Tag Archives: Smithsonian Institute

Futures exhibition/festival with fish skin fashion and more at the Smithsonian (Washington, DC), Nov. 20, 2021 to July 6, 2022

Fish leather

Before getting to Futures, here’s a brief excerpt from a June 11, 2021 Smithsonian Magazine exhibition preview article by Gia Yetikyel about one of the contributors, Elisa Palomino-Perez (Note: A link has been removed),

Elisa Palomino-Perez sheepishly admits to believing she was a mermaid as a child. Growing up in Cuenca, Spain in the 1970s and ‘80s, she practiced synchronized swimming and was deeply fascinated with fish. Now, the designer’s love for shiny fish scales and majestic oceans has evolved into an empowering mission, to challenge today’s fashion industry to be more sustainable, by using fish skin as a material.

Luxury fashion is no stranger to the artist, who has worked with designers like Christian Dior, John Galliano and Moschino in her 30-year career. For five seasons in the early 2000s, Palomino-Perez had her own fashion brand, inspired by Asian culture and full of color and embroidery. It was while heading a studio for Galliano in 2002 that she first encountered fish leather: a material made when the skin of tuna, cod, carp, catfish, salmon, sturgeon, tilapia or pirarucu gets stretched, dried and tanned.

The history of using fish leather in fashion is a bit murky. The material does not preserve well in the archeological record, and it’s been often overlooked as a “poor person’s” material due to the abundance of fish as a resource. But Indigenous groups living on coasts and rivers from Alaska to Scandinavia to Asia have used fish leather for centuries. Icelandic fishing traditions can even be traced back to the ninth century. While assimilation policies, like banning native fishing rights, forced Indigenous groups to change their lifestyle, the use of fish skin is seeing a resurgence. Its rise in popularity in the world of sustainable fashion has led to an overdue reclamation of tradition for Indigenous peoples.

In 2017, Palomino-Perez embarked on a PhD in Indigenous Arctic fish skin heritage at London College of Fashion, which is a part of the University of the Arts in London (UAL), where she received her Masters of Arts in 1992. She now teaches at Central Saint Martins at UAL, while researching different ways of crafting with fish skin and working with Indigenous communities to carry on the honored tradition.

Yetikyel’s article is fascinating (apparently Nike has used fish leather in one of its sports shoes) and I encourage you to read her June 11, 2021 article, which also covers the history of fish leather use amongst indigenous peoples of the world.

I did some digging and found a few more stories about fish leather. The earlier one is a Canadian Broadcasting Corporation (CBC) November 16, 2017 online news article by Jane Adey,

Designer Arndis Johannsdottir holds up a stunning purse, decorated with shiny strips of gold and silver leather at Kirsuberjatred, an art and design store in downtown Reykjavik, Iceland.

The purse is one of many in a colourful window display that’s drawing in buyers.

Johannsdottir says customers’ eyes often widen when they discover the metallic material is fish skin. 

Johannsdottir, a fish-skin designing pioneer, first came across the product 35 years ago.

She was working as a saddle smith when a woman came into her shop with samples of fish skin her husband had tanned after the war. Hundreds of pieces had been lying in a warehouse for 40 years.

“Nobody wanted it because plastic came on the market and everybody was fond of plastic,” she said.

“After 40 years, it was still very, very strong and the colours were beautiful and … I fell in love with it immediately.”

Johannsdottir bought all the skins the woman had to offer, gave up saddle making and concentrated on fashionable fish skin.

Adey’s November 16, 2017 article goes on to mention another Icelandic fish leather business looking to make fish leather a fashion staple.

Chloe Williams’s April 28, 2020 article for Hakkai Magazine explores the process of making fish leather and the new interest in making it,

Tracy Williams slaps a plastic cutting board onto the dining room table in her home in North Vancouver, British Columbia. Her friend, Janey Chang, has already laid out the materials we will need: spoons, seashells, a stone, and snack-sized ziplock bags filled with semi-frozen fish. Williams says something in Squamish and then translates for me: “You are ready to make fish skin.”

Chang peels a folded salmon skin from one of the bags and flattens it on the table. “You can really have at her,” she says, demonstrating how to use the edge of the stone to rub away every fiber of flesh. The scales on the other side of the skin will have to go, too. On a sockeye skin, they come off easily if scraped from tail to head, she adds, “like rubbing a cat backwards.” The skin must be clean, otherwise it will rot or fail to absorb tannins that will help transform it into leather.

Williams and Chang are two of a scant but growing number of people who are rediscovering the craft of making fish skin leather, and they’ve agreed to teach me their methods. The two artists have spent the past five or six years learning about the craft and tying it back to their distinct cultural perspectives. Williams, a member of the Squamish Nation—her ancestral name is Sesemiya—is exploring the craft through her Indigenous heritage. Chang, an ancestral skills teacher at a Squamish Nation school, who has also begun teaching fish skin tanning in other BC communities, is linking the craft to her Chinese ancestry.

Before the rise of manufactured fabrics, Indigenous peoples from coastal and riverine regions around the world tanned or dried fish skins and sewed them into clothing. The material is strong and water-resistant, and it was essential to survival. In Japan, the Ainu crafted salmon skin into boots, which they strapped to their feet with rope. Along the Amur River in northeastern China and Siberia, Hezhen and Nivkh peoples turned the material into coats and thread. In northern Canada, the Inuit made clothing, and in Alaska, several peoples including the Alutiiq, Athabascan, and Yup’ik used fish skins to fashion boots, mittens, containers, and parkas. In the winter, Yup’ik men never left home without qasperrluk—loose-fitting, hooded fish skin parkas—which could double as shelter in an emergency. The men would prop up the hood with an ice pick and pin down the edges to make a tent-like structure.

On a Saturday morning, I visit Aurora Skala in Saanich on Vancouver Island, British Columbia, to learn about the step after scraping and tanning: softening. Skala, an anthropologist working in language revitalization, has taken an interest in making fish skin leather in her spare time. When I arrive at her house, a salmon skin that she has tanned in an acorn infusion—a cloudy, brown liquid now resting in a jar—is stretched out on the kitchen counter, ready to be worked.

Skala dips her fingers in a jar of sunflower oil and rubs it on her hands before massaging it into the skin. The skin smells only faintly of fish; the scent reminds me of salt and smoke, though the skin has been neither salted nor smoked. “Once you start this process, you can’t stop,” she says. If the skin isn’t worked consistently, it will stiffen as it dries.

Softening the leather with oil takes about four hours, Skala says. She stretches the skin between clenched hands, pulling it in every direction to loosen the fibers while working in small amounts of oil at a time. She’ll also work her skins across other surfaces for extra softening; later, she’ll take this piece outside and rub it back and forth along a metal cable attached to a telephone pole. Her pace is steady, unhurried, soothing. Back in the day, people likely made fish skin leather alongside other chores related to gathering and processing food or fibers, she says. The skin will be done when it’s soft and no longer absorbs oil.

Onto the exhibition.

Futures (November 20, 2021 to July 6, 2022 at the Smithsonian)

A February 24, 2021 Smithsonian Magazine article by Meilan Solly serves as an announcement for the Futures exhibition/festival (Note: Links have been removed),

When the Smithsonian’s Arts and Industries Building (AIB) opened to the public in 1881, observers were quick to dub the venue—then known as the National Museum—America’s “Palace of Wonders.” It was a fitting nickname: Over the next century, the site would go on to showcase such pioneering innovations as the incandescent light bulb, the steam locomotive, Charles Lindbergh’s Spirit of St. Louis and space-age rockets.

“Futures,” an ambitious, immersive experience set to open at AIB this November, will act as a “continuation of what the [space] has been meant to do” from its earliest days, says consulting curator Glenn Adamson. “It’s always been this launchpad for the Smithsonian itself,” he adds, paving the way for later museums as “a nexus between all of the different branches of the [Institution].” …

Part exhibition and part festival, “Futures”—timed to coincide with the Smithsonian’s 175th anniversary—takes its cue from the world’s fairs of the 19th and 20th centuries, which introduced attendees to the latest technological and scientific developments in awe-inspiring celebrations of human ingenuity. Sweeping in scale (the building-wide exploration spans a total of 32,000 square feet) and scope, the show is set to feature historic artifacts loaned from numerous Smithsonian museums and other institutions, large-scale installations, artworks, interactive displays and speculative designs. It will “invite all visitors to discover, debate and delight in the many possibilities for our shared future,” explains AIB director Rachel Goslins in a statement.

“Futures” is split into four thematic halls, each with its own unique approach to the coming centuries. “Futures Past” presents visions of the future imagined by prior generations, as told through objects including Alexander Graham Bell’s experimental telephone, an early android and a full-scale Buckminster Fuller geodesic dome. “In hindsight, sometimes [a prediction is] amazing,” says Adamson, who curated the history-centric section. “Sometimes it’s sort of funny. Sometimes it’s a little dismaying.”

Futures That Work” continues to explore the theme of technological advancement, but with a focus on problem-solving rather than the lessons of the past. Climate change is at the fore of this section, with highlighted solutions ranging from Capsula Mundi’s biodegradable burial urns to sustainable bricks made out of mushrooms and purely molecular artificial spices that cut down on food waste while preserving natural resources.

Futures That Inspire,” meanwhile, mimics AIB’s original role as a place of wonder and imagination. “If I were bringing a 7-year-old, this is probably where I would take them first,” says Adamson. “This is where you’re going to be encountering things that maybe look a bit more like science fiction”—for instance, flying cars, self-sustaining floating cities and Afrofuturist artworks.

The final exhibition hall, “Futures That Unite,” emphasizes human relationships, discussing how connections between people can produce a more equitable society. Among others, the list of featured projects includes (Im)possible Baby, a speculative design endeavor that imagines what same-sex couples’ children might look like if they shared both parents’ DNA, and Not The Only One (N’TOO), an A.I.-assisted oral history project. [all emphases mine]

I haven’t done justice to Solly’s February 24, 2021 article, which features embedded images and offers a more hopeful view of the future than is currently the fashion.

Futures asks: Would you like to plan the future?

Nate Berg’s November 22, 2021 article for Fast Company features an interactive urban planning game that’s part of the Futures exhibition/festival,

The Smithsonian Institution wants you to imagine the almost ideal city block of the future. Not the perfect block, not utopia, but the kind of urban place where you get most of what you want, and so does everybody else.

Call it urban design by compromise. With a new interactive multiplayer game, the museum is hoping to show that the urban spaces of the future can achieve mutual goals only by being flexible and open to the needs of other stakeholders.

The game is designed for three players, each in the role of either the city’s mayor, a real estate developer or an ecologist. The roles each have their own primary goals – the mayor wants a well-served populace, the developer wants to build successful projects, and the ecologist wants the urban environment to coexist with the natural environment. Each role takes turns adding to the block, either in discrete projects or by amending what another player has contributed. Options are varied, but include everything from traditional office buildings and parks to community centers and algae farms. The players each try to achieve their own goals on the block, while facing the reality that other players may push the design in unexpected directions. These tradeoffs and their impact on the block are explained by scores on four basic metrics: daylight, carbon footprint, urban density, and access to services. How each player builds onto the block can bring scores up or down.

To create the game, the Smithsonian teamed up with Autodesk, the maker of architectural design tools like AutoCAD, an industry standard. Autodesk developed a tool for AI-based generative design that offers up options for a city block’s design, using computing power to make suggestions on what could go where and how aiming to achieve one goal, like boosting residential density, might detract from or improve another set of goals, like creating open space. “Sometimes you’ll do something that you think is good but it doesn’t really help the overall score,” says Brian Pene, director of emerging technology at Autodesk. “So that’s really showing people to take these tradeoffs and try attributes other than what achieves their own goals.” The tool is meant to show not how AI can generate the perfect design, but how the differing needs of various stakeholders inevitably require some tradeoffs and compromises.

Futures online and in person

Here are links to Futures online and information about visiting in person,

For its 175th anniversary, the Smithsonian is looking forward.

What do you think of when you think of the future? FUTURES is the first building-wide exploration of the future on the National Mall. Designed by the award-winning Rockwell Group, FUTURES spans 32,000 square feet inside the Arts + Industries Building. Now on view until July 6, 2022, FUTURES is your guide to a vast array of interactives, artworks, technologies, and ideas that are glimpses into humanity’s next chapter. You are, after all, only the latest in a long line of future makers.

Smell a molecule. Clean your clothes in a wetland. Meditate with an AI robot. Travel through space and time. Watch water being harvested from air. Become an emoji. The FUTURES is yours to decide, debate, delight. We invite you to dream big, and imagine not just one future, but many possible futures on the horizon—playful, sustainable, inclusive. In moments of great change, we dare to be hopeful. How will you create the future you want to live in?

Happy New Year!

X-raying fungus on paper to conserve memory

Civilization is based on memory. Our libraries and archives serve as memories of how things are made, why we use certain materials rather than others, how the human body is put together, what the weather patterns have been, etc. For centuries we have preserved our memories on paper. While this has many advantages, there are some drawbacks including fungus infestations.

A July 21, 2015 news item on ScienceDaily describes how a technique used to x-ray rocks has provided insights into paper and its fungal infestations,

Believe it or not: X-ray works a lot better on rocks than on paper. This has been a problem for conservators trying to save historical books and letters from the ravages of time and fungi. They frankly did not know what they were up against once the telltale signs of vandals such as Dothidales or Pleosporales started to spot the surface of their priceless documents

Now Diwaker Jha, an imaging specialist from Department of Chemistry, University of Copenhagen, has managed to adapt methods developed to investigate interiors of rocks to work on paper too, thus getting a first look at how fungus goes about infesting paper. …

A July 21, 2015 University of Copenhagen press release (also on EurekAlert), which originated the news item, expands on the theme,

This is good news for paper conservators and others who wish to study soft materials with X-ray tomography. “Rocks are easy because they are hard. The X-ray images show a very good contrast between the solid and the pores or channels, which are filled with low density materials such as air or fluids. In this case, however, paper and fungi, both are soft and carbon based, which makes them difficult to distinguish,” says Diwaker.

Diwaker Jha is a PhD student in the NanoGeoScience group, which is a part of the Nano-Science Center at Department of Chemistry. He investigates methods to improve imaging techniques used by chemists and physicists to investigate how fluids move in natural porous materials. At a recent conference, he was presenting an analysis method he developed for X-ray tomography data, for which he was awarded the Presidential Scholar Award by the Microscopy Society of America. And this sparked interest with a conservator in the audience.

Hanna Szczepanowska works as a research conservator with the Smithsonian Institution in the USA. She had been wondering how fungi interact with the paper. Does it sit on the surface, or does it burrow deeper? If they are surface dwellers, it should be easy to just brush them off, but no such luck, says Jha.

“As it turns out, microscopic fungi that infest paper grow very much the same way as mushrooms on a forest floor. However, unlike mushrooms, where the fruiting body emerges out of the soil to the surface, here the fruiting bodies can be embedded within the paper fibres, making it difficult to isolate them. This is not great news for conservators because the prevalent surface cleaning approaches are not adequate,” explains Diwaker Jha.

In working out a way to see into the paper, Jha investigated a 17th century letter on a handmade sheet and a 1920 engraving on machine-made paper. Compared with mushrooms, these fungi are thousands of times smaller, which required an advanced X-ray imaging technique available at the European Synchrotron Radiation Facility (ESRF), Grenoble, France. The technique is very similar to medical tomography (CT scanning) done at hospitals but in Grenoble the X-ray is produced by electrons accelerated to about the speed of light in an 844 meter long circular tube. A handy comparison: “If I were to use medical X-ray tomography to look at an Olympic village, I would be able to make out only the stadium. With the synchrotron based X-ray tomography, I would be able to distinguish individual blades of grass on the field..”

Diwaker hopes that conservators will be able to use the new insight to develop conservation strategies not just for paper artefacts but for combating biodegradation on a host of other types of cultural heritage materials. And that the developed methods can be extended to other studies related to soft matter.

Here’s a citation and a link for the paper,

Morphology and characterization of Dematiaceous fungi on a cellulose paper substrate using synchrotron X-ray microtomography, scanning electron microscopy and confocal laser scanning microscopy in the context of cultural heritage by H. M. Szczepanowska, D. Jha, and Th. G. Mathia. Anal. At. Spectrom. (Journal of Analystical Atomic Spetrometry), 2015,30, 651-657 DOI: 10.1039/C4JA00337C First published online 27 Nov 2014

This paper is behind a paywall. By the way, it is part of something the journal calls a themed collection:  Synchrotron radiation and neutrons in art and archaeology. Clicking on the ‘themed collection’ link will give you a view of the collection, i.e., titles, authors and brief abstracts.

Design, architechture, biomimicry, and a transdisciplinary project in the tropics

Getting a design project on the scale of developing a research station for the US Smithsonian Institute’s only research facility outside the US has got to be a thrill—especially if you’re a student looking for experience and résumé-building credits. Students from Arizona State University (ASU) got exactly that opportunity. From the Jan. 13, 2012 news release at ASU,

The graduate students [six teams of students from ASU’s Herberger Institute for Design and the Arts and the School of Life Sciences] are partners in the traveling studio program developed by The Design School at ASU, which journeyed to Gamboa, Panama, to collaborate with the program’s partner, the Smithsonian Tropical Research Institute.

The students’ assignment was to create biomimetic architectural and product-design concepts for a scientific field station on the Gigante Peninsula, a remote spit of land located in the Panama Canal Zone.

Here’s an ASU video of the instructors and students discussing the trip and showing off some of the design concepts,

ASU biologists and designers showcase biomimetic solutions for Smithsonian from ASU News on Vimeo.

ASU is hosting an exhibition of the students’ design concepts (posters) from Jan. 24 – Feb. 9, 2012. You can get more information about that here.

For anyone who’s not able to visit the exhibition and get more details, here’s information about some of the limitations the students were dealing with (from the news release),

The challenge of designing permanent structures on the Gigante Peninsula in Panama tests architects on multiple fronts, says White [Philip White, associate professor and ecological design strategist whose focus, besides teaching, is the development of ecologically intelligent products and systems]. Buildings are subject to insect infestations and periodic flooding. Obtaining sunlight for solar power and room lighting, as well as capturing cross breezes for natural cooling, requires destructive cutting of openings in the forest canopy. Such design challenges are what engaged architectural student Adam Tate’s interest. Tate developed plans [featured in the video] for a mobile research laboratory built on a floating pontoon structure, with joints and springs modeled after elements of the trap-jaw ant.

The exhibit will showcase Tate’s design, along with a backpack inspired by the musculoskeletal structure of the three-toed sloth, an umbrella derived from bats, which will resist wind torsion, and a design for a photovoltaic canopy based on lobster eyes – perfect for the challenges of the low light environment of the jungle.

This is not the only biomimicry project at ASU (from the news release),

Scientists at ASU have been using concepts of biomimicry in various studies across the campuses. For example, Ana Moore and Thomas Moore, both Regents’ Professors at ASU in the Department of Chemistry and Biochemistry, have work that is funded by the National Science Foundation to use bio-inspired approaches to improve solar energy conversion. One of their projects is a photovoltaic cell that utilizes design concepts drawn from photosynthesis in leaves. Scientists Jeff Yarger and Gregory Holland also are deconstructing the molecular makeup of spider silk hoping to create stronger, light-weight materials, such as bulletproof vests and artificial tendons.

I hope one day to see some these designs taken from concept to product.

Vanished; a mystery game

Vanished sounds like a game where you won’t even notice that you’re being educated. (Having looked at a few ‘education’ games, that’s a major kudo from me.)

April 4, 2011 is the date that the Smithsonian Institute and MIT (Massachusetts Institute of Technology) launched an eight-week online game for middle school children that was two years in the making. From the Feb. 22, 2011 MIT news release,

The Smithsonian Institution and MIT announced the April 4 launch of VANISHED, an 8-week online/offline environmental disaster mystery game for middle-school children, meant to inspire engagement and problem solving through science.

Developed and curated by MIT’s Education Arcade (a research group of Comparative Media Studies) and the Smithsonian Institution, VANISHED is a first-of-its-kind experience where participants become investigators racing to solve puzzles and other online challenges, visit museums and collect samples from their neighborhoods to help unlock the secrets of the game. Players can only discover the truth about the environmental disaster by using real scientific methods and knowledge to unravel the game’s secrets.

To navigate through the mystery game’s challenges, participants will gain access to Smithsonian scientists from such diverse disciplines as paleobiology, volcanology, forensic anthropology and entomology.

This project is a consequence of a conclusion reached by researchers at the US National Science Foundation that people learn most of their science informally, i.e., outside the classroom. David Zax’s April 19, 2011 article on the Fast Company website notes,

Over many years, after conducting many surveys, the NSF made an intriguing conclusion: A good deal of the public’s understanding of science derives from outside of the classroom. NSF developed a program in “Informal Science Education,” and Osterweil’s team–jointly housed by MIT’s Comparative Media Studies program and its Scheller Teacher Education Program–nabbed an NSF grant to work on a game, back in 2009. Two years later, more than 5,000 students are playing the game, Vanished, and leaving about 4,000 posts a day on the sites forums.

There’s more about Vanished here (including Frequently Asked Questions) and you can register here. The game ends on or about May 31, 2011. It is still possible to sign up. Players must be 10 1/2 to 14 years old. People of other ages may sign up as observers.

Cascio thoughts on augmenting intelligence and some other odds and sods

It’s Jamais Cascio time … again! He’s got an article here in the Atlantic (July/August 2009 issue) about humans surviving because we get smarter. In the past this has been a passive, reactive response to changing environmental conditions but now we’re evolving ourselves in a proactive fashion. From the article,

Yet in one sense, the age of the cyborg and the super-genius has already arrived. It just involves external information and communication devices instead of implants and genetic modification. The bioethicist James Hughes of Trinity College refers to all of this as “exo­cortical technology,” but you can just think of it as “stuff you already own.” Increasingly, we buttress our cognitive functions with our computing systems, no matter that the connections are mediated by simple typing and pointing. These tools enable our brains to do things that would once have been almost unimaginable:

Cascio goes on to describe curent and potential augmentations and possibilities. My biggest reservations centre around his enthusiasm for using drugs to augment intelligence. Specifically, he extolls the virtues of modafinil (trade name Provigil) which, according to Cascio, is widely used in the tech community for its intelligence enhancing capabilities and for the fact that you will need to sleep less. Have you ever looked at a Compendium of Pharmaceuticals? It’s a comprehensive listing of drugs that doctors and pharamacists use to see what kinds of side effects and problems a drug can cause? I haven’t looked up this drug but I have done it for others and I’m willing to bet that there are any number of unpleasant side effects possible. As to what impact, long term (decades long?) regular use might have … who knows?

Interestingly some of the enhancements that Cascio attributes to the drug are also described by sages as a consquence of something called awakening,

… I noticed a much greater capacity for clarity and simplicity. My mind became a more subtle tool, a more powerful tool; it coud be used in a very precise way, like a laser. Before this transformation happened, I wouldn’t say my mind operated on that level, so there was some sort of a transformation that led to a new sense of clarity and focus. (pp. 121-2) The End of Your World; uncensored straight talk on the nature of enlightenment by Adyashanti.

For another take on Cascio’s article, go to the Foresight Institute here.

If you are interested in a roundup of Nanotechnology News this week, you can visit the blog ‘This Week in Nanotechnologyhere. Also, I received an invitation from the Woodrow Wilson International Center for Scholars to an event at the Smithsonian. It doesn’t look like there will be a webcast but if you’re in Washington, DC (Wednesday, July 8, 2009, 10 am to 11 am at the Woodrow Wilson Center),

Secretary [of the Smithsonian] Wayne Clough explains how the Smithsonian Institution can make major contributions on issues of national and international concern, particularly global warming and biodiversity, education, and issues of national identity. He discusses how the Institution is connecting in new ways with new audiences.

If you can attend, contact: Maria-Stella.Gatzoulis@wilsoncenter.org.

Have a nice weekend!