Category Archives: New Media

FACTT (Festival of Art and Science) 2021: Improbable Times on Thursday, Jan.28.21 at 3:30 pm EST

Courtesy: Arte Institute

Plans for last year’s FACTT (Festival of Art and Science) 2020 had to be revised at the last minute due to COVID-19. This year, organizers were prepared so no in person sessions have to be cancelled or turned into virtual events. Here’s more from the Jan. 25, 2021 announcement I received (via email) from one of the festival partners, the ArtSci Salon at the University of Toronto,

Join us! Opening of FACTT 20-21 Improbable Times! 

Thursday, January 28, 2021 at 3:30 PM EST – 5:30 PM EST
Public  · Anyone on or off Facebook – link will be disseminated closer to the event.

The Arte Institute and the RHI Initiative, in partnership with Cultivamos Cultura, have the pleasure to present the FACTT 2021 – Festival Art & Science. The festival opens on January 28, at 8.30 PM (GMT), and will be exhibited online on RHI Stage.

This year we are reshaping FACTT! Come join us for the kick-off of this amazing project!

A project spearheaded and promoted by the Arte Institute we are in or production and conception partners with Cultivamos Cultura and Ectopia (Portugal), InArts Lab@Ionian University (Greece), ArtSci Salon@The Fields Institute and Sensorium@York University (Canada), School of Visual Arts (USA), UNAM, Arte+Ciência and Bioscenica (Mexico), and Central Academy of Fine Arts (China).

Together we will work and bring into being our ideas and actions for this during the year of 2021!

FACTT 20/21 – Improbable Times presents a series of exceptional artworks jointly curated by Cultivamos Cultura and our partners. The challenge of a translation from the physical space that artworks occupy typically, into an exhibition that lives as a hybrid experience, involves rethinking the materiality of the work itself. It also questions whether we can live and interact with each other remotely and in person producing creative effective collaborative outcomes to immerse ourselves in. Improbable Times brings together a collection of works that reflect the times we live in, the constraints we are faced with, the drive to rethink what tomorrow may bring us, navigate it and build a better future, beyond borders.

Watch online: RHI Stage platform – http://bit.ly/3bWCT64 OR on the RHI Think app OR at Arte Institute and RHI Think facebook pages. https://vimeo.com/arteinstitute and youtube @rhi_think

January 28, 2021 | 8:30 PM (GMT)Program:
– Introduction
– Performance Toronto: void * ambience : Latency, with Joel Ong, Michael Palumbo and Kavi
– Performance Mexico “El Tercero Cuerpo Sonoro” (Third Sonorous Body), by Arte+Ciência.
– Q&A

The performance series void * ambience experiments with sound and video
content that is developed through a focus on the topographies and networks through which these flow. Initiated during the time of COVID and social distancing, this project explores processes of information sharing, real-time performance and network communication protocols that contribute to the sustenance of our digital communities, shared experiences and telematic intimacies.

“El Tercero Cuerpo Sonoro” project is a digital drift that explores different relationships with the environment, nature, humans and non-humans from the formulation of an intersubjective body. Its main search is to generate resonances with and among the others.

In these complicated times in which it seems that our existence unfolds in front of the screen, confined to the space of the black mirror, it becomes urgent to challenge the limits and scopes of digital life. We need to rethink the way in which we inhabit the others as well as our own subjectivity.

IEither the RHI FACTT 2021 event page or the Arte Institute FACTT 2021 event page, offer a more detailed and, somewhat, more accessible description,

Program:
– Introduction
– Performance Toronto: Proximal Spaces
Artistic Directors: Joel Ong, Elaine Whittaker
Graphic Designer: Natalie Plociennik Bhavesh Kakwani
AR [augmented reality] development : Sachin Khargie, Ryan Martin
Bioartists: Roberta Buiani, Nathalie Dubois Calero, Sarah Choukah, Nicole Clouston, Jess Holtz, Mick Lorusso, Maro Pebo, Felipe Shibuya
– Performance Mexico Tercero Cuerpo Sonoro (Third Sonorous Body) by Arte+Ciência

FACTT team: Marta de Menezes, Suzanne Anker, Maria Antonia Gonzalez Valerio, Roberta Buiani, Jo Wei, Dalila Honorato, Joel Ong, Lena Lee and Minerva Ortiz.

For FACTT20/21 we propose to put together an exhibition where the virtual and the physical share space, a space that is hybrid from its conception, a space that desires to break the limits of access to culture, to collaboration, to the experience of art. A place where we can think deeply and creatively together about the adaptive moves we had and have to develop to the rapid and sudden changes our lives and environment are going through.

Enjoy!

Artificial Intelligence (AI), musical creativity conference, art creation, ISEA 2020 (Why Sentience?) recap, and more

I have a number of items from Simon Fraser University’s (SFU) Metacreation Lab January 2021 newsletter (received via email on Jan. 5, 2020).

29th International Joint Conference on Artificial Intelligence and the 17th Pacific Rim International Conference on Artificial Intelligence! or IJCAI-PRICAI2020 being held on Jan. 7 – 15, 2021

This first excerpt features a conference that’s currently taking place,,

Musical Metacreation Tutorial at IIJCAI – PRICAI 2020 [Yes, the 29th International Joint Conference on Artificial Intelligence and the 17th Pacific Rim International Conference on Artificial Intelligence or IJCAI-PRICAI2020 is being held in 2021!]

As part of the International Joint Conference on Artificial Intelligence (IJCAI – PRICAI 2020, January 7-15), Philippe Pasquier will lead a tutorial on Musical Metacreation. This tutorial aims at introducing the field of musical metacreation and its current developments, promises, and challenges.

The tutorial will be held this Friday, January 8th, from 9 am to 12:20 pm JST ([JST = Japanese Standard Time] 12 am to 3:20 am UTC [or 4 pm – 7:30 pm PST]) and a full description of the syllabus can be found here. For details about registration for the conference and tutorials, click below.

Register for IJCAI – PRICAI 2020

The conference will be held at a virtual venue created by Virtual Chair on the gather.town platform, which offers the spontaneity of mingling with colleagues from all over the world while in the comfort of your home. The platform will allow attendees to customize avatars to fit their mood, enjoy a virtual traditional Japanese village, take part in plenary talks and more.

Two calls for papers

These two excerpts from SFU’s Metacreation Lab January 2021 newsletter feature one upcoming conference and an upcoming workshop, both with calls for papers,

2nd Conference on AI Music Creativity (MuMe + CSMC)

The second Conference on AI Music Creativity brings together two overlapping research forums: The Computer Simulation of Music Creativity Conference (est. 2016) and The International Workshop on Musical Metacreation (est. 2012). The objective of the conference is to bring together scholars and artists interested in the emulation and extension of musical creativity through computational means and to provide them with an interdisciplinary platform in which to present and discuss their work in scientific and artistic contexts.

The 2021 Conference on AI Music Creativity will be hosted by the Institute of Electronic Music and Acoustics (IEM) of the University of Music and Performing Arts of Graz, Austria and held online. The five-day program will feature paper presentations, concerts, panel discussions, workshops, tutorials, sound installations and two keynotes.

AIMC 2021 Info & CFP

AIART  2021

The 3rd IEEE Workshop on Artificial Intelligence for Art Creation (AIART) workshop has been announced for 2021. to bring forward cutting-edge technologies and most recent advances in the area of AI art in terms of enabling creation, analysis and understanding technologies. The theme topic of the workshop will be AI creativity, and will be accompanied by a Special Issue of the renowned SCI journal.

AIART is inviting high-quality papers presenting or addressing issues related to AI art, in a wide range of topics. The submission due date is January 31, 2021, and you can learn about the wide range of topics accepted below:

AIART 2021 Info & CFP

Toying with music

SFU’s Metacreation Lab January 2021 newsletter also features a kind of musical toy,

MMM : Multi-Track Music Machine

One of the latest projects at the Metacreation Lab is MMM: a generative music generation system based on Transformer architecture, capable of generating multi-track music, developed by Jeff Enns and Philippe Pasquier.

Based on an auto-regressive model, the system is capable of generating music from scratch using a wide range of preset instruments. Inputs from one or several tracks can condition the generation of new tracks, resampling MIDI input from the user or adding further layers of music.

To learn more about the system and see it in action, click below and watch the demonstration video, hear some examples, or try the program yourself through Google Colab.

Explore MMM: Multi-Track Music Machine

Why Sentience?

Finally, for anyone who was wondering what happened at the 2020 International Symposium of Electronic Arts (ISEA 2020) held virtually in Montreal in the fall, here’s some news from SFU’s Metacreation Lab January 2021 newsletter,

ISEA2020 Recap // Why Sentience? 

As we look back at one of the most unprecedented years, some of the questions explored at ISEA2020 are more salient now than ever. This recap video highlights some of the most memorable moments from last year’s virtual symposium.

ISEA2020 // Why Sentience? Recap Video

The Metacreation Lab’s researchers explored some of these guiding questions at ISEA2020 with two papers presented at the symposium: Chatterbox: an interactive system of gibberish agents and Liminal Scape, An Interactive Visual Installation with Expressive AI. These papers, and the full proceedings from ISEA2020 can now be accessed below. 

ISEA2020 Proceedings

The video is a slick, flashy, and fun 15 minutes or so. In addition to the recap for ISEA 2020, there’s a plug for ISEA 2022 in Barcelona, Spain.

The proceedings took my system a while to download (there are approximately 700 pp.). By the way, here’s another link to the proceedings or rather to the archives for the 2020 and previous years’ ISEA proceedings.

A computer simulation inside a computer simulation?

Stumbling across an entry from National Film Board of Canada for the Venice VR (virtual reality) Expanded section at the 77th Venice International Film Festival (September 2 to 12, 2020) and a recent Scientific American article on computer simulations provoked a memory from Frank Herbert’s 1965 novel, Dune. From an Oct. 3, 2007 posting on Equivocality; A journal of self-discovery, healing, growth, and growing pains,

Knowing where the trap is — that’s the first step in evading it. This is like single combat, Son, only on a larger scale — a feint within a feint within a feint [emphasis mine]…seemingly without end. The task is to unravel it.

—Duke Leto Atreides, Dune [Note: Dune is a 1965 science-fiction novel by US author Frank Herbert]

Now, onto what provoked memory of that phrase.

The first computer simulation “Agence”

Here’s a description of “Agence” and its creators from an August 11, 2020 Canada National Film Board (NFB) news release,

Two-time Emmy Award-winning storytelling pioneer Pietro Gagliano’s new work Agence (Transitional Forms/National Film Board of Canada) is an industry-first dynamic film that integrates cinematic storytelling, artificial intelligence, and user interactivity to create a different experience each time.

Agence is premiering in official competition in the Venice VR Expanded section at the 77th Venice International Film Festival (September 2 to 12), and accessible worldwide via the online Venice VR Expanded platform.

About the experience

Would you play god to intelligent life? Agence places the fate of artificially intelligent creatures in your hands. In their simulated universe, you have the power to observe, and to interfere. Maintain the balance of their peaceful existence or throw them into a state of chaos as you move from planet to planet. Watch closely and you’ll see them react to each other and their emerging world.

About the creators

Created by Pietro Gagliano, Agence is a co-production between his studio lab Transitional Forms and the NFB. Pietro is a pioneer of new forms of media that allow humans to understand what it means to be machine, and machines what it means to be human. Previously, Pietro co-founded digital studio Secret Location, and with his team, made history in 2015 by winning the first ever Emmy Award for a virtual reality project. His work has been recognized through hundreds of awards and nominations, including two Emmy Awards, 11 Canadian Screen Awards, 31 FWAs, two Webby Awards, a Peabody-Facebook Award, and a Cannes Lion.

Agence is produced by Casey Blustein (Transitional Forms) and David Oppenheim (NFB) and executive produced by Pietro Gagliano (Transitional Forms) and Anita Lee (NFB). 

About Transitional Forms

Transitional Forms is a studio lab focused on evolving entertainment formats through the use of artificial intelligence. Through their innovative approach to content and tool creation, their interdisciplinary team transforms valuable research into dynamic, culturally relevant experiences across a myriad of emerging platforms. Dedicated to the intersection of technology and art, Transitional Forms strives to make humans more creative, and machines more human.

About the NFB

David Oppenheim and Anita Lee’s recent VR credits also include the acclaimed virtual reality/live performance piece Draw Me Close and The Book of Distance, which premiered at the Sundance Film Festival and is in the “Best of VR” section at Venice this year. Canada’s public producer of award-winning creative documentaries, auteur animation, interactive stories and participatory experiences, the NFB has won over 7,000 awards, including 21 Webbys and 12 Academy Awards.

The line that caught my eye? “Would you play god to intelligent life?” For the curious, here’s the film’s trailer,

Now for the second computer simulation (the feint within the feint).

Are we living in a computer simulation?

According to some thinkers in the field, the chances are about 50/50 that we are computer simulations, which makes “Agence” a particularly piquant experience.

An October 13, 2020 article ‘Do We Live in a Simulation? Chances are about 50 – 50‘ by Anil Ananthaswamy for Scientific American poses the question with an answer that’s unexpectedly uncertain, Note: Links have been removed,

It is not often that a comedian gives an astrophysicist goose bumps when discussing the laws of physics. But comic Chuck Nice managed to do just that in a recent episode of the podcast StarTalk.The show’s host Neil deGrasse Tyson had just explained the simulation argument—the idea that we could be virtual beings living in a computer simulation. If so, the simulation would most likely create perceptions of reality on demand rather than simulate all of reality all the time—much like a video game optimized to render only the parts of a scene visible to a player. “Maybe that’s why we can’t travel faster than the speed of light, because if we could, we’d be able to get to another galaxy,” said Nice, the show’s co-host, prompting Tyson to gleefully interrupt. “Before they can program it,” the astrophysicist said,delighting at the thought. “So the programmer put in that limit.”

Such conversations may seem flippant. But ever since Nick Bostrom of the University of Oxford wrote a seminal paper about the simulation argument in 2003, philosophers, physicists, technologists and, yes, comedians have been grappling with the idea of our reality being a simulacrum. Some have tried to identify ways in which we can discern if we are simulated beings. Others have attempted to calculate the chance of us being virtual entities. Now a new analysis shows that the odds that we are living in base reality—meaning an existence that is not simulated—are pretty much even. But the study also demonstrates that if humans were to ever develop the ability to simulate conscious beings, the chances would overwhelmingly tilt in favor of us, too, being virtual denizens inside someone else’s computer. (A caveat to that conclusion is that there is little agreement about what the term “consciousness” means, let alone how one might go about simulating it.)

In 2003 Bostrom imagined a technologically adept civilization that possesses immense computing power and needs a fraction of that power to simulate new realities with conscious beings in them. Given this scenario, his simulation argument showed that at least one proposition in the following trilemma must be true: First, humans almost always go extinct before reaching the simulation-savvy stage. Second, even if humans make it to that stage, they are unlikely to be interested in simulating their own ancestral past. And third, the probability that we are living in a simulation is close to one.

Before Bostrom, the movie The Matrix had already done its part to popularize the notion of simulated realities. And the idea has deep roots in Western and Eastern philosophical traditions, from Plato’s cave allegory to Zhuang Zhou’s butterfly dream. More recently, Elon Musk gave further fuel to the concept that our reality is a simulation: “The odds that we are in base reality is one in billions,” he said at a 2016 conference.

For him [astronomer David Kipping of Columbia University], there is a more obvious answer: Occam’s razor, which says that in the absence of other evidence, the simplest explanation is more likely to be correct. The simulation hypothesis is elaborate, presuming realities nested upon realities, as well as simulated entities that can never tell that they are inside a simulation. “Because it is such an overly complicated, elaborate model in the first place, by Occam’s razor, it really should be disfavored, compared to the simple natural explanation,” Kipping says.

Maybe we are living in base reality after all—The Matrix, Musk and weird quantum physics notwithstanding.

It’s all a little mind-boggling (a computer simulation creating and playing with a computer simulation?) and I’m not sure how far how I want to start thinking about the implications (the feint within the feint within the feint). Still, it seems that the idea could be useful as a kind of thought experiment designed to have us rethink our importance in the world. Or maybe, as a way to have a laugh at our own absurdity.

Toronto’s ArtSci Salon and its Kaleidoscopic Imaginations on Oct 27, 2020 – 7:30 pm (EDT)

The ArtSci Salon is getting quite active these days. Here’s the latest from an Oct. 22, 2020 ArtSci Salon announcement (received via email), which can also be viewed on their Kaleidoscope event page,

Kaleidoscopic Imaginations

Performing togetherness in empty spaces

An experimental  collaboration between the ArtSci Salon, the Digital Dramaturgy Lab_squared/ DDL2 and Sensorium: Centre for Digital Arts and Technology, York University (Toronto, Ontario, Canada)

Tuesday, October 27, 2020

7:30 pm [EDT]

Join our evening of live-streamed, multi-media  performances, following a kaleidoscopic dramaturgy of complexity discourses as inspired by computational complexity theory gatherings.

We are presenting installations, site-specific artistic interventions and media experiments, featuring networked audio and video, dance and performances as we repopulate spaces – The Fields Institute and surroundings – forced to lie empty due to the pandemic. Respecting physical distance and new sanitation and safety rules can be challenging, but it can also open up new ideas and opportunities.

NOTE: DDL2  contributions to this event are sourced or inspired by their recent kaleidoscopic performance “Rattling the the Curve – Paradoxical ECODATA performances of A/I (artistic intelligence), and facial recognition of humans and trees

Virtual space/live streaming concept and design: DDL2  Antje Budde, Karyn McCallum and Don Sinclair

Virtual space and streaming pilot: Don Sinclair

Here are specific programme details (from the announcement),

  1. Signing the Virus – Video (2 min.)
    Collaborators: DDL2 Antje Budde, Felipe Cervera, Grace Whiskin
  2. Niimi II – – Performance and outdoor video projection (15 min.)
    (Nimii means in Anishinaabemowin: s/he dances) Collaborators: DDL2 Candy Blair, Antje Budde, Jill Carter, Lars Crosby, Nina Czegledy, Dave Kemp
  3. Oracle Jane (Scene 2) – A partial playreading on the politics of AI (30 min.)
    Playwright: DDL2 Oracle Collaborators: DDL2 Antje Budde, Frans Robinow, George Bwannika Seremba, Amy Wong and AI ethics consultant Vicki Zhang
  4. Vriksha/Tree – Dance video and outdoor projection (8 min.)
    Collaborators: DDL2 Antje Budde, Lars Crosby, Astad Deboo, Dave Kemp, Amit Kumar
  5. Facial Recognition – Performing a Plate Camera from a Distance (3 min.)
    Collaborators: DDL2 Antje Budde, Jill Carter, Felipe Cervera, Nina Czegledy, Karyn McCallum, Lars Crosby, Martin Kulinna, Montgomery C. Martin, George Bwanika Seremba, Don Sinclair, Heike Sommer
  6. Cutting Edge – Growing Data (6 min.)
    DDL2 A performance by Antje Budde
  7. “void * ambience” – Architectural and instrumental acoustics, projection mapping Concept: Sensorium: The Centre for Digital Art and Technology, York University Collaborators: Michael Palumbo, Ilze Briede [Kavi], Debashis Sinha, Joel Ong

This performance is part of a series (from the announcement),

These three performances are part of Boundary-Crossings: Multiscalar Entanglements in Art, Science and Society, a public Outreach program supported by the Fiends [sic] Institute for Research in Mathematical Science. Boundary Crossings is a series exploring how the notion of boundaries can be transcended and dissolved in the arts and the humanities, the biological and the mathematical sciences, as well as human geography and political economy. Boundaries are used to establish delimitations among disciplines; to discriminate between the human and the non-human (body and technologies, body and bacteria); and to indicate physical and/or artificial boundaries, separating geographical areas and nation states. Our goal is to cross these boundaries by proposing new narratives to show how the distinctions, and the barriers that science, technology, society and the state have created can in fact be re-interpreted as porous and woven together.

This event is curated and produced by ArtSci Salon; Digital Dramaturgy Lab_squared/ DDL2; Sensorium: Centre for Digital Arts and Technology, York University; and Ryerson University; it is supported by The Fields Institute for Research in Mathematical Sciences

Streaming Link 

Finally, the announcement includes biographical information about all of the ‘boundary-crossers’,

Candy Blair (Tkaron:to/Toronto)
Candy Blair/Otsίkh:èta (they/them) is a mixed First Nations/European,
2-spirit interdisciplinary visual and performing artist from Tio’tía:ke – where the group split (“Montreal”) in Québec.

While continuing their work as an artist they also finished their Creative Arts, Literature, and Languages program at Marianopolis College (cégep), their 1st year in the Theatre program at York University, and their 3rd year Acting Conservatory Program at the Centre For Indigenous Theatre in Tsí Tkaròn:to – Where the trees stand in water (Toronto”).

Some of Candy’s noteable performances are Jill Carter’s Encounters at the Edge of the Woods, exploring a range of issues with colonization; Ange Loft’s project Talking Treaties, discussing the treaties of the “Toronto” purchase; Cheri Maracle’s The Story of Six Nations, exploring Six Nation’s origin story through dance/combat choreography, and several other performances, exploring various topics around Indigenous language, land, and cultural restoration through various mediums such as dance,
modelling, painting, theatre, directing, song, etc. As an activist and soon to be entrepreneur, Candy also enjoys teaching workshops around promoting Indigenous resurgence such as Indigenous hand drumming, food sovereignty, beading, medicine knowledge, etc..

Working with their collectives like Weave and Mend, they were responsible for the design, land purification, and installation process of the four medicine plots and a community space with their 3 other members. Candy aspires to continue exploring ways of decolonization through healthy traditional practices from their mixed background and the arts in the hopes of eventually supporting Indigenous relations
worldwide.

Antje Budde
Antje Budde is a conceptual, queer-feminist, interdisciplinary experimental scholar-artist and an Associate Professor of Theatre Studies, Cultural Communication and Modern Chinese Studies at the Centre for Drama, Theatre and Performance Studies, University of Toronto. Antje has created multi-disciplinary artistic works in Germany, China and Canada and works tri-lingually in German, English and Mandarin. She is the founder of a number of queerly feminist performing art projects including most recently the (DDL)2 or (Digital Dramaturgy Lab)Squared – a platform for experimental explorations of digital culture, creative labor, integration of arts and science, and technology in performance. She is interested in the intersections of natural sciences, the arts, engineering and computer science.

Roberta Buiani
Roberta Buiani (MA; PhD York University) is the Artistic Director of the ArtSci Salon at the Fields Institute for Research in Mathematical Sciences (Toronto). Her artistic work has travelled to art festivals (Transmediale; Hemispheric Institute Encuentro; Brazil), community centres and galleries (the Free Gallery Toronto; Immigrant Movement
International, Queens, Myseum of Toronto), and science institutions (RPI; the Fields Institute). Her writing has appeared on Space and Culture, Cultural Studies and The Canadian Journal of Communication_among others. With the ArtSci Salon she has launched a series of experiments in “squatting academia”, by re-populating abandoned spaces and cabinets across university campuses with SciArt installations.

Currently, she is a research associate at the Centre for Feminist Research and a Scholar in Residence at Sensorium: Centre for Digital Arts and Technology at York University [Toronto, Ontario, Canada].

Jill Carter (Tkaron:to/ Toronto)
Jill (Anishinaabe/Ashkenazi) is a theatre practitioner and researcher, currently cross appointed to the Centre for Drama, Theatre and Performance Studies; the Transitional Year Programme; and Indigenous Studies at the University of Toronto. She works with many members of Tkaron:to’s Indigenous theatre community to support the development of new works and to disseminate artistic objectives, process, and outcomes through community- driven research projects. Her scholarly research,
creative projects, and activism are built upon ongoing relationships with Indigenous Elders, Artists and Activists, positioning her as witness to, participant in, and disseminator of oral histories that speak to the application of Indigenous aesthetic principles and traditional knowledge systems to contemporary performance.The research questions she pursues revolve around the mechanics of story creation,
the processes of delivery and the manufacture of affect.

More recently, she has concentrated upon Indigenous pedagogical models for the rehearsal studio and the lecture hall; the application of Indigenous [insurgent] research methods within performance studies; the politics of land acknowledgements; and land – based dramaturgies/activations/interventions.

Jill also works as a researcher and tour guide with First Story Toronto; facilitates Land Acknowledgement, Devising, and Land-based Dramaturgy Workshops for theatre makers in this city; and performs with the Talking Treaties Collective (Jumblies Theatre, Toronto).

In September 2019, Jill directed Encounters at the Edge of the Woods. This was a devised show, featuring Indigenous and Settler voices, and it opened Hart House Theatre’s 100th season; it is the first instance of Indigenous presence on Hart House Theatre’s stage in its 100 years of existence as the cradle for Canadian theatre.

Nina Czegledy
(Toronto) artist, curator, educator, works internationally on collaborative art, science & technology projects. The changing perception of the human body and its environment as well as paradigm shifts in the arts inform her projects. She has exhibited and published widely, won awards for her artwork and has initiated, lead and participated in workshops, forums and festivals worldwide at international events.

Astad Deboo (Mumbai, India)
Astad Deboo is a contemporary dancer and choreographer who employs his
training in Indian classical dance forms of Kathak as well as Kathakali to create a dance form that is unique to him. He has become a pioneer of modern dance in India. Astad describes his style as “contemporary in vocabulary and traditional in restraints.” Throughout his long and illustrious career, he has worked with various prominent performers such as Pina Bausch, Alis on Becker Chase and Pink Floyd and performed in many parts of the world. He has been awarded the Sangeet Natak Akademi Award (1996) and Padma Shri (2007), awarded by the Government of India. In January 2005 along with 12 young women with hearing impairment supported by the Astad Deboo Dance Foundation, he performed at the 20th Annual Deaf Olympics at Melbourne, Australia. Astad has a long record of working with disadvantaged youth.

Ilze Briede [Kavi]
Ilze Briede [artist name: Kavi] is a Latvian/Canadian artist and researcher with broad and diverse interests. Her artistic practice, a hybrid of video, image and object making, investigates the phenomenon of perception and the constraints and boundaries between the senses and knowing. Kavi is currently pursuing a PhD degree in Digital Media at York University with a research focus on computational creativity and generative art. She sees computer-generated systems and algorithms as a potentiality for co-creation and collaboration between human and machine. Kavi has previously worked and exhibited with Fashion Art Toronto, Kensington Market Art Fair, Toronto Burlesque Festival, Nuit Blanche, Sidewalk Toronto and the Toronto Symphony Orchestra.

Dave Kemp
Dave Kemp is a visual artist whose practice looks at the intersections and interactions between art, science and technology: particularly at how these fields shape our perception and understanding of the world. His artworks have been exhibited widely at venues such as at the McIntosh Gallery, The Agnes Etherington Art Centre, Art Gallery of Mississauga, The Ontario Science Centre, York Quay Gallery, Interaccess,
Modern Fuel Artist-Run Centre, and as part of the Switch video festival in Nenagh, Ireland. His works are also included in the permanent collections of the Agnes Etherington Art Centre and the Canada Council Art Bank.

Stephen Morris
Stephen Morris is Professor of experimental non-linear Physics in the faculty of Physics at the University of Toronto. He is the scientific Director of the ArtSci salon at the Fields Institute for Research in Mathematical Sciences. He often collaborates with artists and has himself performed and produced art involving his own scientific instruments and experiments in non-linear physics and pattern formation

Michael Palumbo
Michael Palumbo (MA, BFA) is an electroacoustic music improviser, coder, and researcher. His PhD research spans distributed creativity and version control systems, and is expressed through “git show”, a distributed electroacoustic music composition and design experiment, and “Mischmasch”, a collaborative modular synthesizer in virtual reality. He studies with Dr. Doug Van Nort as a researcher in the Distributed
Performance and Sensorial Immersion Lab, and Dr. Graham Wakefield at the Alice Lab for Computational Worldmaking. His works have been presented internationally, including at ISEA, AES, NIME, Expo ’74, TIES, and the Network Music Festival. He performs regularly with a modular synthesizer, runs the Exit Points electroacoustic improvisation series, and is an enthusiastic gardener and yoga practitioner.

Joel Ong (PhD. Digital Arts and Experimental Media (DXARTS, University
of Washington)

Joel Ong is a media artist whose works connect scientific and artistic approaches to the environment, particularly with respect to sound and physical space.  Professor Ong’s work explores the way objects and spaces can function as repositories of ‘frozen sound’, and in elucidating these, he is interested in creating what systems theorist Jack Burnham (1968) refers to as “art (that) does not reside in material entities, but in relations between people and between people and the components of their environment”.

A serial collaborator, Professor Ong is invested in the broader scope of Art-Science collaborations and is engaged constantly in the discourses and processes that facilitate viewing these two polemical disciplines on similar ground.  His graduate interdisciplinary work in nanotechnology and sound was conducted at SymbioticA, the Center of Excellence for Biological Arts at the University of Western Australia and supervised by BioArt pioneers and TCA (The Tissue Culture and Art Project) artists Dr Ionat Zurr and Oron Catts.

George Bwanika Seremba
George Bwanika Seremba,is an actor, playwright and scholar. He was born
in Uganda. George holds an M. Phil, and a Ph.D. in Theatre Studies, from Trinity
College Dublin. In 1980, having barely survived a botched execution by the Military Intelligence, he fled into exile, resettling in Canada (1983). He has performed in numerous plays including in his own, “Come Good Rain”, which was awarded a Dora award (1993). In addition, he published a number of edited play collections including “Beyond the pale: dramatic writing from First Nations writers & writers of colour” co-edited by Yvette Nolan, Betty Quan, George Bwanika Seremba. (1996).

George was nominated for the Irish Times’ Best Actor award in Dublin’s Calypso Theatre’s for his role in Athol Fugard’s “Master Harold and the boys”. In addition to theatre he performed in several movies and on television. His doctoral thesis (2008) entitled “Robert Serumaga and the Golden Age of Uganda’s Theatre (1968-1978): (Solipsism, Activism, Innovation)” will be published as a monograph by CSP (U.K) in 2021.

Don Sinclair (Toronto)
Don is Associate Professor in the Department of Computational Arts at York University. His creative research areas include interactive performance, projections for dance, sound art, web and data art, cycling art, sustainability, and choral singing most often using code and programming. Don is particularly interested in processes of artistic creation that integrate digital creative coding-based practices with performance in dance and theatre. As well, he is an enthusiastic cyclist.

Debashis Sinha
Driven by a deep commitment to the primacy of sound in creative expression, Debashis Sinha has realized projects in radiophonic art, music, sound art, audiovisual performance, theatre, dance, and music across Canada and internationally. Sound design and composition credits include numerous works for Peggy Baker Dance Projects and productions with Canada’s premiere theatre companies including The Stratford Festival, Soulpepper, Volcano Theatre, Young People’s Theatre, Project Humanity, The Theatre Centre, Nightwood Theatre, Why Not Theatre, MTC Warehouse and Necessary Angel. His live sound practice on the concert stage has led to appearances at MUTEK Montreal, MUTEK Japan, the Guelph Jazz Festival, the Banff Centre, The Music Gallery, and other venues. Sinha teaches sound design at York University and the National Theatre School, and is currently working on a multi-part audio/performance work incorporating machine learning and AI funded by the Canada Council for the Arts.

Vicki (Jingjing) Zhang (Toronto)
Vicki Zhang is a faculty member at University of Toronto’s statistics department. She is the author of Uncalculated Risks (Canadian Scholar’s Press, 2014). She is also a playwright, whose plays have been produced or stage read in various festivals and venues in Canada including Toronto’s New Ideas Festival, Winnipeg’s FemFest, Hamilton Fringe Festival, Ergo Pink Fest, InspiraTO festival, Toronto’s Festival of Original Theatre (FOOT), Asper Center for Theatre and Film, Canadian Museum for Human Rights, Cultural Pluralism in the Arts Movement Ontario (CPAMO), and the Canadian Play Thing. She has also written essays and short fiction for Rookie Magazine and Thread.

If you can’t attend this Oct. 27, 2020 event, there’s still the Oct. 29, 2020 Boundary-Crossings event: Beauty Kit (see my Oct. 12, 2020 posting for more).

As for Kaleidoscopic Imaginations, you can access the Streaming Link On Oct. 27, 2020 at 7:30 pm EDT (4 pm PDT).

Music for Incandescent Events: Skyview, Here (version 4) 25 October – 31 October 2020

This October 20, 2020 notice from Toronto’s ArtSci Salon (received via email) features a DIY musical event for dawn and dusk from Oct. 25 – 31, 2020 and it is a Canada-wide event series,

Dear media-arts and music organizations, arts educators & adventurous
radio programmers, kindly distribute this invitation to your members,
students, audiences and colleagues.

You’re invited to a free week-long dawn & dusk audio-viewing event
at a location of your choice:

Sunday October 25 – Saturday October 31

_ Music for Incandescent Events : Skyview, Here (version 4)_
Audio for skyscapes around sunset and sunrise. Livestream &
downloadable for portable sky-viewing adventures_ (variable times).
_
_ By Sarah Peebles. _
Presented by the Canadian Music Centre Ontario Chapter.

Day 1 event page, information & schedule overview – CMC

https://on.cmccanada.org/event/music-for-incandescent-events/

CMC Calendar with day by day links to each day’s event page

https://on.cmccanada.org/events/

Special thanks to CMC – Ontario & Mattew Fava for presenting and hosting this installation.

I hope you enjoy the experience!

I found more information on the event, which clarifies how people in Ontario and how people in the rest of Canada can participate in the Canadian Music Centre’s latest Incandescent Event,

South-Western Ontario, online | We invite audiences to tune-in during scheduled audio streams on Facebook during the week of October 25 occurring roughly at dawn and dusk for those based in South-Western Ontario. Streaming will coincide with the shifting light around sunrise/sunset within a broad zone ranging approximately from Peterborough in the East, to London in the West, and Barrie in the North. Tune in as the sky begins to change colour.

Across Canada, offline | Audiences are also invited to download the dawn-dusk audio files for this work in order to listen offline at a self-directed time based on their location. We encourage you to creatively locate yourself off-line via bicycle, ferry, boat, walking, or driving with your portable listening device.

Instructions for experiencing the pieces | Place yourself with a skyscape view of your choice, indoors or outdoors. Adjust your soundscape to your liking (e.g. open windows, sit under a tree, near waves or find a reflective surface, etc.). Listen online live or via audiofile (download) during sunset and/or sunrise, using good quality loudspeakers, headphones or earbuds.

About the Piece |Music for Incandescent Events meditates our perception of time, memory and place, creating a space for contemplation, for awareness of one’s physical environment, and for exploration of consciousness in the moment.

Each iteration of Incandescent Events combines different improvised short melodies and tones performed on a slightly de-tuned shô (Japanese mouth-organ), re-recorded several octaves lower than original pitch. I recorded these melodies at very close range while sitting near a reflective wall, catching rich beat patterns and sum/difference tones. These and additional frequencies beyond the range of human hearing transform into unexpected, complex audio events at slower play-back speeds, several octaves down.

Music for Incandescent Events version 1 (2002) is published on Somethings #1 (Last Visible Dog). Version 2 (installation) was commissioned by wade Collective for wade project in June, 2004, for Gibraltar Point, Toronto Islands; it showed at the McLuhan International Festival of the Future, “Scanning Nature” exhibition October, 2004 (DeLeon White Gallery rooftop deck. Version no. 3, Colour Temperature Event (for Gabriola Island, Berry Point, 2017), was curated for The QR Anthology

You can find the schedule for the streaming events (Oct. 25 -31, 2020) and a link to the music downloads at the Canadian Music Centre’s Music for Incandescent Events: Skyview, Here (version 4) event page.

Concerns about Zoom? Call for expressions of interest in “Zoom Obscura,” creative interventions for a data ethics of video conferencing

Have you wondered about Zoom video conferencing and all that data being made available? Perhaps questioned ethical issues in addition to those associated with data security? Is so and you’d like to come up with a creative intervention that delves beyond encryption issues, there’s Zoom Obscura (on the creativeinformatics.org website),

CI [Creative Informatics] researchers Pip Thornton, Chris Elsden and Chris Speed were recently awarded funding from the Human Data Interaction Network (HDI +) Ethics & Data competition. Collaborating with researchers from Durham [Durham University] and KCL [Kings College London], the Zoom Obscura project aims to investigate creative interventions for a data ethics of video conferencing beyond encryption.

The COVID-19 pandemic has gifted video conferencing companies, such as Zoom, with a vast amount of economically valuable and sensitive data such as our facial and voice biometrics, backgrounds and chat scripts. Before the pandemic, this ‘new normal’ would be subject to scrutiny, scepticism and critique. Yet, the urgent need for remote working and socialising left us with little choice but to engage with these potentially exploitative platforms.

While much of the narrative around data security revolves around technological ‘solutions’ such as encryption, we think there are other – more creative – ways to push back against the systems of digital capitalism that continue to encroach on our everyday lives.

As part of this HDI-funded project, we seek artists, hackers and creative technologists who are interested in experimenting with creative methods to join us in a series of online workshops that will explore how to restore some control and agency in how we can be seen and heard in these newly ubiquitous online spaces. Through three half-day workshops held remotely, we will bring artists and technicians together to ideate, prototype, and exhibit various interventions into the rapidly normalising culture of video-calling in ways that do not compromise our privacy and limit the sharing of our data. We invite interventions that begin at any stage of the video-calling process – from analogue obfuscation, to software manipulation or camera trickery.

Selected artists/collectives will receive a £1000 commission to take part and contribute in three workshops, in order to design and produce one or more, individual or collaborative, creative interventions developed from the workshops. These will include both technical support from a creative technologist as well as a curator for dissemination both online and in Edinburgh and London.

If you are an artist / technologist interested in disrupting/subverting the pandemic-inspired digital status quo, please send expressions of interest of no more than 500 words to pip.thornton@ed.ac.uk , andrew.dwyer@bristol.ac.uk, celsden@ed.ac.uk and michael.duggan@kcl.ac.uk by 8th October 2020. We don’t expect fully formed projects (these will come in the workshop sessions), but please indicate any broad ideas and thoughts you have, and highlight how your past and present practice might be a good fit for the project and its aims.

The Zoom Obscura project is in collaboration with Tinderbox Lab in Edinburgh and Hannah Redler-Hawes (independent curator and codirector of the Data as Culture art programme at the Open Data Institute in London). Outputs from the project will be hosted and exhibited via the Data as Culture archive site and at a Creative Informatics event at the University of Edinburgh.

Are folks outside the UK eligible?

I asked Dr. Pip Thornton about eligibility and she kindly noted this in her Sept. 25, 2020 tweet (reply copied from my Twitter feed),

Open to all, but workshop timings may be more amenable to UK working hours. Having said that, we won’t know what the critical mass is until we review all the applications, so please do apply if you’re interested!

Who are the members of the Zoom Obscura project team?

From the Zoom Obscura webpage (on the creativeinformatics.org website),

Dr. Pip Thornton is a post-doctoral research associate in Creative Informatics at the University of Edinburgh, having recently gained her PhD in Geopolitics and Cybersecurity from Royal Holloway, University of London. Her thesis, Language in the Age of Algorithmic Reproduction: A Critique of Linguistic Capitalism, included theoretical, political and artistic critiques of Google’s search and advertising platforms. She has presented in a variety of venues including the Science Museum, the Alan Turing Institute and transmediale. Her work has featured in WIRED UK and New Scientist, and a collection from her {poem}.py intervention has been displayed at Open Data Institute in London. Her Edinburgh Futures Institute (EFI) funded installation Newspeak 2019, shown at the Edinburgh Festival Fringe (2019), was recently awarded an honourable mention in the Surveillance Studies Network biennial art competition (2020) and is shortlisted for the 2020 Lumen Prize for art and technology in the AI category.

Dr. Andrew Dwyer is a research associate  in the University of Bristol’s Cyber Security Group. Andrew gained a DPhil in Cyber Security at the University of Oxford, where he studied and questioned the role of malware – commonly known as computational viruses and worms –  through its analysis, detection, and translation into international politics and its intersection with multiple ecologies. In his doctoral thesis – Malware Ecologies: A Politics of Cybersecurity – he argued for a re-evaluation of the role of computational actors in the production and negotiation of security, and what this means for human-centred notions of weapons and warfare. Previously, Andrew has been a visiting fellow at the German ‘Dynamics of Security’ collaborative research centre based between Philipps-Universität Marburg, Justus-Liebig-Universität Gießen and the Herder Institute, Marburg and is a Research Affiliate at the Centre for Technology and Global Affairs at the University of Oxford. He will soon be starting a 3-year Addison Wheeler research fellowship in the Department of Geography at the Durham University

Dr Chris Elsden is a research associate in Design Informatics at the University of Edinburgh. Chris is primarily working on the AHRC Creative Informatics project., with specific interests in FinTech and livestreaming within the Creative Industries. He is an HCI researcher, with a background in sociology, and expertise in the human experience of a data-driven life. Using and developing innovative design research methods, his work undertakes diverse, qualitative and often speculative engagements with participants to investigate emerging relationships with technology – particularly data-driven tools and financialn technologies. Chris gained his PhD in Computer Science at Open Lab, Newcastle University in 2018, and in 2019 was a recipient of a SIGCHI Outstanding Dissertation Award.

Dr Mike Duggan is a Teaching Fellow in Digital Cultures in the Department of Digital Humanities at Kings College London. He was awarded a PhD in Cultural Geography from Royal Holloway University of London in 2017, which examined everyday digital mapping practices. This project was co-funded by the Ordnance Survey and the EPSRC. He is a member of the Living Maps network, where he is an editor for the ‘navigations’ section and previously curated the seminar series. Mike’s research is broadly interested in the digital and cultural geographies that emerge from the intersections between everyday life and digital technology.

Professor Chris Speed is Chair of Design Informatics at the University of Edinburgh where his research focuses upon the Network Society, Digital Art and Technology, and The Internet of Things. Chris has sustained a critical enquiry into how network technology can engage with the fields of art, design and social experience through a variety of international digital art exhibitions, funded research projects, books journals and conferences. At present Chris is working on funded projects that engage with the social opportunities of crypto-currencies, an internet of toilet roll holders, and a persistent argument that chickens are actually robots.  Chris is co-editor of the journal Ubiquity and co-directs the Design Informatics Research Centre that is home to a combination of researchers working across the fields of interaction design, temporal design, anthropology, software engineering and digital architecture, as well as the PhD, MA/MFA and MSc and Advanced MSc programmes.

David Chatting is a designer and technologist who works in software and hardware to explore the impact of emerging technologies in everyday lives. He is currently a PhD student in the Department of Design at Goldsmiths – University of London, a Visiting Researcher at Newcastle University’s Open Lab and has his own design practice. Previously he was a Senior Researcher at BTs Broadband Applications Research Centre. David has a Masters degree in Design Interactions from the Royal College of Art (2012) and a Bachelors degree in Computer Science from the University of Birmingham (2000). He has published papers and filed patents in the fields of HCI, psychology, tangible interfaces, computer vision and computer graphics.

Hannah Redler Hawes (Data as Culture) is an independent curator and codirector of the Data as Culture art programme at the Open Data Institute in London. Hannah specialises in emerging artistic practice within the fields of art and science and technology, with an interest in participatory process. She has previously developed projects for museums, galleries, corporate contexts, digital space and the public realm including the  Institute of Physics, Tate Modern, The Lowry, Natural History Museum, FACT Liverpool, the Digital Catapult and Science Gallery London, and has provided specialist consultancy services to the Wellcome Collection, Discover South Kensington and the Horniman Museum. Hannah enjoys projects that redraw boundaries between different disciplines. Current research is around addiction, open data, networked culture and new forms of programming beyond the gallery.

Tinderbox Collective : From grass-roots youth work to award-winning music productions, Tinderbox is building a vibrant and eclectic community of young musicians and artists in Scotland. We have a number of programmes that cross over with each other and come together wherever possible.  They are open to children and young people aged 10 – 25, from complete beginners to young professionals and all levels in between. Tinderbox Lab is our digital arts programme and shared studio maker-space in Edinburgh that brings together artists across disciplines with an interest in digital media and interactive technologies. It is a new programme that started development in 2019, leading to projects and events such as Room to Play, a 10-week course for emerging artists led by Yann Seznec; various guest artist talks & workshops; digital arts exhibitions at the V&A Dundee & Edinburgh Festival of Sound; digital/electronics workshops design/development for children & young people; and research included as part of Electronic Visualisation and the Arts (EVA) London 2019 conference.

Jack Nissan (Tinderbox) is the founder and director of the Tinderbox Collective. In 2012/13, Jack took part in a fellowship programmed called International Creative Entrepreneurs and spent several months working with community activists and social enterprises in China, primarily with families and communities on the outskirts of Beijing with an organisation called Hua Dan. Following this, he set up a number of international exchanges and cross-cultural productions that formed the basis for Tinderbox’s Journey of a Thousand Wings programme, a project bringing together artists and community projects from different countries. He is also a co-director and founding member of Hidden Door, a volunteer-run multi-arts festival, and has won a number of awards for his work across creative and social enterprise sectors. He has been invited to take part in several steering committees and advisory roles, including for Creative Scotland’s new cross-cutting theme on Creative Learning and Artworks Scotland’s peer-networks for artists working in participatory settings. Previously, Jack worked as a researcher in psychology and ageing for the multidisciplinary MRC Centre for Cognitive Ageing and Cognitive Epidemiology, specialising in areas of neuropsychology and memory.

Luci Holland (Tinderbox) is a Scottish (Edinburgh-based) composer, sound artist and radio presenter who composes and produces music and audiovisual art for film, games and concert. As a games music composer Luci wrote the original dynamic/responsive music for Blazing Griffin‘s 2018 release Murderous Pursuits, and has composed and arranged for numerous video game music collaborations, such as orchestrating and producing an arrangement of Jessica Curry‘s Disappearing with label Materia Collective’s bespoke cover album Pattern: An Homage to Everybody’s Gone to the Rapture. Currently she has also been composing custom game music tracks for Skyrim mod Lordbound and a variety of other film and game music projects. Luci also builds and designs interactive sonic art installations for festivals and venues (Refraction (Cryptic), CITADEL (Hidden Door)); and in 2019 Luci joined new classical music station Scala Radio to present The Console, a weekly one-hour show dedicated to celebrating great music in games. Luci also works as a musical director and composer with the youth music charity Tinderbox Project on their Orchestra & Digital Arts programmes; classical music organisation Absolute Classics; and occasionally coordinates musical experiments and productions with her music-for-media band Mantra Sound.

Good luck to all who submit an expression of interest and good luck to Dr. Thornton (I see from her bio that she’s been shortlisted for the 2020 Lumen Prize).

Workshop programme announced for ISEA (International Symposium on Electronic Arts) 2020: Why Sentience?

From an August 28, 2020 ISEA 2020 notice (received via email),

DISCOVER THE ISEA2020 WORKSHOP PROGRAMME!💥

Montreal, August 28 — Montreal Digital Spring (Printemps numérique) unveils the workshop programme for ISEA‘s 26th edition, featuring a range of exciting workshops happening on October 17th and 18th. Facilitated by practitioners, artists and researchers who will focus on the themes and techniques related to their practices and expertise, the workshops will adopt hands-on approaches, experimentations, and discussions on themes raging from data gloves, to artificial intelligence, and bacterial growth.

NEUROMEDIA: ENHANCING SENSORY PERCEPTION FOR ARTISTS AND DESIGNERS

Part1. October 17 – 8:00am – 3:00pm
Part2. October 18 – 8:00am – 10:00am

This workshop offers a unique blend of sensor systems lab exercises from neuroscience, media arts and design to context ideas. Participants must apply in pairs to physically work together on their sensory perception projects. The pairs will meet virtually with the other workshop members to facilitate and attend presentations, and compare results.

With Jill Scott and Marille Hahne

DATA GLOVES

Part1. October 17 – 8:30am – 4:30pm
Part2. October 18 – 8:30am – 4:30pm 

In this workshop, participants will manufacture their very own pair of “Data Gloves,” economic and open-source alternatives for advanced and detailed interaction of VR environments. Participants will have access to all the designs and codes necessary to operate the “Data Gloves” and will be taught how they are built.

With Hugo Vargas

DYNAMICS OF PERCEPTIONS – ENGAGING WITH THE FELT EXPERIENCE OF TEMPORALLY DYNAMIC ALGORITHMS

October 17 – 9:00am – 12:00pm

This workshop looks at the relationship between machine subjectivity and human subjectivity expressed temporally through artistic media, and features a series of short presentations, experiments and discussions.

With Alexandre Saunier, David Howes, Christopher Salter, and Joseph Thibodeau.

ART AND INNOVATION IN THE AGE OF BIG DATA: DESIGN OF INFO-OBJECTS AND INTERFACES FOR DATA VISUALIZATION

Part 1. October 17 – 9:30am – 12:00pm
Part 2. October 18 – 1:00pm – 2:30pm

This workshop focuses on data and representation, and will present a step-by-step approach to identify significant patterns in datasets and to explore innovative methods to make insights visible and tangible. Water will be the central theme for this edition.

With Andrea Sosa, Everardo Reyes, and Homero Pellicer.

NETWORKED ART PRACTICE AFTER DIGITAL PRESERVATION

October 17 – 10:00am – 3:00pm

This workshop traces the edges and boundaries of the preservation of both analogue and digital networked art practice. Participants will collectively identify questions addressing digital preservation (including ‘preventative conservation’ and record-keeping) and work in groups to develop novel approaches, leading towards a greater understanding of the networked conservation concerns of a diverse range of work.

With Roddy Hunter and Sarah Cook. Joined by guest practitioners.

PLAYFUL INVESTIGATIONS ON MULTIPLE SCALES

October 17 – 10:30am – 2:30pm

The city operates on different scales: bikes, people, houses on street level; traffic and communities on neighbourhood level; infrastructure on the city level. This workshop playfully investigates transformations and frictions that occur when instruments that help to make sense of higher scale phenomena are introduced.

With Viktor Bedö and Ida Toft.

THE HUMAN SEARCH ENGINE: A MILLENNIAL TOOLKIT 4 ASSOCI@IVE EXPLOR@ION

Round#1. October 17 – 11:00am – 1:00pm / Round#2. October 18 – 11:00am – 1:00pm

The workshop is aimed at participants looking for a middle-ground approach towards online life. We offer a toolkit to those who wish to neither disconnect nor let habit-forming technologies run their lives. We believe we can “deprogram” these technologies in a way that empowers us.

with Carmel Barnea Brezner Jonas and Gabriel S Moses

EMPIRES, VILLAGES, ECOLOGIES OF EXPERIMENTAL PRACTICES

October 17 – 11:30am – 1:00pm

This workshop invites participants to take creative leaps through experimentation in telematic, embodied learning to break outside the box of traditional pedagogy and electronic art, because extraordinary times and complex problems call for extraordinary vision and groundbreaking solutions.

With Diana Ayton-Shenker and Xin Wei Sha

AVATARS IN ZOOM FOR ALL! (A HANDS-ON TUTORIAL)

October 17 – 1:00pm – 3:30pm

This is a hands-on participatory tutorial, where you will create deep-fake videos using your own materials, and play with various options of becoming an online avatar.

With Eyal Gruss

QUEER AND BIOPHILIC APPROACH OF THE CUTANEOUS MICROBIOME

October 17 – 1:30pm – 4:00pm

This workshop will allow participants to experience the cutaneous microbiome (micro-organisms that live on and in our skin) in a haptic -visual/olfactive- and intellectual reflection about our ubiquitous relationships of hate/love with this part of ourselves.

With Nathalie Dubois Calero

PASS AGAIN THROUGH THE HEART: GESTURE, MEMORY, AND FOOD

October 17 – 2:30pm – 4:30pm

This workshop looks at how knowledge is shared through gestures and feelings by family members. It is informed by an ongoing project that collects recipes from Canadian immigrants and refugees, each touching on acknowledgment and formation of transnational identities within North America.

With Immony Mèn and Patricio Dávil

MEASURING COMPUTATIONAL CREATIVITY: COLLABORATIVELY DESIGNING METRICS FOR EVALUATING CREATIVE MACHINES

October 18 – 3:00pm – 7:00pm

This half-day workshop extends empirical methods and engages a broader arts and machine learning community to collaboratively define quantitative metrics assessing the creativity of algorithms and machines. This workshop is a first attempt to establish evaluation metrics for the area of creative AI.

With Eunsu Kang, Jean Oh, and Robert Twomey.

Should you be considering the purchase of a pass (from the August 28, 2020 notice),

Important :
These workshops are only available to holders of an ISEA2020 FULL Pass

REMINDER: THE EARLY BIRD RATE
is available only until September 1

PURCHASE THE EARLY BIRD PASS

The ISEA 2020 hosts, Printemps numérique (Montreal Digital Spring) have included some information about their own upcoming programmes (from the Aug. 28, 2020 ISEA 2020 notice),

Major events of Printemps numérique

Contact

isea2020@printempsnumerique.ca

You can find out more about ISEA 2020: Why Sentience? here.

ISEA (International Symposium on Electronic Arts) 2020: Why Sentience? still in October 2020 but virtually in Montréal, Québec

I wonder what happens to geography and time when you hold your conference virtually? Part of the excitement of a conference or other meetings is the promise of the destination with new people and new adventures. Whether 2020 is a pause between in-person meetings, a moment when everything changed, or some combination is yet to be determined but perhaps ISEA2020 will be a harbinger.

I received a June 10, 2020 notice (via email) with the latest news about ISEA2020,

Montreal, June 10, 2020    ISEA2020 from October 13 to 18, 2020 goes entirely digital, with an innovative experiential format.

The worldwide COVID-19 outbreak has forced ISEA2020 in Montreal to be postponed to October 13 to 18. The physical distancing measures put in place in many countries and the travel restrictions imposed to prevent the spread of the pandemic mean that we cannot all be physically present in Montreal. Montreal Digital Spring (Printemps numérique) – the organizers of ISEA2020 –  have thus decided to make the symposium a 100% online event. Our team is currently working on the platform that will allow us to come together, connect, and exchange knowledge and practices, despite the physical distance. We worked with our partners and collaborators, experts in art, design, science and technology to (if only begin to) reinvent the format of academic interdisciplinary conferencing! 

Our main strategies for ISEA2020 Online:

Programming: ISEA2020 is a full week of research and creation, 100% online, with more than 300 international speakers and artists from over 40 countries.

Connecting: We are working on the online platform to ensure we meet ISEA’s core values of encouraging and promoting creative exchanges between diverse groups; of creating opportunities for networking and informal meetings, in addition to ensuring the good flow of panel sessions.

Programming for all the time-zones: From October 13 to 16, conference presentations will unfold over 16 consecutive hours each day, in order to include participants in all the time zones, from East Asia to the west Americas.

Reduced registration fee: The registration fee has been reduced. In addition to saving travel costs, ISEA2020 Online is accessible at a significantly reduced fee, hoping it will attract a larger number of participants, including more students and independent artists. 

Live Q&A: All presentation sessions, including keynote sessions, will include live Q&A periods, mediated by invited delegates.

Art Programming:  We are working with artists and partners on strategies to showcase the selected projects and special programming.

While we regret not seeing you in Montreal, the new format will make ISEA2020 accessible to a larger number and will certainly contribute to a broader discussion on how to produce and transfer knowledge and showcase art through connected digital communication platforms. Our team is committed to ensuring the high standard of creative and academic contributions that is paramount to ISEA.

We look forward to seeing you online this fall!

REGISTRATION FEE

You can now purchase your ISEA2020 Online Pass at the Early Bird rates of CAD $99 (regular) and CAD $69 (students), offer valid until August 13 [2020].

NEW DEADLINE TO REGISTER (for presenters)

The deadline to register, to upload the camera-ready papers, and to fill in the Zone Festival form is July 27 at 11:59 pm (GMT-5). 

CONTACT

We updated our website. Please refer to the Frequently Asked Questions – FAQ page. If you have a specific question, please contact: isea.academic@printempsnumerique.ca for academic presentations / isea.artistic@printempsnumerique.ca for artworks / ISEA2020@printempsnumerique.ca for general questions/registration. 

 LIRE LE COMMUNIQUÉ EN FRANÇAIS

How we got here

The academic chairs have written this statement,

ISEA2020 ONLINE: WHY SENTIENCE?
OCTOBER 13-18, 2020

The academic chairs’ statements regarding the ISEA2020 online turn:

Since last August [2019] when we established the ISEA2020 theme of “Why Sentience?”, life on Earth has been dramatically transformed. Our belief in concepts like proximity, justice, equality, indeed, the very concept of the future itself, has been radically uprooted. As cultural organizations worldwide scramble to adapt, the ISEA2020 team has decided to reimagine the event for the anytime/anyplace zone of digital space and to transform it into an online experience. But we have also realized that there is no need to adjust the theme to make it more “responsive” to our current conditions. Despite their almost cataclysmic impact on the political-economic-social-cultural-ecological fabric of the world, the triumvirate forces of the coronavirus pandemic, its disastrous economic consequences, as well as systemic racial injustice have now acutely amplified ISEA2020s question: “Why Sentience?” These conditions sharpen the need to stop, pause and re-examine what it means to be sentient, “the ability to feel or perceive.” They help us reformulate our notions of what the world is with us and beyond us. They give us a front seat perspective on the corporeal and ecological entanglements between power and knowledge, animals and humans, machines and environment, oppression and liberation. They pointedly demonstrate that difference—social-economic-cultural—resonates through the sentient world. The virus—a 120-160 nm in diameter entity that is invisible to our human senses and considered neither living nor dead but ontologically somewhere in between [emphasis mine]—is thus perversely a great teacher and provides us lessons on how the modern splitting up of the sentient and inanimate worlds increasingly makes no sense.

ISEA’s mission aims to foster interdisciplinary academic discourse and exchange among culturally diverse organizations and individuals working with art, science and technology. As we write, ISEA2020 should have already passed into history. The new digital space of ISEA2020 will link the local community in Montreal with the international one beyond so that we can collectively rethink the form of such an event. The new platform will also allow us to examine close up these new and, at the same time, ongoing historical set of conditions; conditions that demand a response if we are to live in the coming (post)-pandemic world. 

Christine Ross – McGill University (Montreal, Canada)

Chris Salter – Concordia University/Hexagram (Montreal, Canada)

2020 Trailers

There is a conference trailer for this new ‘virtual’ version of the 2020 conference,

Montreal Digital Spring (Printemps numérique) produced both the English language version and this one in French***, Note: Video [credit]: Guillaume Guardia,

I’m not sure why the French language version is so much shorter*** (maybe I found an abridged version?), in any case, the content is quite different and you may want to check out both trailers.

***ETA June 22, 2020 at 1550 PDT: The answer to my question as to why one trailer was shorter? Two different (but this year related) events. I failed to note that the second trailer was for “MTL Connect.” Here is Manuelle Freire’s description (academic programme manager of ISEA2020, Printemps numerique) of MTL Connect,

The latter is an annual event organised in Montreal by Printemps numérique, consisting of different thematic pavilion. This year ISEA2020 is the art and creativity pavilion of MTL Connect, so part of a larger endeavour that is affected by this online turn in its entirety.

As for MTL Connect, there’s this from the homepage,

BRINGING TOGETHER DIGITAL MINDS, DIGITALLY

6 DAYS OF PROGRAMMING • +400 SPEAKERS • 50 COUNTRIES REPRESENTED • +10,000 ATTENDEES • THOUSANDS OF OPPORTUNITIES FOR INTERACTION

That’s it for the correction. ***

Meeting technology, cyber security, and local involvement

I emailed (Friday, June 19, 2020) a couple of questions to the organizers which they have kindly answered.

  1. Are you going to be using Zoom as the technology for virtual
    attendance? Will there be security measures for attendees?
  2. [A]re there going to be any local (Vancouver, BC) virtual or in-person get-togethers? By October it might be possible to have small groups (with appropriate precautions) meet in person for ISEA2020 discussions/participation in virtual events held elsewhere. (Just a thought)

They responded by Sunday, June 21, 2020). That is quickly. The short answer to both questions is: “We don’t know yet.”

More specifically, Manuelle Freire (Printemps numerique) had this to say,

I will have to forward your first question regarding the technology of the platform, specifically cybersecurity, to the platform development project manager. Cybersecurity is an important matter that we have discussed internally and will be included in the FAQ and the IEA2020, as soon as we have stabilized the different features of the platform and we are ready to release.

As for the second question,

In what comes to small groups meeting in person. It is indeed possible that groups [might] be able to meet in October [2020], but at this stage, with social distancing and travel restrictions in place, we are still facing degrees of uncertainty. While we regret not meeting everyone in Montréal, moving the symposium 100% online seemed the only safe and certain solution. No in-person activities are scheduled for now.

The questions were also sent to Philippe Pasquier, a locally based (Vancouver, BC) member of the ISEA2020 academic committee and he had this to say about the possibility of local, in-person get-togethers,

As for (2), this is a good idea. Let’s wait and see what will be possible and revisit this idea closer to the date. 

The responses have made me happy. Hearing that they take cybersecurity seriously is downright musical and learning that they are open to local, small, in person get-togethers is spirit-lifting.

Final words

In 2009, I attended an ISEA being held in Northern Ireland and Ireland and asked one of the organizers if any of their symposia had been held in Canada. Yes! Montréal, my source raved at length, hosted a great meeting.

The next Canadian ISEA host was Vancouver in 2015 and guess what? Someone in a lineup was raving about the Montréal meeting. It seems that 1995 meeting has taken on a legendary glow.

It was a privilege being able to attend two meetings in person. Legendary, problematic, or good, the meetings bring together exciting talent and disturbing and/or mind-expanding ideas and experiences. Given the circumstances, the organizers find themselves dealing with, I wish them the best of luck although I’m confident that despite all the obstacles, ISEA2020 will be an extraordinary affair.

On a practical note, the $99 (or less) fee for the online pass is a good deal. (I know because I had to pay for mine when they were here in Vancouver in 2015. By the way, I’ve never regretted a penny of it.)

Yellowstone to Yukon Conservation Initiative needs an intern (paid position) for summer 2020

Yellowstone to Yukon (Y2Y) Conservation Initiative has a paid internship position for a Videographer and Digital Storyteller. The submission deadline is May 18, 2020.

Before getting to the internship, here’s a description of the organization from its Wikipedia entry (Note: Links have been removed),

The Yellowstone to Yukon Conservation Initiative or Y2Y is a joint Canada–United States not-for-profit organization and the only organization dedicated to securing the long-term ecological health of the region from Yellowstone National Park to Canada’s Yukon.

Y2Y’s work is a collaborative effort. Whether it is other conservation groups, local landowners, businesses, government agencies, Native Americans and First Nations, scientists, or others, partners are the force behind the Yellowstone to Yukon vision.

Here’s more about the job, from the Videography and Digital Storytelling Intern job posting (Note: I have changed the order in which the information is presented),

ELIGIBILITY AND QUALIFICATIONS:

This position is partly funded through the Canada Summer Jobs program. Applicants must be between the ages of 15 to 30 years, a Canadian citizen, permanent resident or with refugee protection, and have a valid Social Insurance Number. Y2Y is an equal opportunity employer and it is our policy to assure equal opportunities for employees and applicants regardless of race, national or ethnic origin, colour, religion, age, sex, sexual orientation, gender identity or expression, marital status, family status, genetic characteristics, disability or conviction of an offence for which a pardon has been granted or in respect of which a record suspension has been ordered. This policy applies to hiring, terms and conditions of employment, salary, benefits, promotion, salary adjustment, evaluation, termination and grievances.

The successful candidate must have their own equipment including editing software and an office space to work from.

LOCATION: Ideally, but not absolutely required, the candidate will be based in the southeastern British Columbia’s Columbia Headwaters region. Y2Y’s B.C. staff are located in Nelson and New Denver and the intern’s main supervisor is located in Canmore, Alberta.

HOURS OF WORK AND SALARY

The start and end date is flexible with the video project(s) to be completed in summer/fall 2020. This position is subject to Canada Summer Jobs funding and restrictions but is predicted to be eight weeks at 30 hours/week. Hours and days of work are somewhat flexible and will vary depending on filming needs. The salary is $18 per hour. Y2Y will reimburse approved out-of -pocket expenses.

THE POSITION:

As a strong candidate for this position, you are a story-teller – and you know the power of digital storytelling, especially when it comes to a well-crafted video. You find yourself seeking new ways to inspire people to explore the great outdoors and take action on environmental issues in their own backyard. As such, you want to combine your passion for nature with your skills in video production and digital storytelling. If this sounds like you, we want to get to know you more! Yellowstone to Yukon

Conservation Initiative (Y2Y) is seeking a videography and digital storytelling intern to support its public outreach and strengthen its connections with supporters, funders and donors. This exciting position is suited to someone interested in combining their videography, interpersonal and digital communications skills with their passion for wildlife, outdoor recreation and ecosystems conservation.The successful candidate will help with telling the story of our project work, partners and successesthrough interviewing stakeholders and editing videos that will make the case for conservation.

This role will also support our public-facing events and help convey the importance of Y2Y’s work in large landscape conservation, and more specifically in the Columbia Headwaters region of British Columbia.The position offers significant hands-on experience with the processes and practices of a non-profit conservation organization, and non-profit culture and administration. It aims to mentor a young professional interested in combining skills in video production, digital communications or another related field with a love of the environment, wildlife recreation and/or science.

TO APPLY: Send cover letter and resume detailing why you are interested in this position and your qualifications by 5 p.m.MST on Monday, May 18, 2020 to catherine@y2y.net. Include at least two references and a portfolio or at least one sample/link to your recent work in videography and digital storytelling.Successful candidates will receive a phone interview followed by videoconference interviews.

You can find the Yellowstone to Yukon (Y2Y) Conservation Initiative website here. For anyone who’s interested but not eligible for the internship or wants a permanent job, there are other positions listed on Y2Y’s Career Opportunities webpage,

We are pleased to share career opportunities at Y2Y as well as environmental, conservation and biology jobs at partners and organizations in (and sometimes beyond) the Yellowstone to Yukon region.  

Good luck to all!