Tag Archives: artwork

New semiconductor material from pigment produced by fungi?

Chlorociboria Aeruginascens fungus on a tree log. (Image: Oregon State University)

Apparently the pigment derived from the fungi you see in the above picture is used by visual artists and, perhaps soon, will be used by electronics manufacturers. From a June 5, 2018 news item on Nanowerk,

Researchers at Oregon State University are looking at a highly durable organic pigment, used by humans in artwork for hundreds of years, as a promising possibility as a semiconductor material.

Findings suggest it could become a sustainable, low-cost, easily fabricated alternative to silicon in electronic or optoelectronic applications where the high-performance capabilities of silicon aren’t required.

Optoelectronics is technology working with the combined use of light and electronics, such as solar cells, and the pigment being studied is xylindein.

A June 5, 2018 Oregon State University news release by Steve Lundeberg, which originated the news item, expands on the theme,

“Xylindein is pretty, but can it also be useful? How much can we squeeze out of it?” said Oregon State University [OSU] physicist Oksana Ostroverkhova. “It functions as an electronic material but not a great one, but there’s optimism we can make it better.”

Xylindien is secreted by two wood-eating fungi in the Chlorociboria genus. Any wood that’s infected by the fungi is stained a blue-green color, and artisans have prized xylindein-affected wood for centuries.

The pigment is so stable that decorative products made half a millennium ago still exhibit its distinctive hue. It holds up against prolonged exposure to heat, ultraviolet light and electrical stress.

“If we can learn the secret for why those fungi-produced pigments are so stable, we could solve a problem that exists with organic electronics,” Ostroverkhova said. “Also, many organic electronic materials are too expensive to produce, so we’re looking to do something inexpensively in an ecologically friendly way that’s good for the economy.”

With current fabrication techniques, xylindein tends to form non-uniform films with a porous, irregular, “rocky” structure.

“There’s a lot of performance variation,” she said. “You can tinker with it in the lab, but you can’t really make a technologically relevant device out of it on a large scale. But we found a way to make it more easily processed and to get a decent film quality.”

Ostroverkhova and collaborators in OSU’s colleges of Science and Forestry blended xylindein with a transparent, non-conductive polymer, poly(methyl methacrylate), abbreviated to PMMA and sometimes known as acrylic glass. They drop-cast solutions both of pristine xylindein and a xlyindein-PMMA blend onto electrodes on a glass substrate for testing.

They found the non-conducting polymer greatly improved the film structure without a detrimental effect on xylindein’s electrical properties. And the blended films actually showed better photosensitivity.

“Exactly why that happened, and its potential value in solar cells, is something we’ll be investigating in future research,” Ostroverkhova said. “We’ll also look into replacing the polymer with a natural product – something sustainable made from cellulose. We could grow the pigment from the cellulose and be able to make a device that’s all ready to go.

“Xylindein will never beat silicon, but for many applications, it doesn’t need to beat silicon,” she said. “It could work well for depositing onto large, flexible substrates, like for making wearable electronics.”

This research, whose findings were recently published in MRS Advances, represents the first use of a fungus-produced material in a thin-film electrical device.

“And there are a lot more of the materials,” Ostroverkhova said. “This is just first one we’ve explored. It could be the beginning of a whole new class of organic electronic materials.”

Here’s a link to and a citation for the paper,

Fungi-Derived Pigments for Sustainable Organic (Opto)Electronics by Gregory Giesbers, Jonathan Van Schenck, Sarath Vega Gutierrez, Sara Robinson. MRS Advances https://doi.org/10.1557/adv.2018.446 Published online: 21 May 2018

This paper is behind a paywall.

Protecting Disney’s art with an artificial nose

Curators and conservators are acutely aware of how fragile artworks (see my Jan. 10, 2013 posting about a show where curators watched helplessly as daguerreotypes deteriorated) can be so this new technology from Disney is likely to excite a lot of interest. From a March 14, 2016 news item on phys.org,

Original drawings and sketches from Walt Disney Animation Studio’s more than 90-year history—from Steamboat Willie through Frozen—traveled internationally for the first time this summer. This gave conservators the rare opportunity to monitor the artwork with a new state-of-the-art sensor. A team of researchers report today that they developed and used a super-sensitive artificial “nose,” customized specifically to detect pollutants before they could irreversibly damage the artwork.

Here’s a sample of the art work,

Caption: To protect works of art, including this image of Disney's Steamboat Willie, scientists developed an optoelectronic "nose" to sniff out potentially damaging compounds in pollution. Credit: Steamboat Willie, 1928 Animation cel and background © Disney Enterprises, Inc. Courtesy of Walt Disney Animation Research Library

Caption: To protect works of art, including this image of Disney’s Steamboat Willie, scientists developed an optoelectronic “nose” to sniff out potentially damaging compounds in pollution. Credit: Steamboat Willie, 1928 Animation cel and background © Disney Enterprises, Inc. Courtesy of Walt Disney Animation Research Library

A March 14, 2016 American Chemical Society (ACS) news release (also on EurekAlert), provides more detail,

The researchers report on their preservation efforts at the 251st National Meeting & Exposition of the American Chemical Society (ACS). ACS, the world’s largest scientific society, is holding the meeting here through Thursday. It features more than 12,500 presentations on a wide range of science topics.

“Many pollutants that are problematic for human beings are also problematic for works of art,” says Kenneth Suslick, Ph.D. For example, pollutants can spur oxidative damage and acid degradation that, in prints or canvases, lead to color changes or decomposition. “The ability to monitor how much pollution a drawing or painting is exposed to is an important element of art preservation,” he says.

However, works of art are susceptible to damage at far lower pollutant levels than what’s considered acceptable for humans. “The high sensitivity of artists’ materials makes a lot of sense for two reasons,” explains Suslick, who is at the University of Illinois at Urbana-Champaign. “Human beings are capable of healing, which, of course, works of art cannot do. Moreover, human beings have finite lifetimes, whereas ideally works of art should last for future generations.”

To protect valuable works of art from these effects, conservators enclose vulnerable pieces in sealed display cases. But even then, some artists’ materials may “exhale” reactive compounds that accumulate in the cases and damage the art. To counter the accumulation of pollutants, conservators often hide sorbent materials inside display cases that scrub potentially damaging compounds from the enclosed environment. But it is difficult to know precisely when to replace the sorbents.

Suslick, a self-proclaimed “museum hound,” figured he might have an answer. He had already invented an optoelectronic nose — an array of dyes that change color when exposed to various compounds. But it is used largely for biomedical purposes, and it can’t sniff out the low concentrations of pollutants that damage works of art. To redesign the nose with the aim of protecting artwork, he approached scientists at the Getty Conservation Institute (GCI), a private non-profit institution in Los Angeles that works internationally to advance art conservation practice. He proposed that his team devise a sensor several hundred times more sensitive than existing devices used for cultural heritage research. The collaboration took off, and the scientists built a keener nose.

At the time, GCI was involved in a research project with the Walt Disney Animation Research Library to investigate the impact of storage environment on their animation cels, which are transparent sheets that artists drew or painted on before computer animation was developed. Such research ultimately could help extend the life of this important collection. The new sensors would monitor levels of acetic acid and other compounds that emanate from these sheets.

Before the exhibit, “Drawn from Life: The Art of Disney Animation Studios,” hit the road on tour, Suslick recommended placing the sensors in discrete places to monitor the pollution levels both inside and outside of the sealed and framed artworks. If the sensors indicated pollution levels inside the sealed frames were rising, conservators traveling with the Disney exhibit would know to replace the sorbents. An initial analysis of sensor data showed that the sorbents were effective. Suslick says he expects to continue expanding the sensors’ applications in the field of cultural heritage.

Collaborators in the project include Maria LaGasse, a graduate student in Suslick’s lab; Kristen McCormick, art exhibitions and conservation manager at the Walt Disney Animation Research Library; Herant Khanjian, assistant scientist; and Michael Schilling, senior scientist at the Getty Conservation Institute.

I was able to find one museum exhibiting “Drawn from Life: The Art of Disney Animation Studios”; it was the Museum of China which hosted the show from June 30 – August 18, 2015. There are pictures of the exhibit at the Museum of China posted by Leon Ingram here on Behance.

The use of graphene scanners in art conservation

A May 20, 2015 news item on phys.org describes a new method of examining art work without damaging it,

Museum curators, art restorers, archaeologists and the broader public will soon be able to learn much more about paintings and other historic objects, thanks to an EU project which has become a pioneer in non-invasive art exploration techniques, based on a graphene scanner.

Researchers working on INSIDDE [INtegration of cost-effective Solutions for Imaging, Detection, and Digitisation of hidden Elements in paintings], which received a EUR 2.9 million investment from FP7 ICT Research Programme, have developed a graphene scanner that can explore under the surface of a painting, or through the dirt covering an ancient object unearthed in an archaeological dig, without touching it.

‘As well as showing sketches or previous paintings that have remained hidden beneath a particular artwork, the scanner, together with post-processing techniques, will allow us to identify and distinguish brushstrokes to understand the creative process,’ explained Javier Gutiérrez, of Spanish technology company Treelogic, which is leading the project.

A May 19, 2015 CORDIS press release, which originated the news item, provides more details about the graphene scanner’s cabilities,

The challenge in this field is to develop advanced technologies that avoid damaging the artwork under examination. Solvents and their potential side effects are progressively being replaced by the likes of lasers, to removed dirt and varnish from paintings. Limestone-producing bacteria can be used to fill cracks in sculptures. INSIDDE is taking a step further in this direction by using terahertz, a frequency band lying between microwave and infrared in the electromagnetic spectrum.

Until graphene, considered to be one of the materials of the future, came along it was difficult to generate terahertz frequencies to acquire such detail. Graphene in this application acts as a frequency multiplier, allowing scientists to reveal previously hidden features such as brushstroke textures, pigments and defects, without harming the work.

Although X-ray and infrared reflectography are used elsewhere to carry out this type of study, they heat the object and cannot reach the intermediate layers between the gesso and the varnish in paintings, or other characteristic elements in ceramics. INSIDDE’s device, using terahertz frequency, works in these intermediate layers and does not heat the object.

In conjunction with a commercial scanner mapping the art’s upper layers, it can generate full 3D data from the object in a completely non-intrusive way and processes this data to extract and interpret features invisible to the naked eye, in a way that has never been done before.

INSIDDE is developing this technology to benefit the general public, too. The 2D and 3D digital models it is producing will be uploaded to the Europeana network and the project aims to make the results available through a smartphone and tablet app to be exploited by local and regional museums. The app is currently being trialled at one of the partners, the Asturias Fine Art Museum in Oviedo. It shows the different layers of the painting the visitor is looking at and provides additional information and audio.

The press release notes that the technology offers some new possibilities,

Although the scanner is still in its trial and calibration phase, the project participants have already unveiled some promising results. Marta Flórez, of the Asturias Fine Art Museum, explained: ‘Using the prototype, we have been able to distinguish clearly between different pigments, which in some cases will avoid having to puncture the painting in order to find out what materials the artist used.’

The prototype is also being validated with some recently unearthed 3rd Century pottery from the Stara Zagora regional history museum in Bulgaria. When the project ends in December 2015, one of the options the consortium is assessing is putting this cost-effective solution at the service of smaller local and regional museums without art restoration departments so that they too, like the bigger museums, can make important discoveries about their collections.

You can find out more about INSIDDE here.