The topics of human enhancement and human augmentation have been featured here a number of times from a number of vantage points, including that of a video game seires with some thoughtful story lines known under the Deus Ex banner. (My August 18, 2011 posting, . August 30, 2011 posting, and Sept. 1, 2016 posting are three, which mention Deus Ex in the title but there may be others where the game is noted in the posting.)
A March 19, 2021 posting by Timothy Geigner for Techdirt offers a more fulsome but still brief description of the games along with a surprising declaration (it’s too real) by the game’s creator (Note: Links have been removed),
The Deus Ex franchise has found its way onto Techdirt’s pages a couple of times in the past. If you’re not familiar with the series, it’s a cyberpunk-ish take on the near future with broad themes around human augmentation, and the weaving of broad and famous conspiracy theories. That perhaps makes it somewhat ironic that several of our posts dealing with the franchise have to do with mass media outlets getting confused into thinking its augmentation stories were real life, or the conspiracy theories that centered around leaks for the original game’s sequel were true. The conspiracy theories woven into the original Deus Ex storyline were of the grand variety: takeover of government by biomedical companies pushing a vaccine for a sickness it created, the illuminati, FEMA [US Federal Emergency Management Agency] takeovers, AI-driven surveillance of the public, etc.
And it’s the fact that such conspiracy-driven thinking today led Warren Spector, the creator of the series, to recently state that he probably wouldn’t have created the game today if given the chance. [See pull quote below]
… I’d like to focus on how clearly this illustrates the artistic nature of video games. The desire, or not, to create certain kinds of art due to the reflection such art receives from the broader society is exactly the kind of thing artists operating in other artforms have to deal with. Art imitates life, yes, but in the case of speculative fiction like this, it appears that life can also imitate art. Spector notes that seeing what has happened in the world since Deus Ex was first released in 2000 has had a profound effect on him as an artist. [See pull quote below]
It was possible for Geigner even back to an Oct. 18, 2013 posting to write about a UK newspaper that confused Deus Ex with reality,
… I bring you the British tabloid, The Sun, and their amazing story about an augmented mechanical eyeball that, if associated material is to be believed, allows you to see through walls, color-codes friends and enemies, and permits telescopic zoom. Here’s the reference from The Sun.
Oops. See, part of the reason that Sarif Industries’ cybernetic implants are still in their infancy is that the company doesn’t exist. Sarif Industries is a fictitious company from a cyberpunk video game, Deus Ex, set in a future Detroit. …
There’s more about Spector’s latest comments at a 2021 Game Developers Conference in a March 15, 2021 article by Riley MacLeod for Kotaku. There’s more about Warren Spector here. I always thought Deus Ex was developed by Canadian company, Eidos Montréal and, fter reading the company’s Wikipedia entry, it seems I may have been only partially correct.
Getting back to Deus Ex being ‘too real’, it seems to me that the line between science fiction and reality is increasingly frayed.