Tag Archives: Chemistry of Cyborgs: review of the state of the art by German researchers

Think of your skin as a smartphone

A March 5, 2015 news item on Azonano highlights work on flexible, transparent electronics designed to adhere to your skin,

Someone wearing a smartwatch can look at a calendar or receive e-mails without having to reach further than their wrist. However, the interaction area offered by the watch face is both fixed and small, making it difficult to actually hit individual buttons with adequate precision. A method currently being developed by a team of computer scientists from Saarbrücken in collaboration with researchers from Carnegie Mellon University in the USA may provide a solution to this problem. They have developed touch-sensitive stickers made from flexible silicone and electrically conducting sensors that can be worn on the skin.

Here’s what the sticker looks like,

Caption: The stickers are skin-friendly and are attached to the skin with a biocompatible, medical-grade adhesive. Credit: Oliver Dietze

Caption: The stickers are skin-friendly and are attached to the skin with a biocompatible, medical-grade adhesive. Credit: Oliver Dietze Courtesy: Saarland University

A March 4, 2015 University of Saarland press release on EurekAlert, which originated the news item, expands on the theme on connecting technology to the body,

… The stickers can act as an input space that receives and executes commands and thus controls mobile devices. Depending on the type of skin sticker used, applying pressure to the sticker could, for example, answer an incoming call or adjust the volume of a music player. ‘The stickers allow us to enlarge the input space accessible to the user as they can be attached practically anywhere on the body,’ explains Martin Weigel, a PhD student in the team led by Jürgen Steimle at the Cluster of Excellence at Saarland University. The ‘iSkin’ approach enables the human body to become more closely connected to technology. [emphasis mine]

Users can also design their iSkin patches on a computer beforehand to suit their individual tastes. ‘A simple graphics program is all you need,’ says Weigel. One sticker, for instance, is based on musical notation, another is circular in shape like an LP. The silicone used to fabricate the sensor patches makes them flexible and stretchable. ‘This makes them easier to use in an everyday environment. The music player can simply be rolled up and put in a pocket,’ explains Jürgen Steimle, who heads the ‘Embodied Interaction Group’ in which Weigel is doing his research. ‘They are also skin-friendly, as they are attached to the skin with a biocompatible, medical-grade adhesive. Users can therefore decide where they want to position the sensor patch and how long they want to wear it.’

In addition to controlling music or phone calls, the iSkin technology could be used for many other applications. For example, a keyboard sticker could be used to type and send messages. Currently the sensor stickers are connected via cable to a computer system. According to Steimle, in-built microchips may in future allow the skin-worn sensor patches to communicate wirelessly with other mobile devices.

The publication about ‘iSkin’ won the ‘Best Paper Award’ at the SIGCHI conference, which ranks among the most important conferences within the research area of human computer interaction. The researchers will present their project at the SIGCHI conference in April [2015] in Seoul, Korea, and beforehand at the computer expo Cebit, which takes place from the 16th until the 20th of March [2015] in Hannover (hall 9, booth E13).

Hopefully, you’ll have a chance to catch researchers’ presentation at the SIGCHI or Cebit events.

That quote about enabling “the human body to become more closely connected to technology” reminds me of a tag (machine/flesh) I created to categorize research of this nature. I explained the idea being explored in a May 9, 2012 posting titled: Everything becomes part machine,

Machine/flesh. That’s what I’ve taken to calling this process of integrating machinery into our and, as I newly realized, other animals’ flesh.

I think my latest previous post on this topic was a Jan. 10, 2014 post titled: Chemistry of Cyborgs: review of the state of the art by German researchers.

Disability and technology

There’s a human enhancement or,more specifically, a ‘technology and disability’ event being held by Future Tense (a collaboration between Slate.com, New America, and Arizona State University) on March 4, 2015. Here’s more from the Feb. 20, 2015 Slate.com post,

Attention-grabbing advances in robotics and neurotechnology have caused many to rethink the concept of human disability. A paraplegic man in a robotic suit took the first kick at the 2014 World Cup, for instance, and the FDA has approved a bionic arm controlled with signals from the brain. It’s not hard to imagine that soon these advances may allow people to run, lift, and even think better than what is currently considered “normal”—challenging what it means to be human. But some in the disability community reject these technologies; for others, accessing them can be an overwhelmingly expensive and bureaucratic process. As these technological innovations look more and more like human engineering, will we need to reconsider what it means to be able and disabled?

We’ll discuss these questions and more at noon [EST] on Wednesday, March 4, at the New America office in Washington, D.C. The event is presented by Future Tense in collaboration with the award-winning documentary on disability and technology Fixed: The Science/Fiction of Human Enhancement [mentioned in an Aug. 3, 2010 posting]. You can find the event agenda and the trailer for Fixed below; to RSVP, click here. The venue is wheelchair accessible, and an American Sign Language interpreter will be present.

The Will Technology Put an End to Disability? event page includes an agenda,

Agenda:

12:00 pm Engineering Ability

Jennifer French
Executive Director, Neurotech Network

Larry Jasinksi
CEO, ReWalk Robotics
@ReWalk_Robotics

Will Oremus
Senior Technology Writer, Slate
@WillOremus

12:45 pm T​he Promise and Peril of Human Enhancement

​Gregor Wolbring
Associate Professor, University of Calgary
@Wolbring

Julia Bascom
Director of Programs, Autistic Self Advocacy Network
@autselfadvocacy

Teresa Blankmeyer Burke
Assistant Professor of Philosophy, Gallaudet University
@teresaburke

Moderator:
Lawrence Carter-Long
Public Affairs Specialist, National Council on Disability
@LCarterLong

Gregor Wolbring who’s scheduled for 1245 hours EST has been mentioned here more than once (most recently in a Jan. 10, 2014 posting titled, Chemistry of Cyborgs: review of the state of the art by German researchers, which includes further links. Gregor is also mentioned in the Aug. 3, 2010 posting about the movie ‘Fixed’. You can find out more about Wolbring and his work here.

Coincidentally, there’s a March 2, 2015 article titled: Deus Ex and Human Enhancement by Adam Koper for nouse.co.uk which conflates the notion of nanotechnology and human enhancement. It’s a well written and interesting article (there is a proviso) about a game, Deus Ex, which features nanotechnology=enabled human enhancement.  Despite Koper’s description not all human enhancement is nanotechnology-enabled and not all nanotechnology-enabled solutions are oriented to human enhancement. However, many human enhancement efforts are enabled by nanotechnology.

By the way, the game is published in Montréal (Québec, Canada) by Eidos (you will need your French language skills; I was not able to find an English language site).