this event, and to fund future Curiosity Collider events. Curiosity Collider is a registered BC non-profit organization. Purchase tickets on our Eventbrite page.

Head to the Facebook event page: Let us know you are coming and share this event with others! We will also share event updates and performer profiles on the Facebook page.

There is a pretty poster,


[downloaded from http://www.curiositycollider.org/events/]


Animation: art and science

Being in the process of developing an art/science piece involving poetry and visual metaphors as realized through video, I was quite fascinated to read about someone else’s process and issues in Stephen Curry’s and Drew Berry’s June 9, 2015 joint post on the Guardian science blogs (Note: Links have been removed),

Yesterday [June 8, 2015] I [Stephen Curry] was trying to figure out why it seems to be so difficult to connect to the biological molecules that we are made of – proteins, DNA and such like. My piece might have ended on a frustrated note but I have no wish to be negative, especially since the problem has only arisen because animators like Drew Berry are now able to use the results of structural biology to make quite exquisite movies of the molecules of life at work inside the cells of our bodies. As I was working though my difficulties, I wrote to ask Berry how he approached the task of representing molecular complexity in ways that would make sense to people. This is his considered and insightful reply:

“The goal of my [Drew Berry] work is to show non-experts – the general public aged 4 to 99, students of biology, journalists and politicians, and so on – what is being discovered in biology, in a format that is accessible, meaningful, and engaging. I hope that my work provides some sense of what biologists and medical researchers are discovering and thinking about, to provide the public with a framework of understanding to discuss these important new discoveries and the impact it will have on us as a society as we head into the future.

These passages, in particular, caught my attention as they are descriptive of the art and the science inherent in Berry’s work,

… I should avoid overstating how accurately I have depicted the reality of the molecular world. It is vastly messier, random and crowded, and it’s physical nature is unimaginably alien to our normal perception of the world around us. That said, my work is not intended to be a lab-bench-calculated model for research use, it is an impressionistic, artist-generated crude sketch of phenomena and structures science is measuring and discovering at the molecular scale.

… I would then assert that the animations are firmly founded on real data and are as accurate as I can possibly make them, while making them watchable and interpretable to a human audience. By far the largest portion of my time is spent conducting broad ranging literature reviews of the topic I am working on, gathering the fragments of data scattered throughout the journals, and holistically reconstructing what currently we know and do not know. Wherever data and models are available, I incorporate them directly into the construction of the animation, including molecular structures, dynamics simulations, speed measurements, and so on. My work is most akin to a ‘review’ paper in the literature, presented in visual form.

Here is one of the problems Berry and other animators struggle with,

… I am friends with the dozen or so people who are at the top of the game at creating biomedical animations (most have a PhD scientific background) and we all struggle with the problem of having a molecule arrive at a particular location from the thick molecular soup of the cytoplasm and not look directed. I can make the molecule wander around in a Brownian type manner, but for story telling and visual explanations, I need it to get to a certain point and do it’s thing at a certain time to move the story along. This can make it look determined and directed.

Berry also discusses the unexpected,

An unexpected outcome I stumbled across more than a decade ago is that the public loves it when ‘real time’ speeds are displayed and the structures and reactions are derived from research data. This takes a lot of time to build, but then the animations have a remarkable longevity of use and strongly resonate with the audience.

For the last excerpt from this essay, I include Berry’s description of one of his most challenging projects and the video he produced,

The most heavily researched and technically challenging animation I have ever built is the kinetochore which can be seen in the video below . The kinetochore is a gigantic structure that assembles on chromosomes just after they have been duplicated and helps them to be pulled apart during cell division (mitosis). It has about 200 proteins of which I depicted about 50. I gathered data from more than 180 scientific papers with everything built as accurately as possible with hundreds of little scientific details built into the structure and dynamics.”

There are more illustrations and one more video embedded along with more from Berry in the essay, which includes these biographical details (Note: Links have been removed),

Drew Berry is the Biomedical Animations Manager at the Walter and Eliza Hall Institute of Medical Research in Melbourne, Australia. @Stephen_Curry is a professor of structural biology at Imperial College [London, UK].

Animating nanoparticles

It’s always good to find new tools for explaining/describing the nanoscale and this July 28, 2014 news item on Nanowerk, which highlights animation that simulates interactions between nanoparticles, helps to fill the bill,

Panagiotis Grammatikopoulos in the OIST [Okinawa Institute of Science and Technology] Nanoparticles by Design Unit simulates the interactions of particles that are too small to see, and too complicated to visualize. In order to study the particles’ behavior, he uses a technique called molecular dynamics. This means that every trillionth of a second, he calculates the location of each individual atom in the particle based on where it is and which forces apply. He uses a computer program to make the calculations, and then animates the motion of the atoms using visualization software. The resulting animation illuminates what happens, atom-by-atom, when two nanoparticles collide.

A July 25, 2014 OIST news release by Poncie Rutsch, which originated the news item, details the process Grammatikopoulos follows, (Note: A link has been removed)

Grammatikopoulos calls this a virtual experiment. He knows what the atoms in his starting nanoparticles look like. He knows their motion follows the laws of Newtonian physics. His colleagues have seen what the resulting particles look like after collision experiments.  Once his simulation is complete, Grammatikopoulos compares his end products with his colleagues to check his accuracy.

Grammatikopoulos most recently simulated how palladium nanoparticles interact, published in Scientific Reports on July 22, 2014. Palladium is an expensive but highly efficient catalyst that lowers the energy required to start many chemical reactions. Researchers can make palladium even more efficient by designing palladium nanoparticles, which use the same mass of palladium in tinier pieces, increasing surface area. The more surface area a catalyst has, the more effective it is, because there are more active sites where elements can meet and reactions can occur.

However, shrinking a material to only a few nanometers can change some of the properties of that material. For example, all nanoparticles melt at cooler temperatures than they would normally, which changes what happens when two particles collide. Ordinarily, two particles will collide and release a small amount of heat, but the particles remain more or less the same. But when two nanoparticles collide, sometimes the heat released melts the surface of the two particles, and they fuse together.

Grammatikopoulos simulated palladium nanoparticles colliding and fusing at different temperatures. He determined that each time the particles fused, their atoms would start to crystallize into orderly rows and planes. At higher temperatures, the particles fuse into one homogeneous structure. At lower temperatures, the products look like classic snowmen, with a few parts that had crystallized with different orientations.

“The simulation gives you an understanding of physical processes,” said Grammatikopoulos. Before his research, Grammatikopoulos could not explain why all the palladium nanoparticles his lab created had a crystalline structure. Furthermore, he noticed that many palladium nanoparticles grew protrusions, giving the particles a lumpy shape. “Since the protrusions stick out, they bond more easily with other molecules,” Grammatikopoulos explained. “I’m not sure yet if it’s beneficial, but it’s definitely affecting the catalytic properties.”

Here’s an image illustrating the process,

Grammatikopoulos simulated two palladium nanoparticles colliding at different temperatures. The hotter the temperature, the more homogenous the resulting product, and the further the atoms in the particle crystallize. Courtesy: OIST

The news release goes on to explain the impact this information could have,

This study establishes some ground rules and explains certain properties of palladium nanoparticles. Understanding these properties could help design other nanoparticles out of other materials that would rival palladium’s abilities as a catalyst.  Palladium plays a role in thousands of important reactions, from making drugs to creating new biofuels. For example, Prof. Mukhles Sowwan’s Nanoparticles by Design Unit and Prof. Igor Goryanin’s Biological Systems Unit at OIST are working with palladium-catalyzed reactions to improve the efficiency of microbial fuel cells. Better palladium nanoparticles will propel this research forward.

“We need to understand the basic science,” explained Sowwan, who is Grammatikopoulos’ advisor. Sowwan says that the field of nanoscience is only starting to move towards applying the research, because there is still so much to learn about the properties of nanoparticles. “If you build something without understanding the basics,” Sowwan said, “you will not be able to explain the results.”

The researchers have made videos available, here’s a video of palladium crystallization at 300K,

As per the information provided by OIST,

Published on Jul 24, 2014

Grammatikopoulos created this simulation of palladium nanoparticles colliding at 300 Kelvin, or about 27 degrees Celsius. The nanoparticles meet, then fuse, then crystallize in orderly planes.

Here’s a link to and a citation for the paper,

Coalescence-induced crystallisation wave in Pd nanoparticles by Panagiotis Grammatikopoulos, Cathal Cassidy, Vidyadhar Singh, & Mukhles Sowwan. Scientific Reports 4, Article number: 5779 doi:10.1038/srep05779 Published 22 July 2014

This is an  open access paper.

British Columbia Day (in Canada) kickoff with Baba Brinkman’s Kickstarter campaign and a science rap

This year’s BC (British Columbia) Day is today, Aug. 4, 2014*. In celebration I am posting a number of fun items, all to do with science and none with nanotechnology, although one item does feature ‘nano’ in the title.

First off, BC-born, Baba Brinkman reports back from the 2014 Edinburgh Fringe Festival where he is previewing his new ‘science’ rap,

Greetings from the Edinburgh Fringe Festival! Today I performed my second Rap Guide to Religion preview at the Gilded Balloon, and this afternoon I launched my Kickstarter campaign to fund the creation of an animated rap album by the same name. I already have eight songs written and recorded, and I want to create another 6-8 for the full album, and then commission animators to produce a series of animated shorts to bring the story to life. The campaign will run for precisely 40 days and 40 nights, and I’m excited to see that we’re over $1K already, just 12 hours in!

The Rap Guide to Religion is my latest “peer reviewed rap” album and show, detailing the story of how religion and human evolution coincide. I’m summarizing work from the field of “evolutionary religious studies” in rap form both because I find it fascinating and also because I think an appreciation of how and why religion evolves can help to rebuild some burnt bridges between religious groups and between believers and nonbelievers.

You can stream three of the first eight songs from my site at music.bababrinkman.com, and all eight comprise a short “album preview” EP I put together for the fringe, which will be exclusively available to Kickstarter backers. The opening track “Religion Evolves” offers a pretty good overview of my personal perspective as well as the questions I want to explore with the record. …

Before moving on to the Kickstarter information, here’s what David Bruggeman had to say about the new work and about supporting Baba’s projects in a July 31, 2014 posting on his Pasco Phronesis blog,

… You can also listen to two tracks from the album (if you contribute, you will receive downloads of all eight tracks).  My favorite of the two is “Religion Evolves”.

The usual assortment of rewards (copies of the album, t-shirts, custom raps) is available for whatever you’d be willing to contribute.  My past experience with supporting his projects allows me to say that he will deliver.  If you want proof, look for me at 2:53 in his video for “Artificial Selection”

Baba’s Kickstarter campaign titled: The Rap Guide to Religion (Animated Rap Album) has a goal of $20,000,

An animated rap album about the evolutionary origins of religion. It’s time to eff with the ineffable!

Have you ever helped to crowdfund a rap album? How about a rap album that communicates SCIENCE? Or an ANIMATED rap album about the scientific study of RELIGION? Well, that’s what I’m working on right now, with the help of some friends.

Theologians and philosophers have sought the meaning and purpose of life for thousands of years, often finding it in religion. Then Darwin’s theory of evolution turned the world upside down. The supernatural was discarded as the source of answers to the natural world and replaced by the blind force of evolution. And now, with decades of scientific research on hand, we can finally make sense of religion using the tools of evolutionary thinking.

The field is called “Evolutionary Religious Studies” and I’m using my talent and love of rap and science to share this research with a wide audience by recording a rap album on the subject. I’m also teaming up with an amazing group of animators and illustrators led by Dave Anderson from http://bloodsausage.co.uk to create a series of animated shorts (approximately 20 minutes long in total) based on the album, so we can make the songs maximally entertaining and accessible.

There is a nine second sample of an animated music rap from the Rap Guide to Religion Album on the campaign page. Surprisngly, Baba and his colleague have not made the sample available for embedding elsewhere so you’ll have to go there to see it.

* I failed to properly schedule publication (I forgot to change the date) of this post and so it bears an Aug. 1, 2014 publication date. Today is Aug. 15, 2014.

Math, science and the movies; research on the African continent; diabetes and mice in Canada; NANO Magazine and Canada; poetry on Bowen Island, April 17, 2010

About 10 years ago, I got interested in how the arts and sciences can inform each other when I was trying to organize an art/science event which never did get off the ground (although I still harbour hopes for it one day).  It all came back to me when I read Dave Bruggeman’s (Pasco Phronesis blog) recent post about a new Creative Science Studio opening at the School of Cinematic Arts at the University of Southern California (USC). From Dave’s post,

It [Creative Science Studio] will start this fall at USC, where its School of Cinematic Arts makes heavy use of its proximity to Hollywood, and builds on its history of other projects that use science, technology and entertainment in other areas of research.

The studio will not only help studios improve the depiction of science in the products of their students, faculty and alumni (much like the Science and Entertainment Exchange), but help scientists create entertaining outreach products. In addition, science and engineering topics will be incorporated into the School’s curriculum and be supported in faculty research.

This announcement reminds me a little bit of an IBM/USC initiative in 2008 (from the news item on Nanowerk),

For decades Hollywood has looked to science for inspiration, now IBM researchers are looking to Hollywood for new ideas too.

The entertainment industry has portrayed possible future worlds through science fiction movies – many created by USC’s famous alumni – and IBM wants to tap into that creativity.

At a kickoff event at the USC School of Cinematic Arts, five of IBM’s top scientists met with students and alumni of the school, along with other invitees from the entertainment industry, to “Imagine the World in 2050.” The event is the first phase of an expected collaboration between IBM and USC to explore how combining creative vision and insight with science and technology trends might fuel novel solutions to the most pressing problems and opportunities of our time.

It’s interesting to note that the inspiration is two-way if the two announcements are taken together. The creative people can have access to the latest science and technology work for their pieces and scientists can explore how an idea or solution to a problem that exists in a story might be made real.

I’ve also noted that the first collaboration mentioned suggests that the Creative Science Studio will be able to “help scientists create entertaining outreach products.” My only caveat is that scientists too often believe that science communication means that they do all the communicating while we members of the public are to receive their knowledge enthusiastically and uncritically.

Moving on to the math that I mentioned in the head, there’s an announcement of a new paper that discusses the use of mathematics in cinematic special effects. (I believe that the word cinematic is starting to include games and other media in addition to movies.)  From the news item on physorg.com,

The use of mathematics in cinematic special effects is described in the article “Crashing Waves, Awesome Explosions, Turbulent Smoke, and Beyond: Applied Mathematics and Scientific Computing in the Visual Effects Industry”, which will appear in the May 2010 issue of the NOTICES OF THE AMS [American Mathematical Society]. The article was written by three University of California, Los Angeles, mathematicians who have made significant contributions to research in this area: Aleka McAdams, Stanley Osher, and Joseph Teran.

Mathematics provides the language for expressing physical phenomena and their interactions, often in the form of partial differential equations. These equations are usually too complex to be solved exactly, so mathematicians have developed numerical methods and algorithms that can be implemented on computers to obtain approximate solutions. The kinds of approximations needed to, for example, simulate a firestorm, were in the past computationally intractable. With faster computing equipment and more-efficient architectures, such simulations are feasible today—and they drive many of the most spectacular feats in the visual effects industry.

This news item too brought back memories. There was a Canadian animated film, Ryan, which both won an Academy Award and involved significant collaboration between a mathematician and an animator. From the MITACS (Mathematics of Information Technology and Complex Systems)  2005 newsletter, Student Notes:

Karan Singh is an Associate Professor at the University of Toronto, where co-directs the graphics and HCI lab, DGP. His research interests are in artist driven interactive graphics encompassing geometric modeling, character animation and non-photorealistic rendering. As a researcher at Alias (1995-1999), he architected facial and character animation tools for Maya (Technical Oscar 2003). He was involved with conceptual design and reverse engineering software at Paraform (Academy award for technical achievement 2001) and currently as Chief Scientist for Geometry Systems Inc. He has worked on numerous film and animation projects and most recently was the R+D Director for the Oscar winning animation Ryan (2005)

Someone at Student Notes (SN) goes on to interview Dr. Singh (here’s an excerpt),

SN: Some materials discussing the film Ryan mention the term “psychorealism”. What does this term mean? What problems does the transition from realism to psychorealism pose for the animator, or the computer graphics designer?

KS: Psychorealism is a term coined by Chris {Landreth, film animator] to refer to the glorious complexity of the human psyche depicted through the visual medium of art and animation. The transition is not a problem, psychorealism is stylistic, just a facet to the look and feel of an animation. The challenges lies in the choice and execution of the metaphorical imagery that the animator makes.

Both the article and Dr. Singh’s page are well worth checking out, if the links between mathematics and visual imagery interest you.

Research on the African continent

Last week I received a copy of Thompson Reuters Global Research Report Africa. My hat’s off to the authors, Jonathan Adams, Christopher King, and Daniel Hook for including the fact that Africa is a continent with many countries, many languages, and many cultures. From the report, (you may need to register at the site to gain access to it but the only contact I ever get is a copy of their newsletter alerting me to a new report and other incidental info.), p. 3,

More than 50 nations, hundreds of languages, and a welter of ethnic and cultural diversity. A continent possessed of abundant natural resources but also perennially wracked by a now-familiar litany of post-colonial woes: poverty, want, political instability and corruption, disease, and armed conflicts frequently driven by ethnic and tribal divisions but supplied by more mature economies. OECD’s recent African Economic Outlook sets out in stark detail the challenge, and the extent to which current global economic problems may make this worse …

While they did the usual about challenges, the authors go on to add this somewhat contrasting information.

Yet the continent is also home to a rich history of higher education and knowledge creation. The University of Al-Karaouine, at Fez in Morocco, was founded in CE 859 as a madrasa and is identified by many as the oldest degree-awarding institution in the world.ii It was followed in 970 by Al-Azhar University in Egypt. While it was some centuries before the curriculum expanded from religious instruction into the sciences this makes a very early marker for learning. Today, the Association of African Universities lists 225 member institutions in 44 countries and, as Thomson Reuters data demonstrate, African research has a network of ties to the international community.

A problem for Africa as a whole, as it has been for China and India, is the hemorrhage of talent. Many of its best students take their higher degrees at universities in Europe, Asia and North America. Too few return.

I can’t speak for the details included in the report which appears to be a consolidation of information available in various reports from international organizations. Personally, I find these consolidations very helpful as I would never have the time to track all of this down. As well, they have created a graphic which illustrates research relationships. I did have to read the analysis in order to better understand the graphic but I found the idea itself quite engaging and as I can see (pun!) that as one gets more visually literate with this type of graphic that it could be a very useful tool for grasping complex information very quickly.

Diabetes and mice

Last week, I missed this notice about a Canadian nanotechnology effort at the University of Calgary. From the news item on Nanowerk,

Using a sophisticated nanotechnology-based “vaccine,” researchers were able to successfully cure mice with type 1 diabetes and slow the onset of the disease in mice at risk for the disease. The study, co-funded by the Juvenile Diabetes Research Foundation (JDRF), provides new and important insights into understanding how to stop the immune attack that causes type 1 diabetes, and could even have implications for other autoimmune diseases.

The study, conducted at the University of Calgary in Alberta, Canada, was published today [April 8, 2010?] in the online edition of the scientific journal Immunity.

NANO Magazine

In more recent news, NANO Magazine’s new issue (no. 17) features a country focus on Canada. From the news item on Nanowerk,

In a special bumper issue of NANO Magazine we focus on two topics – textiles and nanomedicine. We feature articles about textiles from Nicholas Kotov and Kay Obendorf, and Nanomedicine from the London Centre for Nanotechnology and Hans Hofstraat of Philips Healthcare and an interview with Peter Singer, NANO Magazine Issue 17 is essential reading, www.nanomagazine.co.uk.

The featured country in this issue is Canada [emphasis mine], notable for its well funded facilities and research that is aggressively focused on industrial applications. Although having no unifying national nanotechnology initiative, there are many extremely well-funded organisations with world class facilities that are undertaking important nano-related research.

I hope I get a chance to read this issue.

Poetry on Bowen Island

Heather Haley, a local Vancouver, BC area, poet is hosting a special event this coming Saturday at her home on Bowen Island. From the news release,

VISITING POETS Salon & Reading

Josef & Heather’s Place
Bowen Island, BC
7:30  PM
Saturday, April 17, 2010

PENN KEMP, inimitable sound poet from London, Ontario

The illustrious CATHERINE OWEN from Vancouver, BC

To RSVP and get directions please email hshaley@emspace.com

Free Admission
Snacks & beverages-BYOB

Please come on over to our place on the sunny south slope to welcome these fabulous poets, hear their marvelous work, *see* their voices right here on Bowen Island!

London, ON performer and playwright PENN KEMP has published twenty-five books of poetry and drama, had six plays and ten CDs produced as well as Canada’s first poetry CD-ROM and several videopoems.  She performs in festivals around the world, most recently in Britain, Brazil and India. Penn is the Canada Council Writer-in-Residence at UWO for 2009-10.  She hosts an eclectic literary show, Gathering Voices, on Radio Western, CHRWradio.com/talk/gatheringvoices.  Her own project for the year is a DVD devoted to Ecco Poetry, Luminous Entrance: a Sound Opera for Climate Change Action, which has just been released.
CATHERINE OWEN is a Vancouver writer who will be reading from her latest book Frenzy (Anvil Press 09) which she has just toured across the entirety of Canada. Her work has appeared in international magazines, seen translation into three languages and been nominated for honours such as the BC Book Prize and the CBC Award. She plays bass and sings in a couple of metal bands and runs her own tutoring and editing business.

I have seen one of Penn Kemp’s video poems. It was at least five years ago and it still resonates with me . Guess what? I highly recommend going if you can. If you’re curious about Heather and her work, go here.