Tag Archives: Rebecca Hall

Roadmap to neuromorphic engineering digital and analog) for the creation of artificial brains *from the Georgia (US) Institute of Technology

While I didn’t mention neuromorphic engineering in my April 16, 2014 posting which focused on the more general aspect of nanotechnology in Transcendence, a movie starring Johnny Depp and opening on April 18, that specialty (neuromorphic engineering) is what makes the events in the movie ‘possible’ (assuming very large stretches of imagination bringing us into the realm implausibility and beyond). From the IMDB.com plot synopsis for Transcendence,

Dr. Will Caster (Johnny Depp) is the foremost researcher in the field of Artificial Intelligence, working to create a sentient machine that combines the collective intelligence of everything ever known with the full range of human emotions. His highly controversial experiments have made him famous, but they have also made him the prime target of anti-technology extremists who will do whatever it takes to stop him. However, in their attempt to destroy Will, they inadvertently become the catalyst for him to succeed to be a participant in his own transcendence. For his wife Evelyn (Rebecca Hall) and best friend Max Waters (Paul Bettany), both fellow researchers, the question is not if they canbut [sic] if they should. Their worst fears are realized as Will’s thirst for knowledge evolves into a seemingly omnipresent quest for power, to what end is unknown. The only thing that is becoming terrifyingly clear is there may be no way to stop him.

In the film, Carter’s intelligence/consciousness is uploaded to the computer, which suggests the computer has human brainlike qualities and abilities. The effort to make computer or artificial intelligence more humanlike is called neuromorphic engineering and according to an April 17, 2014 news item on phys.org, researchers at the Georgia Institute of Technology (Georgia Tech) have published a roadmap for this pursuit,

In the field of neuromorphic engineering, researchers study computing techniques that could someday mimic human cognition. Electrical engineers at the Georgia Institute of Technology recently published a “roadmap” that details innovative analog-based techniques that could make it possible to build a practical neuromorphic computer.

A core technological hurdle in this field involves the electrical power requirements of computing hardware. Although a human brain functions on a mere 20 watts of electrical energy, a digital computer that could approximate human cognitive abilities would require tens of thousands of integrated circuits (chips) and a hundred thousand watts of electricity or more – levels that exceed practical limits.

The Georgia Tech roadmap proposes a solution based on analog computing techniques, which require far less electrical power than traditional digital computing. The more efficient analog approach would help solve the daunting cooling and cost problems that presently make digital neuromorphic hardware systems impractical.

“To simulate the human brain, the eventual goal would be large-scale neuromorphic systems that could offer a great deal of computational power, robustness and performance,” said Jennifer Hasler, a professor in the Georgia Tech School of Electrical and Computer Engineering (ECE), who is a pioneer in using analog techniques for neuromorphic computing. “A configurable analog-digital system can be expected to have a power efficiency improvement of up to 10,000 times compared to an all-digital system.”

An April 16, 2014 Georgia Tech news release by Rick Robinson, which originated the news item, describes why Hasler wants to combine analog (based on biological principles) and digital computing approaches to the creation of artificial brains,

Unlike digital computing, in which computers can address many different applications by processing different software programs, analog circuits have traditionally been hard-wired to address a single application. For example, cell phones use energy-efficient analog circuits for a number of specific functions, including capturing the user’s voice, amplifying incoming voice signals, and controlling battery power.

Because analog devices do not have to process binary codes as digital computers do, their performance can be both faster and much less power hungry. Yet traditional analog circuits are limited because they’re built for a specific application, such as processing signals or controlling power. They don’t have the flexibility of digital devices that can process software, and they’re vulnerable to signal disturbance issues, or noise.

In recent years, Hasler has developed a new approach to analog computing, in which silicon-based analog integrated circuits take over many of the functions now performed by familiar digital integrated circuits. These analog chips can be quickly reconfigured to provide a range of processing capabilities, in a manner that resembles conventional digital techniques in some ways.

Over the last several years, Hasler and her research group have developed devices called field programmable analog arrays (FPAA). Like field programmable gate arrays (FPGA), which are digital integrated circuits that are ubiquitous in modern computing, the FPAA can be reconfigured after it’s manufactured – hence the phrase “field-programmable.”

Hasler and Marr’s 29-page paper traces a development process that could lead to the goal of reproducing human-brain complexity. The researchers investigate in detail a number of intermediate steps that would build on one another, helping researchers advance the technology sequentially.

For example, the researchers discuss ways to scale energy efficiency, performance and size in order to eventually achieve large-scale neuromorphic systems. The authors also address how the implementation and the application space of neuromorphic systems can be expected to evolve over time.

“A major concept here is that we have to first build smaller systems capable of a simple representation of one layer of human brain cortex,” Hasler said. “When that system has been successfully demonstrated, we can then replicate it in ways that increase its complexity and performance.”

Among neuromorphic computing’s major hurdles are the communication issues involved in networking integrated circuits in ways that could replicate human cognition. In their paper, Hasler and Marr emphasize local interconnectivity to reduce complexity. Moreover, they argue it’s possible to achieve these capabilities via purely silicon-based techniques, without relying on novel devices that are based on other approaches.

Commenting on the recent publication, Alice C. Parker, a professor of electrical engineering at the University of Southern California, said, “Professor Hasler’s technology roadmap is the first deep analysis of the prospects for large scale neuromorphic intelligent systems, clearly providing practical guidance for such systems, with a nearer-term perspective than our whole-brain emulation predictions. Her expertise in analog circuits, technology and device models positions her to provide this unique perspective on neuromorphic circuits.”

Eugenio Culurciello, an associate professor of biomedical engineering at Purdue University, commented, “I find this paper to be a very accurate description of the field of neuromorphic data processing systems. Hasler’s devices provide some of the best performance per unit power I have ever seen and are surely on the roadmap for one of the major technologies of the future.”

Said Hasler: “In this study, we conclude that useful neural computation machines based on biological principles – and potentially at the size of the human brain — seems technically within our grasp. We think that it’s more a question of gathering the right research teams and finding the funding for research and development than of any insurmountable technical barriers.”

Here’s a link to and a citation for the roadmap,

Finding a roadmap to achieve large neuromorphic hardware systems by Jennifer Hasler and Bo Marr.  Front. Neurosci. (Frontiers in Neuroscience), 10 September 2013 | doi: 10.3389/fnins.2013.00118

This is an open access article (at least, the HTML version is).

I have looked at Hasler’s roadmap and it provides a good and readable overview (even for an amateur like me; Note: you do have to need some tolerance for ‘not knowing’) of the state of neuromorphic engineering’s problems, and suggestions for overcoming them. Here’s a description of a human brain and its power requirements as compared to a computer’s (from the roadmap),

One of the amazing thing about the human brain is its ability to perform tasks beyond current supercomputers using roughly 20 W of average power, a level smaller than most individual computer microprocessor chips. A single neuron emulation can tax a high performance processor; given there is 1012 neurons operating at 20 W, each neuron consumes 20 pW average power. Assuming a neuron is conservatively performing the wordspotting computation (1000 synapses), 100,000 PMAC (PMAC = “Peta” MAC = 1015 MAC/s) would be required to duplicate the neural structure. A higher computational efficiency due to active dendritic line channels is expected as well as additional computation due to learning. The efficiency of a single neuron would be 5000 PMAC/W (or 5 TMAC/μW). A similar efficiency for 1011 neurons and 10,000 synapses is expected.

Building neuromorphic hardware requires that technology must scale from current levels given constraints of power, area, and cost: all issues typical in industrial and defense applications; if hardware technology does not scale as other available technologies, as well as takes advantage of the capabilities of IC technology that are currently visible, it will not be successful.

One of my main areas of interest is the memristor (a nanoscale ‘device/circuit element’ which emulates synaptic plasticity), which was mentioned in a way that allows me to understand how the device fits (or doesn’t fit) into the overall conceptual framework (from the roadmap),

The density for a 10 nm EEPROM device acting as a synapse begs the question of whether other nanotechnologies can improve on the resulting Si [silicon] synapse density. One transistor per synapse is hard to beat by any approach, particularly in scaled down Si (like 10 nm), when the synapse memory, computation, and update is contained within the EEPROM device. Most nano device technologies [i.e., memristors (Snider et al., 2011)] show considerable difficulties to get to two-dimensional arrays at a similar density level. Recently, a team from U. of Michigan announced the first functioning memristor two-dimensional (30 × 30) array built on a CMOS chip in 2012 (Kim et al., 2012), claiming applications in neuromorphic engineering, the same group has published innovative devices for digital (Jo and Lu, 2009) and analog applications (Jo et al., 2011).

I notice that the reference to the University’s of Michigan is relatively neutral in tone and the memristor does not figure substantively in Hasler’s roadmap.

Intriguingly, there is a section on commercialization; I didn’t think the research was at that stage yet (from the roadmap),

Although one can discuss how to build a cortical computer on the size of mammals and humans, the question is how will the technology developed for these large systems impact commercial development. The cost for ICs [integrated circuits or chips] alone for cortex would be approximately $20 M in current prices, which although possible for large users, would not be common to be found in individual households. Throughout the digital processor approach, commercial market opportunities have driven the progress in the field. Getting neuromorphic technology integrated into commercial environment allows us to ride this powerful economic “engine” rather than pull.

In most applications, the important commercial issues include minimization of cost, time to market, just sufficient performance for the application, power consumed, size and weight. The cost of a system built from ICs is, at a macro-level, a function of the area of those ICs, which then affects the number of ICs needed system wide, the number of components used, and the board space used. Efficiency of design tools, testing time and programming time also considerably affect system costs. Time to get an application to market is affected by the ability to reuse or quickly modify existing designs, and is reduced for a new application if existing hardware can be reconfigured, adapting to changing specifications, and a designer can utilize tools that allow rapid modifications to the design. Performance is key for any algorithm, but for a particular product, one only needs a solution to that particular problem; spending time to make the solution elegant is often a losing strategy.

The neuromorphic community has seen some early entries into commercial spaces, but we are just at the very beginning of the process. As the knowledge of neuromorphic engineering has progressed, which have included knowledge of sensor interfaces and analog signal processing, there have been those who have risen to the opportunities to commercialize these technologies. Neuromorphic research led to better understanding of sensory processing, particularly sensory systems interacting with other humans, enabling companies like Synaptics (touch pads), Foveon (CMOS color imagers), and Sonic Innovation (analog–digital hearing aids); Gilder provides a useful history of these two companies elsewhere (Gilder, 2005). From the early progress in analog signal processing we see companies like GTronix (acquired by National Semiconductor, then acquired by Texas Instruments) applying the impact of custom analog signal processing techniques and programmability toward auditory signal processing that improved sound quality requiring ultra-low power levels. Further, we see in companies like Audience there is some success from mapping the computational flow of the early stage auditory system, and implementing part of the event based auditory front-end to achieve useful results for improved voice quality. But the opportunities for the neuromorphic community are just beginning, and directly related to understanding the computational capabilities of these items. The availability of ICs that have these capabilities, whether or not one mentions they have any neuromorphic material, will further drive applications.

One expects that part of a cortex processing system would have significant computational possibilities, as well as cortex structures from smaller animals, and still be able to reach price points for commercial applications. In the following discussion, we will consider the potential of cortical structures at different levels of commercial applications. Figure 24 shows one typical block diagram, algorithms at each stage, resulting power efficiency (say based on current technology), as well as potential applications of the approach. In all cases, we will be considering a single die solution, typical for a commercial product, and will minimize the resulting communication power to I/O off the chip (no power consumed due to external memories or digital processing devices). We will assume a net computational efficiency of 10 TMAC/mW, corresponding to a lower power supply (i.e., mostly 500 mV, but not 180 mV) and slightly larger load capacitances; we make these assumptions as conservative pull back from possible applications, although we expect the more aggressive targets would be reachable. We assume the external power consumed is set by 1 event/second/neuron average event-rate off chip to a nearby IC. Given the input event rate is hard to predict, we don’t include that power requirement but assume it is handled by the input system. In all of these cases, getting the required computation using only digital techniques in a competitive size, weight, and especially power is hard to foresee.

We expect progress in these neuromorphic systems and that should find applications in traditional signal processing and graphics handling approaches. We will continue to have needs in computing that outpace our available computing resources, particularly at a power consumption required for a particular application. For example, the recent emphasis on cloud computing for academic/research problems shows the incredible need for larger computing resources than those directly available, or even projected to be available, for a portable computing platform (i.e., robotics). Of course a server per computing device is not a computing model that scales well. Given scaling limits on computing, both in power, area, and communication, one can expect to see more and more of these issues going forward.

We expect that a range of different ICs and systems will be built, all at different targets in the market. There are options for even larger networks, or integrating these systems with other processing elements on a chip/board. When moving to larger systems, particularly ones with 10–300 chips (3 × 107 to 109 neurons) or more, one can see utilization of stacking of dies, both decreasing the communication capacitance as well as board complexity. Stacking dies should roughly increase the final chip cost by the number of dies stacked.

In the following subsections, we overview general guidelines to consider when considering using neuromorphic ICs in the commercial market, first for low-cost consumer electronics, and second for a larger neuromorphic processor IC.

I have a casual observation to make. while the authors of the roadmap came to this conclusion “This study concludes that useful neural computation machines based on biological principles at the size of the human brain seems technically within our grasp.,” they’re also leaving themselves some wiggle room because the truth is no one knows if copying a human brain with circuits and various devices will lead to ‘thinking’ as we understand the concept.

For anyone who’s interested, you can search this blog for neuromorphic engineering, artificial brains, and/or memristors as I have many postings on these topics. One of my most recent on the topic of artificial brains is an April 7, 2014 piece titled: Brain-on-a-chip 2014 survey/overview.

One last observation about the movie ‘Transcendence’, has no one else noticed that it’s the ‘Easter’ story with a resurrected and digitized ‘Jesus’?

* Space inserted between ‘brains’ and ‘from’ in head on April 21, 2014.

Emory University’s Shuming Nie discusses Iron Man 3 and nanotechnology and researchers develop an injectable nano-network

I have written about Iron Man 3 before (my May 11, 2012 posting) in the context of its nanotechnology inspirations, specifically, the Extremis Armor. For anyone not familiar with the story, I have a few bits which will bring you up to speed before getting to Shuming Nie’s commentary and some recent research into injectable nano-networks, which seems highly relevant to the Iron Man 3 discourse. First, here’s an excerpt from my May 11, 2012 posting,

In a search for Extremis, I found out that this story reboots the Iron Man mythology by incorporating nanotechnology and alchemy to create a new armor, the Extremis Armor, from the Extremis Armor website (I strongly suggest going to the website and reading the full text which includes a number of illustrative images if you find this sort of thing interesting),

When a bio-tech weapon of mass destruction was unleashed, Tony Stark threw himself onto the bleeding edge between science and alchemy, combining nanotechnology and his Iron Man armor.  The result, which debuted in Iron Man, Vol. IV, issue 5, was the Extremis Armor, Model XXXII, Mark I, which made him the most powerful hero in the world–but not without a price.

There were two key parts to this Extremis-enhanced suit.  The first part is the golden Undersheath, the protective interface between Stark’s nervous system and the second chief part, the External Suit Devices (ESDs), a.k.a. the red armor plating.

The Undersheath to the Iron Man suit components was super-compressed and stored in the hollows of Stark’s bones. The sheath material exited through skeletal pores and slid between all cells to self-assemble a new “skin” around him.  This skin provides a complete interface to the Iron Man suit components and can perform numerous other functions. (The process in reverse withdrew the Undersheath back into these specially modified areas of Tony Stark’s bone marrow tissue.)

The Undersheath is a nano-network that incorporates peptide-peptide logic (PPL), a molecular computational system made of superconducting plastic impregnated molecular chains. [my emphasis added for May.6.13 posting]  The PPL handles, among other things: memory, critical logic paths, comparative “truth” tables, automatic response look-up tables, data storage, communication, and external sensing material interface.

The lattice assembly is a stress-compression truss with powered interstitial joints.  This can surround the PPL material and guide it through Stark’s body.  This steerable, motile lattice framework is commanded by the PPL molecule computational mentality.  The metallic component to the lattice is a controlled mimetic artifact that can take on the characteristics of most elements.  Even unusual combinations of behaviors such as extreme hardness and flexibility.

The combination of the two nano-scale materials allows for a very dense non-traditional computer that can change the fabric of its design in very powerful ways. The incorporation of the Undersheath in Stark’s entire nervous system renders reflex-level computer responses to pan-spectrum stimuli.

Anthony Stark’s Bio/Metalo-Mimetic Material concept is a radical departure from the traditional solid-state underpinnings of his prior Iron Man suit designs.  Making use of nano-scale assembly technology, “smart” molecules can be made atom by atom. The design allows for simple computers to be linked into a massive parallel computer that synthesizes human thought protocols.

The External Suit Devices (ESDs), the red armor plates, were made via mega-nano technology that has assembled atoms into large, discreet effectors.  This allows for the plates to be collapsable to very small volumes for easy storage and carried in Stark’s briefcase. The ESDs were commanded by the Undersheath and were self-powered by high-capacity Kasimer plates.  They were equipped with large arrays of nano-fans that allow flight.  Armoring-up was done by drawing the suit to Stark via a vectored repulsor field, just lightly pushing them from different angles.

The armor’s memory-metal technology renders it lightweight and flexible while not in use, but extremely durable when polarized.  The armor was strong, of course, but it could be made even stronger by rerouting repulsor input to reinforce the armor’s mass.

Stark’s skin is now a part of the suit, when engaged.  [emphasis mine] Comfort is relative because the suit rapidly responds to any discomfort, from impacts to high temperatures, from itching to scratching.  The suit’s protocols include semi-autonomy when needed.  Where Stark ends and the suit begins is flexible.  The exact nature of the artificial Extremis Virus is not known (especially because Stark recompiled the dose, then tweaked the nutrients and suspended metals, radically altering Maya Hansen’s [the character Rebecca Hall will reputedly play] formulations).  The effect it has had on Stark’s body is to allow the presence of so much alien material within his body without trauma.

Because of the bio-interface between Tony and the armor, he could utilize the suit to its fullest potential and also instantly access computers and any digital system worldwide at the speed of thought.  He was biologically integrated with his armor, one with it, imbued with unprecedented powers and abilities.  He channeled and processed data, emergency signals, and satellite reconnaissance from every law enforcement, military, and intelligence service in the world–in his head.  He could send electronic signals and make phone calls with his mind.  He could see through satellites.  Plus he had the ability to transmit whatever he saw (from his visual cortex) to other people’s display screens.  The computer’s cybernetic link enables him to operate all of the armor’s functions, as well as providing a remote link to other computers (as Stark is now part of the armor this connection is seamless).  The armor’s system was connected to the global mainframe via StarkTech servers.

I also like this more generalized description of the technology in the Wikipedia essay on Extemis Comics (Note: A link has been removed),

Extremis has been referred to as a “virus” constantly since the story. The verbatim description offered by its inventor Maya Hansen, goes: “…Extremis is a super-soldier solution. It’s a bio-electronics package, fitted into a few billion graphite nanotubes and suspended in a carrier fluid. [emphasis mine] A magic bullet, like the original super-soldier serum—all fitted into a single injection. It hacks the body’s repair center—the part of the brain that keeps a complete blue print of the human body. When we’re injured, we refer to that area of the brain to heal properly. Extremis rewrites the repair center. In the first stage, the body essentially becomes an open wound. The normal human blueprint is being replaced with the Extremis blueprint. The brain is being told the body is wrong. Extremis protocol dictates that the subject be placed on life support and intravenously fed nutrients at this point. For the next two or three days, the patient remains unconscious within a cocoon of scabs. (…) Extremis uses the nutrients and body mass to grow new organs. Better ones…”

A Postmedia movie reviewer, Katherine Monk noted this about the plot in her May 3, 2013 review of Iron Man 3 ,

Apparently, back in the early days of genetic engineering, a brilliant, zit-faced scientist (Guy Pearce) offered Tony a piece of a lucrative patent that had the potential to alter the human body, and even regenerate amputated limbs.

Tony walked away from the offer as well as the pretty girl (Rebecca Hall) who worked for the genetic engineer, but in the opening sequence, we see the technology was successfully developed and tested. It makes people superhuman, but it can also make them spontaneously combust, leaving great craters and human casualties behind.

Now for the video commentary, Dr. Shuming Nie, Biomedical Engineering at Emory University, offers some scientific insight into the science and the fiction of ‘extremis’ as per Iron Man 3 in his YouTube video,

Keeping on the science theme,  researchers at North Carolina State University (NCSU) and other institutions announced an injectable nano-network for diabetics in a May 3, 2013 news release on EurekAlert,

In a promising development for diabetes treatment, researchers have developed a network of nanoscale particles that can be injected into the body and release insulin when blood-sugar levels rise, maintaining normal blood sugar levels for more than a week in animal-based laboratory tests. The work was done by researchers at North Carolina State University, the University of North Carolina at Chapel Hill, the Massachusetts Institute of Technology and Children’s Hospital Boston.

“We’ve created a ‘smart’ system that is injected into the body and responds to changes in blood sugar by releasing insulin, effectively controlling blood-sugar levels,” says Dr. Zhen Gu, lead author of a paper describing the work and an assistant professor in the joint biomedical engineering program at NC State and UNC Chapel Hill. “We’ve tested the technology in mice, and one injection was able to maintain blood sugar levels in the normal range for up to 10 days.”

Here’s how the smart system is achieved,

The new, injectable nano-network is composed of a mixture containing nanoparticles with a solid core of insulin, modified dextran and glucose oxidase enzymes. When the enzymes are exposed to high glucose levels they effectively convert glucose into gluconic acid, which breaks down the modified dextran and releases the insulin. The insulin then brings the glucose levels under control. The gluconic acid and dextran are fully biocompatible and dissolve in the body.

Each of these nanoparticle cores is given either a positively charged or negatively charged biocompatible coating. The positively charged coatings are made of chitosan (a material normally found in shrimp shells), while the negatively charged coatings are made of alginate (a material normally found in seaweed).

When the solution of coated nanoparticles is mixed together, the positively and negatively charged coatings are attracted to each other to form a “nano-network.” Once injected into the subcutaneous layer of the skin, the nano-network holds the nanoparticles together and prevents them from dispersing throughout the body. Both the nano-network and the coatings are porous, allowing blood – and blood sugar – to reach the nanoparticle cores.

“This technology effectively creates a ‘closed-loop’ system that mimics the activity of the pancreas in a healthy patient, releasing insulin in response to glucose level changes,” Gu says. “This has the potential to improve the health and quality of life of diabetes patients.”

For anyone who’s interested in researching further, heres’ a citation for and a link to the paper,

Injectable Nano-Network for Glucose-Mediated Insulin Delivery by Zhen Gu, Alex A. Aimetti, Qun Wang, Tram T. Dang, Yunlong Zhang, Omid Veiseh, Hao Cheng, Robert S. Langer, and Daniel G. Anderson. ACS Nano, Article ASAP DOI: 10.1021/nn400630x Publication Date (Web): May 2, 2013

Copyright © 2013 American Chemical Society

The paper is behind a paywall. Meanwhile, there are discussions about moving these injectable nano-networks into human clinical trials. As Nie notes, Iron Man 3 hints at new medical technologies which will be achievable in the next 10 or so years, although we may have to wait 100 to 150 years for  Extremis armor.

Iron Man 3. nanotechnology, Extremis armor, and Rebecca Hall

My searches for nanotechnology news don’t usually yield much information about Hollywood casting issues but the latest on Iron Man 3 and the actress, Rebecca Hall’s possible involvement as “a sexy scientist who plays a pivotal role in the creation of nanotechnology that winds up being sold to terrorists” (May 9, 2012 posting on AceShowBiz.com website) proved to be an exception.  Variety’s Mark Grazer and Jeff Sneider covered the story in a May 8, 2012 posting,

Rebecca Hall (“The Town”) is in talks to join Marvel Studios and Disney’s “Iron Man 3,” that starts production this month.

Thesp [The thespian] would play a scientist who plays a pivotal role in the creation of a nanotechnology, known as Extremis, that winds up being sold to terrorists.

[‘The] Plot will borrow elements from Warren Ellis’ six-issue “Iron Man: Extremis,” that also heavily influenced the first “Iron Man” pic [movie], and focuses on the spread of a virus through nanotechnology.

In a search for Extremis, I found out that this story reboots the Iron Man mythology by incorporating nanotechnology and alchemy to create a new armor, the Extremis Armor, from the Extremis Armor website (I strongly suggest going to the website and reading the full text which includes a number of illustrative images if you find this sort of thing interesting),

When a bio-tech weapon of mass destruction was unleashed, Tony Stark threw himself onto the bleeding edge between science and alchemy, combining nanotechnology and his Iron Man armor.  The result, which debuted in Iron Man, Vol. IV, issue 5, was the Extremis Armor, Model XXXII, Mark I, which made him the most powerful hero in the world–but not without a price.

There were two key parts to this Extremis-enhanced suit.  The first part is the golden Undersheath, the protective interface between Stark’s nervous system and the second chief part, the External Suit Devices (ESDs), a.k.a. the red armor plating.

The Undersheath to the Iron Man suit components was super-compressed and stored in the hollows of Stark’s bones. The sheath material exited through skeletal pores and slid between all cells to self-assemble a new “skin” around him.  This skin provides a complete interface to the Iron Man suit components and can perform numerous other functions. (The process in reverse withdrew the Undersheath back into these specially modified areas of Tony Stark’s bone marrow tissue.)

The Undersheath is a nano-network that incorporates peptide-peptide logic (PPL), a molecular computational system made of superconducting plastic impregnated molecular chains.  The PPL handles, among other things: memory, critical logic paths, comparative “truth” tables, automatic response look-up tables, data storage, communication, and external sensing material interface.

The lattice assembly is a stress-compression truss with powered interstitial joints.  This can surround the PPL material and guide it through Stark’s body.  This steerable, motile lattice framework is commanded by the PPL molecule computational mentality.  The metallic component to the lattice is a controlled mimetic artifact that can take on the characteristics of most elements.  Even unusual combinations of behaviors such as extreme hardness and flexibility.

The combination of the two nano-scale materials allows for a very dense non-traditional computer that can change the fabric of its design in very powerful ways. The incorporation of the Undersheath in Stark’s entire nervous system renders reflex-level computer responses to pan-spectrum stimuli.

Anthony Stark’s Bio/Metalo-Mimetic Material concept is a radical departure from the traditional solid-state underpinnings of his prior Iron Man suit designs.  Making use of nano-scale assembly technology, “smart” molecules can be made atom by atom. The design allows for simple computers to be linked into a massive parallel computer that synthesizes human thought protocols.

The External Suit Devices (ESDs), the red armor plates, were made via mega-nano technology that has assembled atoms into large, discreet effectors.  This allows for the plates to be collapsable to very small volumes for easy storage and carried in Stark’s briefcase. The ESDs were commanded by the Undersheath and were self-powered by high-capacity Kasimer plates.  They were equipped with large arrays of nano-fans that allow flight.  Armoring-up was done by drawing the suit to Stark via a vectored repulsor field, just lightly pushing them from different angles.

The armor’s memory-metal technology renders it lightweight and flexible while not in use, but extremely durable when polarized.  The armor was strong, of course, but it could be made even stronger by rerouting repulsor input to reinforce the armor’s mass.

Stark’s skin is now a part of the suit, when engaged.  [emphasis mine] Comfort is relative because the suit rapidly responds to any discomfort, from impacts to high temperatures, from itching to scratching.  The suit’s protocols include semi-autonomy when needed.  Where Stark ends and the suit begins is flexible.  The exact nature of the artificial Extremis Virus is not known (especially because Stark recompiled the dose, then tweaked the nutrients and suspended metals, radically altering Maya Hansen’s [the character Rebecca Hall will reputedly play] formulations).  The effect it has had on Stark’s body is to allow the presence of so much alien material within his body without trauma.

Because of the bio-interface between Tony and the armor, he could utilize the suit to its fullest potential and also instantly access computers and any digital system worldwide at the speed of thought.  He was biologically integrated with his armor, one with it, imbued with unprecedented powers and abilities.  He channeled and processed data, emergency signals, and satellite reconnaissance from every law enforcement, military, and intelligence service in the world–in his head.  He could send electronic signals and make phone calls with his mind.  He could see through satellites.  Plus he had the ability to transmit whatever he saw (from his visual cortex) to other people’s display screens.  The computer’s cybernetic link enables him to operate all of the armor’s functions, as well as providing a remote link to other computers (as Stark is now part of the armor this connection is seamless).  The armor’s system was connected to the global mainframe via StarkTech servers.

I have been musing about something I’ve been calling machine/flesh as recently as my May 9, 2012 posting titled, Everything becomes part machine and this armor and concomitant storyline certainly fits in with that theme.  (For anyone curious about Warren Ellis’ six-issue story, Wikipedia provides a summary.)