Tag Archives: University of the Arts London

Help maintain cognitive and memory functions with virtual reality (VR) game which integrates smell

I always enjoy a research story involving the sense of smell (olfaction); the most recent ones here being an April 22, 2025 posting (also from the Institute of Science Tokyo) “Fragrance design using deep neural networks (DNNs)” and an April 17, 2025 posting “Olfactory ethics.” There’s also this ‘golden oldie’ from May 22, 2017 “Preserving heritage smells (scents).” Now, the sense of smell enters virtual reality.

Caption: Olfactory VR offers the potential for cognitive rehabilitation and dementia preventation [sic] in aging populations Credit: Institute of Science Tokyo

An April 30, 2025 Institute of Science Tokyo press release (also on EurekAlerrt) describes some of the latest investigation into the sense of smell, Note: A link has been removed,

As the global population ages, supporting older adults in maintaining their cognitive and memory functions has become a pressing concern. The United Nations estimates that by the 2070s, there will be over 2.2 billion people aged 65 or older, surpassing the global number of children under 18. This demographic shift is especially pronounced in Japan, the fastest-aging country, where 28.7% of the population is 65 or older.

One promising strategy to counter cognitive decline is through olfactory stimulation—engaging the sense of smell. Smell signals travel directly to brain regions involved in memory and emotion. Building on this knowledge, a joint research team from Institute of Science Tokyo (Science Tokyo), University of the Arts London, Bunkyo Gakuin University, and Hosei University, Japan, has developed the world’s first cognitive training method for older adults by combining olfactory stimulation with virtual reality (VR). The study was published in Volume 15 of the journal Scientific Reports on March 28, 2025.

“VR provides a promising platform to simulate sensory conditions in a controlled yet engaging manner. By combining goal-oriented tasks with real-time feedback, our VR-based olfactory training approach can increase cognitive engagement and maximize its therapeutic impact,” says Professor Takamichi Nakamoto from Science Tokyo.

The method involves an olfactory display that emits specific scents during immersive VR gameplay, activating memory- and emotion-related brain regions. In the activity, participants are asked to memorize and later match scents within a virtual environment. The experience begins in a virtual landscape. Using a VR controller, participants interact with a scent source represented by a stone statue. When touched, the statue releases a specific scent, accompanied by a white vapor cloud as a visual cue to reinforce memory.

Participants then explore the virtual landscape to locate a scent source. As they move through the landscape, the olfactory display emits subtle traces of the scent to guide them to the location. Upon reaching the odor source, shown as a stone lantern, they encounter three colored vapor clouds, each emitting a different scent. Their task is to compare the smells and identify the one that matches the original scent they memorized.

“The smell memory phase strengthens odor recognition and memory encoding by linking the olfactory stimulus with a visual cue. The navigation phase challenges players to integrate spatial navigation with odor recognition while retaining memory of the initial scent. The final odor comparison phase engages olfactory discrimination and working memory retrieval, reinforcing cognitive function,” explains Nakamoto.

The activity led to noticeable cognitive improvements in 30 older adults aged 63 to 90. After just 20 minutes of playing the VR game, participants showed improvements in visuospatial rotation and memory. Visuospatial processing and cognitive function were assessed through different tasks. In the Hiragana Rotation Task, where they had to decide if rotated Japanese characters matched the original, scores improved from 19–82 to 29–85. In a word-based spatial memory recall task, where participants memorized word positions in a grid, scores rose from 0­–15 to 3–15. These improvements were validated through statistical analysis.

With continued research and development toward more affordable olfactory displays or alternate scent delivery methods, olfactory-based VR activities could become an accessible and engaging tool for supporting mental health in older adults.

About Institute of Science Tokyo (Science Tokyo)

Institute of Science Tokyo (Science Tokyo) was established on October 1, 2024, following the merger between Tokyo Medical and Dental University (TMDU) and Tokyo Institute of Technology (Tokyo Tech), with the mission of “Advancing science and human wellbeing to create value for and with society.”

Here’s a link to and a citation for the paper,

Exploring the effects of olfactory VR on visuospatial memory and cognitive processing in older adults by Ryota Sunami, Takamichi Nakamoto, Nathan Cohen, Takefumi Kobayashi & Kohsuke Yamamoto . Scientific Reports volume 15, Article number: 10805 (2025) DOI: https://doi.org/10.1038/s41598-025-94693-9 Published: 28 March 2025

This paper is open access.

Royal Institution, science, and nanotechnology 101 and #RE_IMAGINE at the London College of Fashion

I’m featuring two upcoming events in London (UK).

Nanotechnology 101: The biggest thing you’ve never seen

 Gold Nanowire Array Credit: lacomj via Flickr: www.flickr.com/photos/40137058@N07/3790862760

Gold Nanowire Array
Credit: lacomj via Flickr: www.flickr.com/photos/40137058@N07/3790862760 [downloaded from http://www.rigb.org/whats-on/events-2015/october/public-nanotechnology-101-the-biggest-thing-you]

Already sold out, this event is scheduled for Oct. 20, 2015. Here’s why you might want to put yourself on a waiting list, from the Royal Institution’s Nanotechnology 101 event page,

How could nanotechnology be used to create smart and extremely resilient materials? Or to boil water three times faster? Join former NASA Nanotechnology Project Manager Michael Meador to learn about the fundamentals of nanotechnology—what it is and why it’s unique—and how this emerging, disruptive technology will change the world. From invisibility cloaks to lightweight fuel-efficient vehicles and a cure for cancer, nanotechnology might just be the biggest thing you can’t see.

About the speaker

Michael Meador is currently Director of the U.S. National Nanotechnology Coordination Office, on secondment from NASA where he had been managing the Nanotechnology Project in the Game Changing Technology Program, working to mature nanotechnologies with high potential for impact on NASA missions. One part of his current job is to communicate nanotechnology research to policy-makers and the public.

Here’s some logistical information from the event page,

7.00pm to 8.30pm, Tuesday 20 October
The Theatre

Standard £12
Concession £8
Associate £6
Free to Members, Faraday Members and Fellows

For anyone who may not know offhand where the Royal Institution and its theatre is located,

The Royal Institution of Great Britain
21 Albemarle Street
London
W1S 4BS

+44 (0) 20 7409 2992
(9.00am – 6.00pm Mon – Fri)

Here’s a description of the Royal Institution from its Wikipedia entry (Note: Links have been removed),

The Royal Institution of Great Britain (often abbreviated as the Royal Institution or RI) is an organisation devoted to scientific education and research, based in London.

The Royal Institution was founded in 1799 by the leading British scientists of the age, including Henry Cavendish and its first president, George Finch, the 9th Earl of Winchilsea,[1] for

diffusing the knowledge, and facilitating the general introduction, of useful mechanical inventions and improvements; and for teaching, by courses of philosophical lectures and experiments, the application of science to the common purposes of life.
— [2]

Much of its initial funding and the initial proposal for its founding were given by the Society for Bettering the Conditions and Improving the Comforts of the Poor, under the guidance of philanthropist Sir Thomas Bernard and American-born British scientist Sir Benjamin Thompson, Count Rumford. Since its founding it has been based at 21 Albemarle Street in Mayfair. Its Royal Charter was granted in 1800. The Institution announced in January 2013 that it was considering sale of its Mayfair headquarters to meet its mounting debts.[3]

#RE_IMAGINE

While this isn’t a nanotechnology event, it does touch on topics discussed here many times: wearable technology, futuristic fashion, and the integration of technology into the body. The Digital Anthropology Lab (of the  London College of Fashion, which is part of the University of the Arts London) is being officially launched with a special event on Oct. 16, 2015. Before describing the event, here’s more about the Digital Anthropology Lab from its homepage,

Crafting fashion experience digitally

The Digital Anthropology Lab, launching in Autumn 2015, London College of Fashion, University of the Arts London is a research studio bringing industry and academia together to develop a new way of making smarter with technology.

The Digital Anthropology Lab, London College of Fashion, experiments with artefacts, communities, consumption and making in the digital space, using 3D printing, body scanning, code and electronics. We focus on an experimental approach to digital anthropology, allowing us to practically examine future ways in which digital collides with the human experience. We connect commercial partners to leading research academics and graduate students, exploring seed ideas for fashion tech.

Now

WEARABLES
We radically re-imagine this emerging fashion- tech space, exploring both the beautification of technology for wearables and critically explore the ‘why.’

Near

IoT BIG DATA
Join us to experiment with, ‘The Internet of Fashion Things.’ Where the Internet of Things, invisible big data technologies, virtual fit and meta-data collide.

Future

DESIGN FICTIONS
With the luxury of the imagination, we aim to re- wire our digital ambitions and think again about designing future digital fashion experiences for generation 2050.

Here’s information I received from the Sept. 30, 2015 announcement I received via email,

The Digital Anthropology Lab at London College of Fashion, UAL invites you to #RE_IMAGINE: A forum exploring the now, near and future of fashion technology.

#RE_IMAGINE, the Digital Anthropology Lab’s launch event, will present a fantastically diverse range of digital speakers and ask them to respond to the question – ‘Where are our digital selves heading?’

Join us to hear from pioneers, risk takers, entrepreneurs, designers and inventors including Ian Livingston CBE, Luke Robert Mason from New Bionics, Katie Baron from Stylus, J. Meejin Yoon from MIT among others. Also come to see what happened when we made fashion collide with the Internet of Things, they are wearable but not as you know it…

#RE_IMAGINE aims to be an informative, networked and enlightening brainstorm of a day. To book your place please follow this link.

To coincide with the exhibition Digital Disturbances, Fashion Space Gallery presents a late night opening event. Alongside a curator tour will be a series of interactive demonstrations and displays which bring together practitioners working across design, science and technology to investigate possible human and material futures. We’d encourage you to stay and enjoy this networking opportunity.

Friday 16th October 2015

9.30am – 5pm – Forum event 

5pm – 8.30pm – Digital Disturbances networking event

London College of Fashion

20 John Princes Street
London
W1G 0BJ 

Ticket prices are £75.00 for a standard ticket and £35.00 for concession tickets (more details here).

For more #RE_IMAGINE specifics, there’s the event’s Agenda page. As for Digital Disturbances, here’s more from the Fashion Space Gallery’s Exhibition homepage,

Digital Disturbances

11th September – 12th December 2015

Digital Disturbances examines the influence of digital concepts and tools on fashion. It provides a lens onto the often strange effects that emerge from interactions across material and virtual platforms – information both lost and gained in the process of translation. It presents the work of seven designers and creative teams whose work documents these interactions and effects, both in the design and representation of fashion. They can be traced across the surfaces of garments, through the realisation of new silhouettes, in the remixing of images and bodies in photography and film, and into the nuances of identity projected into social and commercial spaces.

Designers include: ANREALAGE, Bart Hess, POSTmatter, Simone C. Niquille and Alexander Porter, Flora Miranda, Texturall and Tigran Avetisyan.

Digital Disturbances is curated by Leanne Wierzba.

Two events—two peeks into the future.