Category Archives: Vancouver

“XR Fall” an artist-in-residence programme 29 octobre au 28 novembre 2024 à Vancouver, sur le campus d’Emily Carr University of Art + Design (Vancouver, Canada)

Not sure how I stumbled across this XR (extended reality) artist-in-residence programme but it’s been in place since 2022 (albeit with some changes). Here’s the announcement for the 2024 artist-in-residence, from the August 14, 2024 Consulate of France in Vancouver press release,

French artist Pierre Friquet, also known as, PYARé, is the latest laureate of the “XR Fall” residency dedicated to XR/AR/VR [extended reality/augmented reality/virtual reality], its third edition. He will be in Vancouver from October 29 to November 28, 2024.

This residency is a collaboration between the Consulate General of France in Vancouver, the Alliance française of Vancouver, the cultural institution of the City of “Paris Forum des Images”, Emily Carr University of Art and Design and the Institut français.

A hybrid creator based in Paris, Pierre Friquet has been designing immersive experiences (VR, dome films, AR, video mapping,) such as Spaced Out, Jet Lag, Vibrations and Patterns since 2010. His intent is to make people reconnect with their body and sense of self through art and technology.

These experiments have won awards at the Festival du Nouveau Cinéma, the Kaléidoscope festival and the Filmgate festival. His latest VR project, SPACE OUT, an immersive diving mask, was selected for the Sundance New Frontier 2020 festival and featured in the cultural programme of the Paris 2024 Olympic Games. Founder of the NiGHT collective, his projects include aquatic virtual reality.

In Vancouver, he will be working around the character of Captain Nemo, the famous warrior scientist in Jules Verne’s novel “20,000 leagues under the sea”.

The residency’s objective is to create an immersive experience allowing users to embody Captain Nemo in a VR adventure, piloting a gondola or riding a whale using intuitive VR controls. His work will focus on the symbiosis between technology and nature, marine conservation and post-colonial adventure.
Project by PYARé & INVR.

Find out more about his artistic vision and creations on his website.

JPEG

You have to have been resident in France for at least five years and speak English to be eligible.

Preparing for the 2025 calls for applications?

There are, in fact, three programmes: two in Vancouver,(1) the XR/AR/VR [extended reality/augmented reality/virtual reality artist-in-residence and (2) Arts & Sciences Quantum Studio artist-in-residence and there’s another ‘quantum programme’ in Paris, also called the Arts & Sciences Quantum Studio artist-in-residence.

The 2025 calls haven’t been announced yet but I do have the 2024 calls for applications and they should give you some idea of what questions you’ll need to answer and what materials you’ll need to prepare. These calls are in French.

Résidence « XR Fall» à Vancouver
29 octobre au 28 novembre 2024

From the France Canada Culture.org ‘Résidence ‘XR Fall à Vancouver/XR Fall Residency’ webpage,

1- À propos de la résidence XR Fall

1.1 – Introduction

Initiée par l’ambassade de France au Canada / consulat général de Vancouver dans le cadre de leur programme « Résidences Ouest-Ouest », en partenariat avec le Forum des Images (Paris), Emily Carr University of Art + Design (Vancouver), l’Alliance française Vancouver, et avec le soutien de l’Institut français, la troisième édition de la résidence d’écriture et de recherche “XR Fall” à Vancouver se déroulera du 29 octobre au 28 novembre 2024 à Vancouver, en Colombie-Britannique, Canada.

Ouverte à l’ensemble des réalités immersives, cette résidence doit permettre à un·e créateur·rice français·e de s’immerger au sein de l’écosystème local vancouvérois afin d’enrichir son projet d’écriture-recherche et d’étoffer son réseau professionnel. Elle sera également l’occasion de renforcer les liens et de créer de nouvelles synergies entre la France et l’Ouest canadien dans le domaine des innovations numériques. Cette résidence se tiendra à Vancouver du mardi 29 octobre au jeudi 28 novembre 2024.

Pendant la Résidence d’écriture-recherche, le·a créateur·rice sélectionné·e se consacrera au développement de son projet immersif pour lequel iel est invité·e à travailler en coopération avec des professionnel·les vancouvérois.es, ainsi qu’avec des équipes techniques et des sociétés de production locales. Le programme a également pour but d’aider le·a créateur·rice sélectionné·e à renforcer son réseau et ses compétences.

1.2 – Déroulé de la résidence

Du 29 octobre au 28 novembre 2024 à Vancouver, sur le campus d’Emily Carr University of Art + Design.

1.3 – Objectifs

  • Impulser ou consolider un projet d’écriture-recherche.
  • Favoriser la découverte de l’écosystème numérique de l’Ouest canadien, ainsi que des collaborations structurantes.
  • Une attention privilégiée sera portée aux projets ancrés dans le contexte local.

À l’issue de la résidence, l’artiste devra proposer un compte-rendu de son expérience, de son travail et de l’évolution du projet durant cette période.

1.4 – Avantages

Ce programme garantit, notamment, à la lauréate / au lauréat :

  • Un vol A/R France – Vancouver
  • Quatre semaines d’hébergement à Vancouver
  • Un espace de travail au Basically Good Media Lab
  • Une bourse de résidence à hauteur de 2.000 € (correspondant aux per-diem et à la participation à trois demi-journées de conférences/classes de maître
    durant la résidence)
  • Mise en réseau et relations avec l’écosystème local
  • Participation à des événements en Colombie-Britannique

Autres contreparties (conditions à définir ensemble) :

  • présentation du projet dans le cadre de NewImages Festival 2025
  • accréditation pour les Journées pro de NewImages Festival 2025
  • Présenter le fruit de son travail en résidence (prototype, work-in-progress) dans le cadre de V-Unframed 2025 (Vancouver)

1.5 – Équipement et accompagnement

Au sein d’Emily Carr University of Art + Design, ce programme garantit, notamment, à la lauréate / au lauréat :

  • L’accès au Basically Good Media Lab en tant qu’espace de travail sur une base régulière. Il s’agit d’un espace collaboratif et partagé avec des chercheurs des premier et deuxième cycles et des assistants de recherche.
  • L’accès à un ordinateur de pointe : un Dell Precision 3660 ; 32 Go de RAM ; i9-12900K (16 cœurs) ; NVIDIA GeForce RTX 3080.
  • Appui technique : support technique ponctuel pour aider l’artiste à réaliser son projet.
  • Mentorat d’Emily Carr University of Art + Design pour fournir un retour sur le projet et les approches de l’artiste, aider à faciliter l’utilisation des ressources et fournir des opportunités potentielles de mise en réseau avec la communauté.
  • L’accès à d’autres installations sur le campus, en fonction de leur disponibilité, y compris l’Integrated Motion Studio pour une utilisation en tant qu’atelier ou espace boîte noire. Le Basically Good Media Lab dispose de casques de réalité augmentée et virtuelle, avec des caméras 360 grand public et prosumers.

L’artiste sera également accompagné durant la résidence par les équipes de l’ambassade de France au Canada présentes à Vancouver et par celles de l’Alliance française Vancouver.

2- Conditions d’éligibilité

2.1 – Profil des candidat.e.s

Ce programme est ouvert à tout·e artiste, créateur.rice ou porteur.euse d’un projet XR en écriture-recherche.

  • Âgé.e d’au moins 18 ans
  • Résidant en France depuis au moins 5 ans
  • Parlant anglais
  • Professionnel.le confirmé.e, justifiant de premières expériences dans le domaine des réalités immersive

2.2 – Projets acceptés

Ce programme est ouvert aux réalités immersives dans toute leur diversité (réalité virtuelle 360° ou interactive, augmentée, mixte, installation incluant des technologies immersives, en lien avec la création sonore ou la technologie 4D, etc.).

Les projets devront être reliés à au moins l’un des grands thèmes suivants :

  • Durabilité environnementale
  • Justice écologique et action climatique
  • Justice sociale, santé et bien-être de la communauté
  • Recherches portant sur le territoire et les lieux

3- Processus d’inscription

3.1 – À propos de l’appel à candidatures

L’inscription du projet :

  • Doit être faite en anglais
  • Doit être faite en ligne à https://zhx2xeql.paperform.com jusqu’au dimanche 30 juin 2024 (23:59, GMT)
  • Doit être envoyée en un seul PDF
  • Est gratuite pour l’ensemble des postulant·es

À noter également :

  • Les inscriptions incomplètes ne seront pas prises en considération
  • Il n’y a pas de temps limite imparti pour compléter (https://zhx2xeql.paperform.co/)
  • Vos informations sont automatiquement sauvegardées en local ; vous pouvez donc fermer et/ou revenir ultérieurement au formulaire depuis le même
    appareil et le même navigateur (hors fenêtres de navigation privée)

Nous vous conseillons vivement de ne pas attendre les derniers jours de l’appel à candidatures pour soumettre votre projet, afin d’éviter tout problème technique.

En inscrivant un projet, vous reconnaissez détenir les droits afférents à celui-ci ou être habilité·e par tou·te·s les autres ayants droit. Le Forum des images, l’ambassade de France au Canada / consulat général de Vancouver, Emily Carr University of Art + Design, l’Alliance française Vancouver et l’Institut français ne peuvent en aucun cas être tenus pour responsables en cas de réclamation, conflit ou poursuite en lien avec l’inscription du projet.

3.2 – Informations requises

Avant votre inscription, nous vous invitons à prendre connaissance des informations et pièces demandées dans le dossier de présentation devant être joint à votre inscription (dans le même ordre que ci-dessous) :

  • Formulaire d’application-Résidence XR 2024 (en anglais uniquement) : https://zhx2xeql.paperform.co/
  • Une copie de la carte d’identité ou du passeport
  • Une biographie et un CV
  • Un portfolio des précédents projets
  • Une lettre de motivation
  • Une note d’intention développée du projet
  • Le plan de travail envisagé pour la résidence (prévisionnel)
  • Des visuels du projet (le cas échéant)
  • Une lettre de recommandation et/ou une lettre d’une institution culturelle française accompagnant le projet en vue d’une future exposition ou production de l’œuvre (facultative)

That’s the gist of it, you can find all of it on the ‘Résidence « XR Fall» à Vancouver/XR Fall Residency’ webpage.

Résidence Arts & Sciences « Quantum Studio » à Paris 9 au 30 septembre 2024

From the France Canada Culture.org résidence arts-sciences “Quantum Studio” à Paris webpage,

1- À propos de la résidence arts-sciences

1.1 – Introduction

L’ambassade de France au Canada, en partenariat avec le Quantum Information Center Sorbonne (Sorbonne Université), le CENTQUATRE-PARIS (Paris) et le programme des résidences internationales Ville de Paris aux Récollets, lance le volet français de la résidence arts-sciences “Quantum Studio”. Cette résidence d’artiste aura lieu du 9 au 30 septembre 2024 à Paris, France. Elle s’adresse à un ou une artiste canadien.ne résidant en Colombie-Britannique explorant les croisements entre arts et sciences.

Ouverte à l’ensemble des pratiques artistiques, la résidence cherche à construire des échanges entre arts et sciences quantiques (physique quantique, informatique quantique, physique de l’infiniment petit, sciences des matériaux, physique fondamentale).

Le Quantum Information Center Sorbonne (Sorbonne Université) et le CENTQUATRE-PARIS offriront à l’artiste sélectionné.e un espace de réflexion dans lequel artistes et chercheurs pourront se réunir, échanger sur leurs pratiques, apprendre les uns des autres et réfléchir ensemble à un projet créatif à la croisée des arts et des sciences. En amont de la résidence à Paris, plusieurs rencontres en ligne seront organisées, afin d’établir et d’entretenir un premier contact entre l’artiste lauréat.e au Canada et l’équipe hôte (institutions et scientifiques) de Paris.

1.2 – Déroulé de la résidence

Du 9 au 30 septembre 2024 à Paris (hébergement au couvent des Récollets).

1.3 – Objectifs

  • Impulser ou consolider un projet créatif.
  • Le ou la lauréat.e a une obligation de restitution de recherche ou de rendu artistique (projet écrit, esquisses et croquis, œuvre, etc.) pendant leur séjour.
  • Partager son travail lors de séminaires arts et sciences co-organisés avec le Quantum Information Center Sorbonne et le CENTQUATRE-PARIS.
  • Favoriser la découverte de l’écosystème scientifique et artistique parisien, ainsi que des collaborations structurantes. Une attention privilégiée sera portée aux projets ancrés dans le contexte local.

1.4 – Avantages

Ce programme garantit, notamment, à la lauréate ou au lauréat :

  • 3 semaines de résidence à Paris.
  • Un hébergement au sein du Couvent des Récollets (Ville de Paris), un bureau de travail au Quantum Information Center Sorbonne et un bureau de production au CENTQUATRE-PARIS.
  • Prise en charge complète (vols Vancouver-Paris, logement).
  • Un cachet de résidence à hauteur de 1.635 € (correspondant aux per-diem et à la participation à trois demi-journées de conférences/classes de maître durant la résidence).
  • Mise en réseau et relations avec l’écosystème local.
  • Participation, durant la résidence, à des rencontres avec les équipes de la 104factory, à des ouvertures de résidences au CENTQUATRE-PARIS et à des événements se déroulant au CENTQUATRE-PARIS.
  • Possibilité de participation, en post-résidence, à des événements en lien avec Némo-Biennale internationale des arts numériques de la Région Île-de-France, produite par le CENTQUATRE-PARIS.

2- Conditions d’éligibilité

2.1 – Profil des candidat.e.s

  • Artiste porteuse ou porteur d’un projet artistique en écriture ou en développement,
  • Âgé.e d’au moins 18 ans,
  • De nationalité canadienne ou titulaire d’une carte de résident permanent au Canada
  • Résidant en Colombie-Britannique,
  • Justifiant idéalement de premières expériences de création mêlant arts et sciences (les candidatures d’artistes ayant déjà travaillé ou travaillant en lien avec les sciences physiques seront appréciées).

2.2 – Projets acceptés

Ce programme est ouvert aux pratiques artistiques dans toute leur diversité (écriture, arts visuels et plastiques, arts numériques, design, danse, performance, réalités immersives, création sonore, etc.).

3- Processus d’inscription

3.1 – À propos de l’appel à candidatures

Le dépôt de candidature :

  • Doit être fait en français ou en anglais,
  • En un seul PDF,
  • Doit être envoyé par courriel à SCACVAN@GMAIL.COM
  • Jusqu’au 21 avril 2024 (23:59, heure de Vancouver).

3.2 – Informations requises

Pour candidater, nous vous invitons à envoyer les documents suivants :

  • Le formulaire de candidature 2024,
  • Une copie de la carte d’identité ou du passeport,
  • Une biographie et un CV,
  • Un portfolio des précédents projets (avec liens vidéo, le cas échéant)
  • Une lettre de motivation,
  • Un synopsis précis du projet,
  • Le plan de travail envisagé pour la résidence (prévisionnel),
  • Des visuels du projet (le cas échéant),
  • Une lettre de recommandation (facultative),
  • Une lettre d’une institution culturelle canadienne accompagnant le projet en vue d’une future exposition ou production de l’œuvre (facultative).

You can find all of it on the résidence arts-sciences “Quantum Studio” à Paris webpage.

I have more information about the Quantum Studio artist-in-residence in Vancouver programme in an October 7, 2024 posting, scroll down t the ‘Quantum Studio’ subhead.

Women in Pharma, a November 5, 2024 Society for Canadian Women in Science and Technology (SCWIST) online event

An October 17, 2024 Society for Canadian Women in Science and Technology (SCWIST) announcement (received via email) has news of a free November 5 (Tuesday), 2024 event,

Women in Pharma
November 5 | 2-3pm PST | 5-6pm EST | Online

Curious about a career in the pharmaceutical industry? Don’t miss our upcoming Women in Pharma event, where you’ll hear firsthand from four accomplished women at Sanofi. Gain unique insights into the evolving world of pharma, explore diverse career opportunities and learn what it takes to thrive in this dynamic field. Sign up now and take your first step toward an inspiring career!

The registration page offers more detail about the free event,

Women in Pharma: Insights from Sanofi Professionals

Curious about what a career in the pharmaceutical industry is like? Join us for our Women in Pharma event. You’ll gain valuable insights into the world of pharma from four accomplished women at Sanofi.

This event is your chance to explore diverse career paths, hear about real-life experiences and understand the evolving landscape of the pharmaceutical industry. Our speakers will share their journeys, highlight the skills needed to excel and discuss the challenges and triumphs they’ve encountered along the way.

With topics ranging from innovation in healthcare to navigating career growth and fostering diversity in the workplace, this event offers practical advice and inspiration for anyone looking to make an impact. in the field of pharmaceutics.

Speakers

Yasmin Zaimi

Yasmin is the Head of Digital Strategic Programs at Sanofi as part of the Global Digital Strategy & Operations team. Since joining Sanofi 2.5 years ago, she supported driving the standup of the new Digital and AI team in Toronto, from being in the first 5 people hired to now a team of over 140 individuals in Downtown Toronto. In her former role as the AI Strategy Director, she led our global Responsible AI efforts through RAISE, co-delivered the establishment of a major Research AI initiative in Biologics, and drove the “I in AI” global communications and upskilling campaign this past year. Her focus has now shifted to driving efficiencies across the Digital organization, and scaling the capability to establish large-scale strategic programs at speed.

Yasmin’s passion for equitable access to healthcare and biotechnology innovation is what drove her to join Sanofi after her previous career in Data Strategy Management Consulting at PwC.

Marwa Al-Haji

Marwa is the Head of Engineering Project Management at Sanofi. She is passionate about the work she does by ensuring the successful delivery of capital projects on our Toronto site. She has an educational background in Chemical Engineering at TMU. She enjoys supporting our Early Careers campus events and has continued to be present in many campus engagements across the Greater Toronto Area and earlier this year she also joined Sanofi to attend the Women in Engineering networking night at McMaster. What keeps Marwa at Sanofi is the growth opportunities and culture.

Yuti Patel

Yuti is a Market Access Lead in our Specialty Care global business unit at Sanofi. She has been with Sanofi a little over 1.5 years. She graduated from University of Waterloo with an undergrad in Biochemistry and has completed her master’s at University of Toronto in the MBiotech program. She enjoys having the ability to improve sustainable access to innovative medicines through her work as a Market Access Lead. In addition to her work, she has also been involved in academic collaborations geared towards understanding precision medicine and currently pursuing a doctorate in pharmaceutical sciences.

Veronika Bumbulovic

Veronika is a fourth-year Honours Microbiology and Immunology student, minoring in Nutritional Sciences. She is currently completing a year-long Co-op in the R&D Analytical Sciences department at Sanofi as a Molecular Biology Co-op student. In addition to her role, she leads the Co-op Lunch n’ Learn initiative. In her free time, she enjoys reading and watching a wide variety of stories in different mediums.

You can find out more about the French multinational company, Sanofi, in its Wikipedia entry

Happy networking!

Quantum Studio artist-in-residence Caroline Delétoille gives an artist talk on 16 Oct 2024 at 3 pm at the University of BC (Vancouver, Canada)

The University of British Columbia’s (UBC) Morris & Helen Belkin Art Gallery (The Belkin) sent an October 4, 2024 series of announcements (received via email). Here are two of the announcements, Note 1: You can see all of the announcements on The Belkin events webpage, Note 2: The art/science event is second, Note 3: Links have been removed

Conversation with Weiyi Chang and Lisa Myers

Tuesday, October 8 at 12:30 pm (online)

Please join us for an online conversation between guest curator Weiyi Chang and Lisa Myers, an artist and curator based in Toronto and Port Severn and a member of Beausoleil First Nation. Myers has worked with anthocyanin pigment from blueberries in printmaking and in her stop-motion animation. Her participatory performances involve sharing berries and other food items in social gatherings, reflecting on the value found in place and displacement; straining and absorbing. Recently, her artistic practice has expanded into audio and augmented reality projects that draw attention to the histories of the land, dislocation and gentrification. Through close attention to Myers’s practice, this conversation will allow us to reflect on themes and concerns articulated in An Opulence of Squander, currently on view at the Belkin.

Artist Talk with Caroline Delétoille

Wednesday, October 16 at 3 pm

As part of Quantum Studio, artist-in-residence Caroline Delétoille will discuss her collaborative partnerships with scientists and engineers while embedded at UBC’s Stewart Blusson Quantum Matter Institute. Delétoille will address her studio and research practices and share some initial insights about “Quantum Sensation,” a project initiated in 2023 in close collaboration with a physicist and philosopher and the focus of her residency at UBC. This talk is part of Ars Scientia, a larger research initiative which seeks to foster knowledge exchange across the arts, sciences and pedagogies.

More about …

The conversation between Weiyi Chang and Lisa Myers is one of a series known as “Of Other Earths.” Here’s more about the series and the upcoming October 8, 2024 event, from The Belkin’s Conversation Series: Of Other Earths webpage,

Join us for Of Other Earths, a series recuperating forgotten, suppressed and abandoned histories to reconsider capitalist and colonial relationships to the planet and its inhabitants. Multiplying and compounding environmental harms are radically destabilizing earthly habitats, calling into question the viability of existing productivist paradigms that require continuous resource extraction and consumption.

This online conversation series hosted by curator Weiyi Chang foregrounds practitioners who aim to decentre and unsettle the logic of perpetual growth by examining alternative approaches to human-planetary relations. In each session she will engage an artist or scholar about their work in the context of one of the provocations running through the exhibition An Opulence of Squander. These dialogues will offer a generative way to think about how we engage, care for, and conserve past works of art and artists and the ecological lessons that experience might hold.

An Opulence of Squander draws primarily from the Belkin’s collection and focuses on works that critique the imperative for growth at all costs, growth that has contributed to our collective ecological and social conundrum. The works resist the growth imperative and reflect on the dual exploitation of labour and nature.

Register for the Zoom link

This talk will be recorded and made available online.

Then, there’s the art/science talk with Caroline Delétoille, from The Belkin’s Artist Talk: Caroline Delétoille webpage,

Join us at the Belkin for an artist talk by Quantum Studio artist-in-residence Caroline Delétoille, who will discuss her collaborative partnerships with scientists and engineers while embedded at UBC’s Stewart Blusson Quantum Matter Institute. Delétoille will address her studio and research practices and share some initial insights about “Quantum Sensation,” a project initiated in 2023 in close collaboration with a physicist and philosopher and the focus of her residency at UBC.

Everyone is welcome and admission is free.

Caroline Delétoille’s month-long artist residency is a collaboration between the Consulate General of France in Vancouver and UBC’s Stewart Blusson Quantum Matter Institute, the Department of Physics and Astronomy and the Morris and Helen Belkin Art Gallery through Quantum Studio, which is part of a larger program of residencies sponsored by the Embassy of France in Western Canada.

This talk is part of Ars Scientia, a larger research initiative which seeks to foster knowledge exchange across the arts, sciences and pedagogies. Since launching in 2021, we have developed a wide variety of programs, including pairing artists and scientists in residencies to explore the potential for academic art-science collaborations. Artists provide new ways of imagining research and knowledge exchange as a dimensional counterpart to the research carried out at Blusson QMI. Through the development of conversation programs and panel series in tandem with the creation of an ongoing artist residency, Ars Scientia addresses questions of pedagogical outcomes, interdisciplinary research and the emergent interstices of art and science.

Caroline Delétoille

Artist

Caroline Delétoille is a Paris-based visual artist with a previous academic foray into mathematics. Her work interrogates questions concerned with memory, the ordinary and dreams. Though her practice is focused largely on painting and photography, her writing is central to the search for pictoriality and narration. Delétoille’s work has been exhibited in France and Spain. She is currently developing an exhibition with Musée Maison Poincaré in collaboration with the Kastler Brassel Laboratory and Quantum Studio.

In French,

L’annonces 27/06/2024 du Consulat général de France à Vancouver,

Programme de résidence Arts & Sciences « Quantum Studio »

Caroline Delétoille est la nouvelle lauréate du programme de résidence Arts & Sciences « Quantum Studio », un programme créée par nos services avec nos partenaires de l’institut canadien Stewart Blusson Quantum Matter Institute et la galerie d’art vancouvéroise Morris & Helen Belkin Art Gallery de l’Université de Colombie-Britannique. Caroline Delétoille succède à Javiera Tejerina. L’artiste viendra à Vancouver du 14 octobre au 12 novembre, sur le campus de l’université.

La résidence, ouverte à l’ensemble des pratiques artistiques, a pour but de rendre plus accessible le travail des chercheurs en sciences quantiques (physique quantique, informatique quantique, physique de l’infiniment petit, sciences des matériaux, physique fondamentale) par le biais de l’art ; les échanges entre scientifiques et artistes sont au coeur de cette résidence.

Nos partenaires offriront à l’artiste un espace de réflexion dans lequel elle pourra se réunir avec les chercheurs, échanger sur leurs pratiques, apprendre de leurs travaux respectifs réfléchir ensemble à un projet créatif, à la croisée des arts et des sciences.

Le travail final de l’artiste sera donc un rendu, une mise en avant du travail des chercheurs. En fin de résidence, des séminaires et évènements publics co-organisés avec l’institut et la galerie sont prévus.

Caroline Delétoille

Biographie de l’artiste :

Mon travail est une recherche constante du souvenir, une documentation de l’ordinaire. En 2019, j’apprends par un coup de téléphone que la maison de famille a été vidée la veille et son contenu jeté. De là s’amorce chez moi une interrogation sur les souvenirs, leur développement et leur importance, dans une exploration plastique des traces de la mémoire.

Qu’elle soit vraie ou fausse, l’histoire se raconte. Partant d’images d’archives, les photographies sont les pièces à convictions d’une enquête à mener. Mes peintures font un pas de côté avec la réalité, l’espace pictural devient un terrain de jeu. Les teintes sont franches, vives, dans une atmosphère saturée de verts et de jaunes. La couleur arrive sur le regardeur, je veux qu’elle l’enveloppe, lui tombe dessus. Des plans superposés en aplats structurent la composition et viennent déjouer les lignes de fuite. La perspective contribue ainsi à nous déséquilibrer, elle attire dans un décor ornemental sans profondeur de champ. Les motifs envahissent l’espace, les objets sortent de la toile, les ombres peuvent prendre des formes étranges, presque oniriques. À mesure que les repères rationnels sont perturbés, l’imagination s’active.

Mes peintures parlent d’une mémoire collective et individuelle à partir de scènes intimes et familières telles que le quotidien de l’enfance, mon propre vécu et des photos de famille. J’aime expérimenter la matière à travers les techniques (huile, sérigraphie, monotype, acrylique, pastels…), dans l’esprit des courants des arts décoratifs.

The English language version posted by the Consulate is a rough summary and not a translation of their French language notice but both versions have the same embedded images.

Quantum Studio

I did a little digging to find out more about this Stewart Blusson Quantum Matter Institute (Blusson QMI) and Morris and Helen Belkin Gallery (the Belkin), both at UBC, in partnership with The Embassy of France in Canada and their art/sci residency, known as the Quantum Studio.

The best I could track down is in UBC’s Stewart Blusson Quantum Matter Institute (Blusson QMI) July 31, 2023 news release about Javiera Tejerina-Risso, the 2023 Quantum Studio artist-in-residence,

UBC’s Stewart Blusson Quantum Matter Institute (Blusson QMI) and Morris and Helen Belkin Gallery (the Belkin), in partnership with The Embassy of France in Canada, are delighted to announce Javiera Tejerina-Risso as the artist-in-residence for the Quantum Studio Art & Science Residency taking place in November 2023 at UBC Vancouver.

Javiera is a multidisciplinary French-Chilean artist from Marseille, France. Having worked in art and science for more than 15 years, she has developed a collaborative approach in her creative practice enabling her to work with researchers and include their vocabulary, concepts and areas of study in her creative work.

The Quantum Studio residency aims to build exchanges between art and quantum science immersed at the renowned UBC campus and in the rich local artistic ecosystem. The artist receives a €2,000 grant and paid accommodation during the residency.

Blusson QMI and the Belkin will provide the selected artist with a space in which the artist and researchers will be able to connect, discuss their projects, and learn from one another to create a project at the junction between art and science. 

The scientific topics to be explored during this residency include:

  • Fundamental concepts: quantum mechanics, light-
  • Matter and materials: low-dimensional materials, organic and optoelectronic materials, superconductors, atomic structures (2D, 3D)
  • Experimental techniques: spectroscopies, atomic imaging microscopy, x-ray scattering
  • Experimental conditions: ultra-low temperatures, ultra-high vacuum, ultra-fast dynamics

The Residency is part of a larger program of residencies initiated by the Embassy of France in West Canada. Other laureates will also be present in Vancouver in the fall of 2023 as part of the curatorial residency of the Embassy’s XR Fall program [extended reality], which focuses on immersive artistic creations. [emphasis mine]

Blusson QMI and the Belkin are the founding members of Ars Scientia, an interdisciplinary program aimed at creating synergies between scientists and artists in BC. At the intersection of arts and science, Ars (skill, technique, craft) Scientia (knowledge, experience, application) presents an opportunity to foster new modes of knowledge exchange intended to invigorate art, science, and pedagogy in search of profound exchange and collaborative research outcomes.

Learn more about Ars Scientia here.

The highlighted paragraph is as much as I can find for now. Btw, I will be posting about the XR Fall programme soon.

One more point of interest

This isn’t information about a 2025 residency but you may find the details from the 2024 call useful for early preparation of your application. From an April 16, 2024 University of British Columbia’s news release,

In 2023, the French Embassy in Canada, in partnership with the Stewart Blusson Quantum Matter Institute (QMI) and the Morris and Helen Belkin Art Gallery at the University of British Columbia (UBC), launched the Arts-Sciences Residency Program “Quantum Studio” in Vancouver, British Columbia, Canada.

In 2024, a new edition of this artist residency will take place from October 14 to November 12 at UBC Blusson QMI in Vancouver. The program accepts applications from French artists exploring the intersections between the arts and sciences. Applications are now open and will close on May 26, 2024, at 11:59pm Paris time [May 26, 2024, at 2:59pm (PT)].

Open to all artistic practices, the residency seeks to build exchanges between the arts and the quantum sciences (quantum physics, quantum computing, physics of the infinitely small, materials science, fundamental physics).

The Stewart Blusson Quantum Matter Institute and the Morris and Helen Belkin Art Gallery will provide the selected artist with a space in which artists and researchers can meet, discuss their practices, learn from each other and reflect together on a creative project at the crossroads of the arts and sciences.

Prior to the residency in Vancouver, several online meetings will be organized to establish and maintain initial contact between the winning artist in France and the host team (institutions and scientists) in Vancouver.

About the residency

Objectives

  • Foster or consolidate a creative project.
  • Share their work at arts and science seminars co-organized with the Stewart Blusson Quantum Matter Institute and the Morris and Helen Belkin Art Gallery.
  • Encourage discovery of Western Canada’s scientific and artistic ecosystem, as well as forming collaborations.

Advantages

  • 4 weeks of residence in Vancouver
  • Accommodation on the UBC campus and a working office at the Stewart Blusson Quantum Matter Institute
  • Round-trip airfare from France to Vancouver
  • A €2,000 residency grant (corresponding to per diem and participation in three half-day lectures/master classes during the residency)
  • Networking and connections with the local ecosystem
  • Participation in events in British Columbia during the residency.

Eligibility

  • Artist carrying an artistic project in writing or development
  • At least 18 years old
  • Resident in France for at least 5 years
  • Speaking English
  • Ideally, justifying first experiences of creation mixing arts and sciences (applications from artists who have already worked or are working in connection with physical sciences will be appreciated).
  • This program is open to artistic practices in all their diversity (writing, visual and plastic arts, digital arts, design, dance, performance, immersive realities, sound creation, etc.).

Application Process and Required Documents

The application submission:

To apply, please submit the following documents to the French Consulate as stated above:

  • Application form: ENG_Application-Form-Art and science residency-2023
  • A copy of your ID card or passport
  • A biography and a CV
  • A portfolio of previous projects (with video links, if applicable)
  • A letter of motivation
  • A precise synopsis of the project
  • A projected work plan for the residency (forecast)
  • Visuals of the project (if applicable)
  • A letter of recommendation (optional)
  • A letter from a French cultural institution accompanying the project for a future exhibition or production of the work (facultative).

Timeline

  • April 15, 2024: Opening of the call for applications
  • May 26, 2024 (11h59pm, Paris time): Deadline for applications
  • Week of June 3, 2024: Interviews with the preselected candidates
  • Week of June 10, 2024: Notification of the results

Contact

For inquiries regarding the application process, please contact the French Consulate here: culture@consulfrance-vancouver.org

For more information on the selection process and commitments, please see here.

There you have it.

Super-black wood from the University of British Columbia (UBC)

The researchers have developed prototype watches and jewelry using the new super-black wood. Photo credit: UBC Forestry/Ally Penders

Generally stories about very black materials will mention carbon nanotubes but not this time. A July 30, 2024 University of British Columbia (UBC) news release (also on EurekAlert and received via email) announces the discovery of a technique for making super-black wood,

Thanks to an accidental discovery, researchers at the University of British Columbia have created a new super-black material that absorbs almost all light, opening potential applications in fine jewelry, solar cells and precision optical devices. 

Professor Philip Evans and PhD student Kenny Cheng were experimenting with high-energy plasma to make wood more water-repellent. However, when they applied the technique to the cut ends of wood cells, the surfaces turned extremely black. 

Measurements by Texas A&M University’s department of physics and astronomy confirmed that the material reflected less than one per cent of visible light, absorbing almost all the light that struck it. 

Instead of discarding this accidental finding, the team decided to shift their focus to designing super-black materials, contributing a new approach to the search for the darkest materials on Earth.

“Ultra-black or super-black material can absorb more than 99 per cent of the light that strikes it – significantly more so than normal black paint, which absorbs about 97.5 per cent of light,” explained Dr. Evans, a professor in the faculty of forestry and BC Leadership Chair in Advanced Forest Products Manufacturing Technology.

Super-black materials are increasingly sought after in astronomy, where ultra-black coatings on devices help reduce stray light and improve image clarity. Super-black coatings can enhance the efficiency of solar cells. They are also used in making art pieces and luxury consumer items like watches.

The researchers have developed prototype commercial products using their super-black wood, initially focusing on watches and jewelry, with plans to explore other commercial applications in the future.

Wonder wood

The team named and trademarked their discovery Nxylon (niks-uh-lon), after Nyx, the Greek goddess of the night, and xylon, the Greek word for wood. 

Most surprisingly, Nxylon remains black even when coated with an alloy, such as the gold coating applied to the wood to make it electrically conductive enough to be viewed and studied using an electron microscope. This is because Nxylon’s structure inherently prevents light from escaping rather than depending on black pigments.

The UBC team have demonstrated that Nxylon can replace expensive and rare black woods like ebony and rosewood for watch faces, and it can be used in jewelry to replace the black gemstone onyx.

“Nxylon’s composition combines the benefits of natural materials with unique structural features, making it lightweight, stiff and easy to cut into intricate shapes,” said Dr. Evans.

Made from basswood, a tree widely found in North America and valued for hand carving, boxes, shutters and musical instruments, Nxylon can also use other types of wood such as European lime wood.

Breathing new life into forestry

Dr. Evans and his colleagues plan to launch a startup, Nxylon Corporation of Canada, to scale up applications of Nxylon in collaboration with jewellers, artists and tech product designers. They also plan to develop a commercial-scale plasma reactor to produce larger super-black wood samples suitable for non-reflective ceiling and wall tiles. 

“Nxylon can be made from sustainable and renewable materials widely found in North America and Europe, leading to new applications for wood. The wood industry in B.C. is often seen as a sunset industry focused on commodity products—our research demonstrates its great untapped potential,” said Dr. Evans.

Other researchers who contributed to this work include Vickie Ma, Dengcheng Feng and Sara Xu (all from UBC’s faculty of forestry); Luke Schmidt (Texas A&M); and Mick Turner (The Australian National University).

Here’s a link to and a citation for the paper (and hat’s off to the writers for an accessible introduction),

Super-Black Material Created by Plasma Etching Wood by Kenneth J. Cheng, Dengcheng Feng, Luke M. Schmidt, Michael Turner, Philip D. Evans. Advanced Sustainable Systems DOI: https://doi.org/10.1002/adsu.202400184 First published: 16 June 2024

This paper is open access.

I can’t resist; this is such a good introduction, keeping in mind it’s written for an academic journal, from Super-Black Material Created by Plasma Etching Wood.

Super-black materials have very low reflectivity due to structural absorption of light.[1] They are attracting considerable scientific and industrial attention because of their important applications in many fields: astronomy,[2, 3] photovoltaics,[4, 5] and optical science,[6] among others. In these applications, super-black materials minimize unwanted reflection of light enabling devices to operate more accurately or efficiently.[6] In other fields, for example art and design, the attraction of super-black materials lies in their ability to create bizarre visual effects because of huge contrast between black and adjacent colored objects or surfaces.[7] This artistic application of super-black materials is analogous to the juxtaposition of super-black and brightly colored courtship display patches in birds and peacock spiders.[8, 9] In birds, super-black patches have been defined as those having less than 2% directional reflectance at normal incidence.[8] Reflectance values of super-black patches in 32 bird species ranged from 0.045 to 1.97% with an average of 0.94% (300–700 nm).[8] Other studies have associated super-blackness with reflectance values of 1%[10] or 0.5%.[3] Far lower reflectance values have been achieved with materials containing aligned carbon nanotubes (CNT), for example a low-density CNT array (0.045%),[11] the coating Vantablack (0.035%)[7] and a CNT-metal foil (0.005%).[12] The current holder of the “record” for a low reflectivity material (<0.0002%) is an ion-track micro-textured polymer with anti-backscatter matrix.[13]

The low reflectivity of materials such as Vantablack is due to the high absorption of light by graphene and the ability of vertical arrays of CNT to lower surface reflection.[6, 7] In the case of a low-density CNT array, its low reflectivity was ascribed to its random surface profile and presence of a loose network of entangled nanotubes, in addition to vertically oriented nanotubes.[11] Other structures can also be used to reduce reflectivity of synthetic materials including nanopores, and microcavities.[6] Even more diverse structures are found in natural super-black materials, including complex barbule microstructures in birds,[1] cuticular micro-lens arrays in peacock spiders,[9] and polydisperse honeycomb configurations in the wings of butterflies.[14] The structural features of butterfly wings have been used as biomimetic models to create super-black polymer films.[4, 10] This biomimetic route to creating super-black materials has the advantages that “the films are thinner than known alternatives and can be fabricated at lower temperatures via plasma-enhanced chemical vapor deposition, instead of being grown from CNT.”[4, 14]

Biomimicry of nature’s structural material par excellence, wood, is being used to create lightweight stiff and tough composites,[15, 16] but wood is not a model for the creation of super-black materials because even the darkest woods such as ebony (Diospyros spp.) or African blackwood (Dalbergia melanoxylon Guill. & Perr.) lack structural features that reduce reflectivity. Nevertheless, there is interest in using wood in applications where blackness is advantageous such as solar steam generation and desalination of water,[17-20] because wood is widely available, inexpensive, sustainable and can be fabricated into panels and objects. In these applications, wood is carbonized and retains its porous microstructure creating a black material with reflectivity of 3%.[18] The creation of additional porosity by micro-drilling the wood prior to carbonization further reduced reflectivity to 2%.[18] We serendipitously created a super-black wood during undirected investigations into the use of plasma etching to “machine” novel microstructures at basswood (Tilia americana L.) surfaces. We called this material Nxylon, a neologism created from Nyx (Greek goddess of the night) and xylon (Greek for wood materials). One of us published the reflectivity data for Nxylon in 2020.[21] Here we report on the structural features responsible for the super-blackness of Nxylon, describe how it is made and discuss its possible practical uses. During the preparation of this manuscript, we became aware of a novel approach to creating super-black wood involving high temperature carbonization of delignified balsa wood (Ochroma pyramidale (Cav. ex Lam.) Urb.).[22] This material is produced using “mature processing technologies” and can be used to create solid wood products with complex geometries. The surface plasma process we describe is liquid free, generates little waste and is more suited for the creation of super-black veneer which can be used on a small scale to manufacture luxury consumer products. Therein lies the novelty and significance of our work.

The most comprehensive piece I’ve published on the topic of the ‘really, really black’ is in a December 4, 2019 posting, “More of the ‘blackest black’.” At that point, some new work on creating the blackest black (up to 99.99% and 99.995% light absorption, respectively) had come from the US National Institute of Standards and Technology (NIST) and the Massachusetts Institute of Technology (MIT). I also included the latest about an artistic feud over Vantablack (mentioned in the paper’s introduction) and its 99.8% light absorption and provided a link back to my earliest stories on Vantablack.

Highlights from Simon Fraser University’s (SFU) July 2024 Metacreation Lab newsletter

There’s some exciting news for people interested in Ars Electronica (see more below the newsletter excerpt) and for people who’d like to explore some of the same work from the Metacreation Lab in a locale that may be closer to their homes, there’s an exhibition on Saltspring Island, British Columbia. Here are details from SFU’s Metacreation Lab newsletter, which hit my mailbox on July 22, 2024,

Metacreation Lab at Ars Electronica 2024

We are delighted to announce that the Metacreation Lab for Creative AI will be part of the prestigious Ars Electronica Festival. This year’s festival, titled “HOPE – who will turn the tide,” will take place in Linz [Austria’ from September 4 to 8.[2024]

Representing the School of Interactive Arts and Technology (SIAT), we will showcase four innovative artworks. “Longing + Forgetting” by Philippe Pasquier, Matt Gingold, and Thecla Schiphorst explores pathfinding algorithms as metaphors for our personal and collective searches for solutions. “Autolume Mzton” by Jonas Kraasch and Philippe Pasquier examines the concept of birth through audio-reactive generative visuals. “Dreamscape” [emphasis mine] by Erica Lapadat-Janzen and Philippe Pasquier utilizes the Autolume system to train AI models with the artist’s own works, creating unique stills and video loops. “Ensemble” by Arshia Sobhan and Philippe Pasquier melds traditional Persian calligraphy with AI to create dynamic calligraphic forms.

We look forward to seeing you there!

More Information

MMM4Live Official Release; Generative MIDI in Ableton Live

We are ecstatic to release our Ableton plugin for computer-assisted music composition! Meet MMM4Live, our flexible and generic multi-track music AI generator. MMM4Live embeds our state-of-the-art music transformer model that allows generating fitting original musical patterns in any style! When generating, the AI model considers the request parameters, your instrument choice, and the existing musical MIDI content within your Ableton Live project to deliver relevant material. With this infilling approach, your music is the prompt!

We, at the Metacreation Lab for Creative AI at Simon Fraser University (SFU), are excited about democratizing and pushing the boundaries of musical creativity through academic research and serving diverse communities of creatives.

For additional inquiries, please do not hesitate to reach out to pasquier@sfu.ca

Try it out!

“Dreamscape” at the Provocation Exhibition

We are excited to announce that “Dreamscape,” a collaboration between Erica Lapadat-Janzen and Philippe Pasquier, will be exhibited at the Provocation exhibition from July 6th to August 10th, 2024.

In response to AI-generated art based on big data, the Metacreation Lab developed Autolume, a no-coding environment that allows artists to train AI models using their chosen works. For “Dreamscape,” the Metacreation Lab collaborated with Vancouver-based visual artist Erica Lapadat-Janzen. Using Autolume, they hand-picked and treated 12 stills and 9 video loops, capturing her unique aesthetic. Lapadat-Janzen’s media artworks, performances, and installations draw viewers into a world of equilibrium, where moments punctuate daily events to clarify our existence and find poetic meaning.

Provocation exhibition brings artists and audiences together to celebrate and provoke conversations about contemporary living. The exhibition is at 215 Baker Rd, Salt Spring Island, BC, and is open to the public (free admission) every Saturday and Sunday from 12-4 pm.

More Information

Ars Electronica

It is both an institute and a festival, from the Ars Electronica Wikipedia entry, Note: Links have been removed,

Ars Electronica Linz GmbH is an Austrian cultural, educational and scientific institute active in the field of new media art, founded in Linz in 1979. It is based at the Ars Electronica Center (AEC), which houses the Museum of the Future, in the city of Linz. Ars Electronica’s activities focus on the interlinkages between art, technology and society. It runs an annual festival, and manages a multidisciplinary media arts R&D facility known as the Futurelab. It also confers the Prix Ars Electronica awards.

Ars Electronica began with its first festival in September 1979. …

The 2024 festival, as noted earlier, has the theme of ‘Hope’, from the Ars Electronica 2024 festival theme page,

HOPE

Optimism is not the belief that things will somehow work out, but rather the confidence in our ability to influence and bring about improvement. And that perhaps best describes the essence of the principle of hope, not as a passive position, but as an active force that motivates us to keep going despite adversity.

But don’t worry, this year’s festival will not be an examination of the psychological or even evolutionary foundations of the principle of hope, nor will it be a reflection on our unsteady fluctuation between hope and pessimism.

“HOPE” as a festival theme is not a resigned statement that all we can do is hope that someone or something will solve our problems, but rather a manifestation that there are actually many reasons for hope. This is expressed in the subtitle “who will turn the tide”, which does not claim to know how the turnaround can be achieved, but rather focuses on who the driving forces behind this turnabout are.

The festival’s goal is to spotlight as many people as possible who have already set out on their journey and whose activities—no matter how big or small—are a very concrete reason to have hope.

Believing in the possibility of change is the prerequisite for bringing about positive change, especially when all signs point to the fact that the paths we are currently taking are often dead ends.

But belief alone will not be enough; it requires a combination of belief, vision, cooperation, and a willingness to take concrete action. A willingness that we need, even if we are not yet sure how we will turn the tide, how we will solve the problems, and how we will deal with the effects of the problems that we are (no longer) able to solve.

Earlier, I highlighted ‘Dreamscape’ which can be seen at Ars Electronica 2024 or at the “Provocation” exhibition on Salt Spring Island. Hopefully, you have an opportunity to visit one of the locations. As for the Metacreation Lab for Creative AI, you can find out more here.

United Nations Virtual Worlds Day on June 14, 2024

So the United Nations (UN) organization is moving onto virtual worlds in addition to our current world? It makes a kind of sense when you realize the International Telecommunications Union (ITU) is a UN agency. Also, in my opinion, the UN has shown increasing interest in emerging technology and science over the last few years.

Here’s more about the UN’s interest in virtual worlds and their potential role in city life in a June 14, 2024 ITU press release (also received via email),

ITU and partners advance virtual worlds to shape future city living

First UN Virtual Worlds Day launches international effort on the CitiVerse

Geneva, 14 June 2024

A global initiative for virtual worlds to support sustainable development and enhance city life was announced today at the first UN Virtual Worlds Day at ITU headquarters in Geneva, Switzerland. 

The Global Initiative on Virtual Worlds – Discovering the CitiVerse will define norms and principles to guide the governance of metaverse solutions in cities for areas such as urban planning, education, and municipal services.

Led by the International Telecommunication Union (ITU), the UN International Computing Centre (UNICC) and Digital Dubai, the initiative will drive capacity development, facilitate sharing of best practices, and develop a sandbox environment for cities to simulate virtual world scenarios.

“By harnessing the transformative power of virtual worlds, we can accelerate progress on the UN Sustainable Development Goals, [SDGs]” said ITU Secretary-General Doreen Bogdan-Martin. “The virtual worlds initiative is an essential step on the path of metaverse innovation that can enrich the lives of people in cities around the world.”

Advancing progress on virtual worlds

UN Virtual Worlds Day highlights the transformative power of virtual worlds, including the metaverse and spatial computing, to accelerate the achievement of the UN Sustainable Development Goals (SDGs).

The new initiative launched at the event builds on the work of ITU’s Focus Group on metaverse, which has laid the groundwork for international standards to support an open, inclusive metaverse that drives progress towards the SDGs.

Established in late 2022, the focus group has identified compelling opportunities for the metaverse to support smart cities.

In urban planning and management, city leaders could simulate their innovations before implementation at scale. A virtual city space can also advance education and training, improve access to public services, and support participatory governance.

The Global Initiative on Virtual Worlds will complement the work of ITU’s standardization expert group for the Internet of Things and smart cities and communities, ITU-T Study Group 20. It will also work alongside United for Smart Sustainable Cities, a UN initiative supported by ITU together with 19 UN partners.

The initiative rests on three pillars that will bring the CitiVerse from concept to community:

  1. Bringing the CitiVerse to Life: Developing expert guidance, raising awareness around CitiVerse opportunities and challenges, and developing and adopting key performance indicators.
  2. Connecting Cities with the Virtual and Real Worlds: Advancing cities’ integration of emerging technologies, curating CitiVerse use cases, and developing a sandbox environment and related technical tools.
  3. Tunneling the CitiVerse: Fostering a community of practice to encourage collaboration among cities, organizing urban problem-solving competitions, and implementing training programmes to boost CitiVerse expertise.

Virtual worlds adding real value to city life

The launch of Global Initiative on Virtual Worlds – Discovering the CitiVerse, comes alongside a new UN Executive Briefing developed by ITU, the UN Agency for Digital Technologies, together with 17 UN partners, on the relevance of virtual worlds and the metaverse to the SDGs.

The UN Executive Briefing also stresses the essential factors – such as responsible technology governance, ethical considerations, and privacy and security concerns – that need to be addressed to ensure that the benefits of virtual worlds are fully realized.

If you’re interested in finding out more about this ITU initiative, there’s the Global Initiative on Virtual Worlds – Discovering the CitiVerse webspace.

Some thoughts about Vancouver (Canada) and ‘Discovering the CitiVerse’

What follows is pure self indulgence:

I hope there’s interest from Vancouver in this initiative especially given this description from the ITU Webinars Digital Transformation Episode no. 35,

Description

The citiverse is a concept for a network of interconnected virtual worlds that are synchronized with their physical counterparts. It is envisioned as a way to create more inclusive, sustainable, and participatory cities. [emphasis mine]

Smart city initiatives have often focused on technology for its own sake, rather than on how technology can be used to improve the lives of people. This has led to some smart city projects being expensive, inefficient, and even harmful.
It is important that we develop a people-centered citiverse, which is one that uses technology to solve real-world problems and improve the quality of life for all residents. This means that people should be at the heart of the city planning and development process.
For example, smart city platforms can allow residents to submit feedback on city services or vote on proposed projects. It can also improve the quality of life for residents in a number of ways, such as by reducing traffic congestion, improving air quality, and making it easier to access essential services. Also, it can help to attract new businesses and industries to the city, and they can also help to create new jobs in the citiverse related sector.
Overall, people-centered citiverse have the potential to make cities more livable, sustainable, and equitable for all residents.

I’m not too hopeful since Vancouver City Council (other municipalities have expressed opposition) recently voted in favour of a plan that provoked outrage over erosion of local democracy and serious concerns about the rush to build. Ostensibly, the initiative [mandated by the province of British Columbia] is intended to solve the homelessness crisis although there are doubts about the proposed solution. (If you’re curious, see this June 13, 2024 article by Elizabeth Murphy, formerly with the City of Vancouver’s housing and properties department,,for The Tyee: “Why BC’s Forced Rush to Rezone Neighbourhoods Is Wrong; The province’s push fails to promote democracy, local planning and once vibrant co-op funding.”)

Not present for the city council vote was Vancouver’s Mayor* Ken Sim who has a spotty attendance record for city council meetings, from a March 14, 2024 article by Lisa Steacy for CTV news online,

Vancouver’s mayor has been absent for nearly a third of votes at public council meetings since taking office, data shows.

The City of Vancouver’s database on voting records shows that members have voted on 777 items since being sworn in on Nov. 7, 2022. Mayor Ken Sim has been marked absent 222 times, including during the vote on one of his most significant campaign promises.

With a supermajority on council, the mayor’s vote isn’t needed to push forward the agenda that his ABC slate was elected on. However, Prest [Stewart Prest, a lecturer in political science at the University of British Columbia] says voting in and of itself is only a very small part of public meetings, which are opportunities for the mayor to hear feedback from constituents, debate with the opposition, and to tell the public and his colleagues where he stands on an issue and why.

“The mayor is still elected to represent constituents, to voice opinions and to exercise a leadership role at council. And to take that for granted, to assume other members of ABC can do it just as well in his absence, at a certain point, the question becomes: Well, why do we need Mayor Sim?” [quote from Stewart Prest]

Apparently, Mayor* Ken Sim was in London, England, from a June 13, 2024 article by Mike Howell for vancouverisawesome.com, Note: A link has been removed,

Council was scheduled to discuss June 11 [2024; the same day as the new rezoning/planning report was up for a vote] what a city staff report described as a “reallocation” of $80,000 from the city clerk’s department to Sim’s office budget, so he can hire an administrative assistant.

Postponement came after Coun. Peter Meiszner successfully moved a motion to defer debate to June 25. Meiszner’s rationale was that Sim was in London, England at a tech conference and would not be available to respond to questions.

There was a big technology conference in London, England on that date, London Tech Week June 10 -12, 2024, from the Why Attend page,

London Tech Week is the global tech ecosystem – where visionaries and entrepreneurs, investors and enterprise tech leaders come together in the right balance to accelerate the infinite cycle of tech innovation.

it’s not clear to me what value attending this event would have for the mayor of Vancouver who is not a technology entrepreneurr. For the record, Ken Sim is an accountant and the owner of a nursing business and a bagel business.

Fingers crossed, he made time to attend the’ UN Virtual Worlds Day’ on June 14, 2024 in Switzerland where they were considering issues that affect cities.

*November 25, 2024: ‘mayor’ changed to ‘Mayor’ and on November 29, 2024 another instance of ‘mayor was changed to ‘Mayor’.