Tag Archives: Eadweard Muybridge

The wonder of movement in 3D

Shades of Eadweard Muybridge (English photographer who pioneered photographic motion studies)! A September 19, 2018 news item on ScienceDaily describes the latest efforts to ‘capture motion’,

Patriots quarterback Tom Brady has often credited his success to spending countless hours studying his opponent’s movements on film. This understanding of movement is necessary for all living species, whether it’s figuring out what angle to throw a ball at, or perceiving the motion of predators and prey. But simple videos can’t actually give us the full picture.

That’s because traditional videos and photos for studying motion are two-dimensional, and don’t show us the underlying 3-D structure of the person or subject of interest. Without the full geometry, we can’t inspect the small and subtle movements that help us move faster, or make sense of the precision needed to perfect our athletic form.

Recently, though, researchers from MIT’s [Massachusetts Institute of Technology] Computer Science and Artificial Intelligence Laboratory (CSAIL) have come up with a way to get a better handle on this understanding of complex motion.

There isn’t a single reference to Muybridge, still, this September 18, 2018 Massachusetts Institute of Technology news release (also on EurekAlert but published September 19, 2018), which originated the news item, delves further into the research,

The new system uses an algorithm that can take 2-D videos and turn them into 3-D printed “motion sculptures” that show how a human body moves through space. In addition to being an intriguing aesthetic visualization of shape and time, the team envisions that their “MoSculp” system could enable a much more detailed study of motion for professional athletes, dancers, or anyone who wants to improve their physical skills.

“Imagine you have a video of Roger Federer serving a ball in a tennis match, and a video of yourself learning tennis,” says PhD student Xiuming Zhang, lead author of a new paper about the system. “You could then build motion sculptures of both scenarios to compare them and more comprehensively study where you need to improve.”

Because motion sculptures are 3-D, users can use a computer interface to navigate around the structures and see them from different viewpoints, revealing motion-related information inaccessible from the original viewpoint.

Zhang wrote the paper alongside MIT professors William Freeman and Stefanie Mueller, PhD student Jiajun Wu, Google researchers Qiurui He and Tali Dekel, as well as U.C. Berkeley postdoc and former CSAIL PhD Andrew Owens.

How it works

Artists and scientists have long struggled to gain better insight into movement, limited by their own camera lens and what it could provide.

Previous work has mostly used so-called “stroboscopic” photography techniques, which look a lot like the images in a flip book stitched together. But since these photos only show snapshots of movement, you wouldn’t be able to see as much of the trajectory of a person’s arm when they’re hitting a golf ball, for example.

What’s more, these photographs also require laborious pre-shoot setup, such as using a clean background and specialized depth cameras and lighting equipment. All MoSculp needs is a video sequence.

Given an input video, the system first automatically detects 2-D key points on the subject’s body, such as the hip, knee, and ankle of a ballerina while she’s doing a complex dance sequence. Then, it takes the best possible poses from those points to be turned into 3-D “skeletons.”

After stitching these skeletons together, the system generates a motion sculpture that can be 3-D printed, showing the smooth, continuous path of movement traced out by the subject. Users can customize their figures to focus on different body parts, assign different materials to distinguish among parts, and even customize lighting.

In user studies, the researchers found that over 75 percent of subjects felt that MoSculp provided a more detailed visualization for studying motion than the standard photography techniques.

“Dance and highly-skilled athletic motions often seem like ‘moving sculptures’ but they only create fleeting and ephemeral shapes,” says Courtney Brigham, communications lead at Adobe. “This work shows how to take motions and turn them into real sculptures with objective visualizations of movement, providing a way for athletes to analyze their movements for training, requiring no more equipment than a mobile camera and some computing time.”

The system works best for larger movements, like throwing a ball or taking a sweeping leap during a dance sequence. It also works for situations that might obstruct or complicate movement, such as people wearing loose clothing or carrying objects.

Currently, the system only uses single-person scenarios, but the team soon hopes to expand to multiple people. This could open up the potential to study things like social disorders, interpersonal interactions, and team dynamics.

This work will be presented at the User Interface Software and Technology (UIST) symposium in Berlin, Germany in October 2018 and the team’s paper published as part of the proceedings.

As for anyone wondering about the Muybridge comment, here’s an image the MIT researchers have made available,

A new system uses an algorithm that can take 2-D videos and turn them into 3-D-printed “motion sculptures” that show how a human body moves through space. Image courtesy of MIT CSAIL

Contrast that MIT image with some of the images in this video capturing parts of a theatre production, Studies in Motion: The Hauntings of Eadweard Muybridge,

Getting back to MIT, here’s their MoSculp video,

There are some startling similarities, eh? I suppose there are only so many ways one can capture movement be it in studies of Eadweard Muybridge, a theatre production about his work, or an MIT video the latest in motion capture technology.

You are very star—an immersive transmedia experience in Vancouver (Canada)

Vancouver’s Electric Company Theatre is launching a new show next week with previews June 12 – 14 and and an opening night on June 15, 2013. Here’s a trailer for this transmedia theatre event,

The trailer intrigues me as does this description of You Are Very Star, from the event page,

YOU ARE VERY STAR is an immersive, transmedia experience from Vancouver’s legendary ELECTRIC COMPANY THEATRE that will transport you back to 1968 and ahead to 2048, from the height of the Space Race to the dawn of a new augmented humanity, as characters in each story look forward or back to 2013 as a mysterious time of wonder.

Pushing at the boundaries of where theatre exists, You Are Very Star is encountered on-line, through social media, as a site-specific treasure hunt and as live theatre inside Vancouver’s beloved planetarium.

Perched like a spaceship in Vanier Park, the H.R. MacMillan Space Centre is, for a limited time, a portal to the most important moment in history: right now. Your presence will change the world.

As for the location (also noted in my Science events in Vancouver (Canada) for June 7 and June 13, 2013 posting), you really need to check out the map and the directions. The HR MacMillan Space Centre is one of two tenants (the other is the Museum of Vancouver) in a facility located in a park near Kitsilano beach. The Bard on the Beach Shakespeare festival which takes place beside the facility starts June 12, 2013 and this is a very popular festival. Taking the bus means a 10 -15 minute hike, as well as, the festival hubbub and parking in that area is likely to be at a premium.

Despite any extra effort involved, I strongly suggest checking out You Are Very Star not just because the trailer is intriguing and mysterious. The Electric Company Theatre has a long history of innovative theatre integrated with feats of technical magic and is well known for this locally and nationally. The production I’m most familiar with is Studies in Motion: The Hauntings of Eadweard Muybridge. The production premiered in 2006 and featured the most breathtaking lighting design I’ve seen yet.  The show is mentioned in the Wikipedia essay on Eadweard Muybridge (for anyone unfamiliar with Muybridge, he was a photographer whose most outstanding contribution was a still series of studies on motion; he also pioneered motion-picture projection),

The play Studies in Motion: The Hauntings of Eadweard Muybridge (2006) was a co-production between Vancouver’s Electric Company Theatre and the University of British Columbia Theatre. While blending fiction with fact, it conveys Muybridge’s obsession with cataloguing animal motion. The production started touring in 2010.

While it’s not possible to review a show before you’ve seen it, one can be inspired not just by descriptions of past productions but also with the company’s description of its artistic impulses,  Mission and Vision page,

We aim to defy audience expectations, and our love of theatrical spectacle drives us to work in expansive spaces – creating productions that go beyond the confines of the traditional stage to fully inhabit the venue and the audience. As with projects like No Exit and Tear the Curtain, the theatre itself is given a metaphoric presence and the role of the audience (the act of watching) becomes thematic content.

We have devised several plays where narrative is drawn directly from the venue; over the years our performances have inhabited a harbour, a swimming pool and a heavy equipment factory. This site-specific approach to storytelling extends to our work in traditional venues as well: our commissioned piece for the Arts Club Stanley Theatre is a film/theatre hybrid inspired by the Stanley’s dual identity as playhouse and historic cinema.

Frequently, our work looks to the past to define or uncover the present. These plays investigate the forces and historical figures that shape our perception of the modern world. We are fascinated by the role of technology in our lives, especially how it extends or replaces our physical senses. Invention, the obsession to change the world, the impulse to create, the spirit of the pioneer and the danger and promise of the frontier have been recurring themes in much of our work.

The tension between immediate and mediated remains a constant source of inspiration for a body of work that blends the boundary between stage and screen. The captivating, seductive allure of the ideal cinematic reproduction is in counterpoint with live presence, an athletic attempt at precision and the threat of the accidental. And while we are innovators in multimedia performance, we remain firm believers in the importance of live theatre to promote community interaction in the age of youtube.

As theatre-makers we continue to strive for a theatrical polyphony where narrative, choreography and design are developed in tandem, coexisting on stage without one element being subservient to the other. This continues to be a stimulating challenge within the expectation for popular theatre to be a purely narrative-driven art form.

Of course, this list is always in process. With each project we strive to build from what we know and to abandon it, jumping into territory we’ve never visited.

Getting back to this new show, the Electric Company Theatre’s May 15, 2013 news release provides some details about You Are Very Star,

The Electric Company, known for their innovative, spectacle-infused and thought-provoking work, is pleased to present You Are Very Star, an immersive, transmedia event. Part live theatre, part site-speciifc, interactive experience, You Are Very Star will take place at the H.R.
MacMillan Space Centre, Vancouver’s beloved Planetarium, June 12-29, 2013.

Part One: Orbiting the Cusp of Greatness (written by Craig Erickson with story development with Kevin Kerr), takes place in 1968, and will be experienced in the auditorium of the basement of the H.R. MacMillan Space Centre. The Interlude (by Georgina Beaty, Kevin Kerr, Naomi Sider and Veronique West), takes place in the Cosmic Courtyard and Lobby.  Part Two: Transcendence (written by Kevin Kerr; story development with Sarah Sharkey), takes place in the Star Theatre in 2048, a world where we live inside technology, and are able to create conscious copies of ourselves. You Are Very Star struggles with centuries-old questions as large as the universe: Why are we here? What is our purpose? And can we transcend this earth—physically or mentally?

“The journey of the piece is an exploration of our relationship to dream and memory and how we negotiate the world we inhabit in relation to our expectations of the future and our memories of the past,” says writer Kevin Kerr. “Some believe that accelerating advancements in technology are destined to bring about an ultimate transformation of human consciousness and the birth of a new species that can design its future evolution. It sounds crazy, and it probably is, but there’s something in us that believes we can “beat the system”, to cheat death, to ultmately solve the riddle, why are we here? I love that we quest for that answer, but I wonder about the costs incurred as we do.”

There are a couple of pictures from the production. Here’s one from a rehearsal,

Rehearsal in progress for Electric Company’s You Are Very Star. 2013, photo by Tim Matheson. Courtesy of Electric Company Theatre

Rehearsal in progress for Electric Company’s You Are Very Star. 2013, photo by Tim Matheson. Courtesy of Electric Company Theatre

This too is a rehearsal shot,

Chirag Naik, Marsha Regis, and Dalal Badr in rehearsal for Electric Company’s You Are Very Star. 2013, photo by Tim Matheson. Courtesy of Electric Company Theatre

Chirag Naik, Marsha Regis, and Dalal Badr in rehearsal for Electric Company’s You Are Very Star. 2013, photo by Tim Matheson. Courtesy of Electric Company Theatre

If you’re ready for an adventure, here are details about show times and ticket prices,

June 12 – 29, 2013

H.R. MacMillan Space Centre
1100 Chestnut Street, in Vanier Park
8:00pm Tues – Sun
2:00pm Sun
12:00pm Thurs June 20

TICKET PRICES

Preview (June 12-14) $15
Regular $30
Weekday Matinee (June 20) $20

You can purchase your tickets here or call 1-800-838-3006.

Nano as per story, communication, and 4-D microscopy

It’s been a very slow week but I finally found a few good things. First, a 4-D microscope has been developed by researchers at CalTech. The breakthrough was compared to Eadweard Muybridge’s breakthrough photographic work (he was the first to photograph proof that all four of a horse’s hooves left the ground while galloping) in the 19th Century. Ahmed Zewail, 1999 winner of Nobel Prize in Chemistry and Linus Pauling Professor of Chemistry at the California Institute of Technology (CalTech) and his colleagues have published their findings in the November 21, 2008 issue of Science. With this equipment, scientists will now be able to observe the behaviour of atoms and molecules over space and time. There’s a more detailed article here.

In March 2009, there’s going to be an international advanced communication course regarding nanotechnology at Oxford University. It’s called ‘Public Communication and Applied Ethics of Nanotechnology’ but it seems more like a standard course on how a nonprofessional communicator should get their message out to the public, government agencies, and other interested parties. Oddly, they haven’t listed anyone’s credentials and most of this presenters seem to be academics. With session titles like “How do the media work,” Reviewing participants’ prepared press releases,” etc., I’d expect a few less academics to be presenting and more practitioners. If you’re interested, there’s a description of the event here and a brochure here.

The National Academy of Sciences in the US has a new initiative where they will ‘matchmake’ between filmmakers, scriptwriters, and other creative types with scientists in a bid for scientific accuracy in products from the entertainment industry. They had a symposium in Los Angeles this last Wednesday, Nov. 19, 2008. I find the idea interesting although I had an experience last year which points to at least one pitfall.

Before I get to the pitfall, I need to lead up to it. During last year’s national Science and Technology Week (Canada), Genome BC had an event where they invited the producers and actors from a tv programme called ‘Regenesis’ to a public dialogue. We sat at tables of about 8 – 10 people and listened to what they had to say about the science represented in the show. The lead played a geneticist who solved the week’s story crisis with his understanding of genetics. We watched a clip from the show and then proceeded to discuss it. Here’s my best description of the clip (memory may not be exact),

The lead researcher geneticist meets an adolescent male who’s in trouble. The geneticists run a DNA profile of this troubled adolescent and presents information in a courtroom science. We’re told that there are certain genetic markers that can indicate if someone is predisposed to addiction (and I think he also included violence). Apparently the average person will show 8 out of 40 (I think) potential markers, the troubled adolescent had 32 of the markers which was dramatically revealed to the court in an image of his DNA test results.

As we all should be, everyone at the table was concerned about the ethics but, surprisingly, no one questioned the science.  I don’t mean that the science was necessarily incorrect just that nothing is ever that cut and dried. I did pipe up and luckily there was a geneticist beside me who concurred although most of the people didn’t seem that convinced.

From a storytelling perspective, the problem is that the writer needs to heighten the tension for the demands of the story and most scientific results should be qualified in a nuanced fashion which does lend itself to dramatic tension. So, I’m glad they’re working towards more scientific authenticity but there is a limit to what they can do and still have an interesting story to tell.