Tag Archives: Philippe Pasquier

Art, sound, AI, & the Metacreation Lab’s Spring 2021 newsletter

The Metacreation Lab’s Spring 2021 newsletter (received via email) features a number of events either currently taking place or about to take place.

2021 AI Song Contest

2021 marks the 2nd year for this international event, an artificial intelligence/AI Song Contest 2021. The folks at Simon Fraser University’s (SFU) Metacreation Lab have an entry for the 2021 event, A song about the weekend (and you can do whatever you want). Should you click on the song entry, you will find an audio file, a survey/vote consisting of four questions and, if you keep scrolling down, more information about the creative, team, the song and more,

Driven by collaborations involving scientists, experts in artificial intelligence, cognitive sciences, designers, and artists, the Metacreation Lab for Creative AI is at the forefront of the development of generative systems, whether these are embedded in interactive experiences or automating workflows integrated into cutting-edge creative software.

Team:

Cale Plut (Composer and musician) is a PhD Student in the Metacreation lab, researching AI music applications in video games.

Philippe Pasquier (Producer and supervisor) is an Associate Professor, and leads the Metacreation Lab. 

Jeff Ens (AI programmer) is a PhD Candidate in the Metacreation lab, researching AI models for music generation.

Renaud Tchemeube (Producer and interaction designer) is a PhD Student in the Metacreation Lab, researching interaction software design for creativity.

Tara Jadidi (Research Assistant) is an undergraduate student at FUM, Iran, working with the Metacreation lab.

Dimiter Zlatkov (Research Assistant) is an undergraduate student at UBC, working with the Metacreation lab.

ABOUT THE SONG

A song about the weekend (and you can do whatever you want) explores the relationships between AI, humans, labour, and creation in a lighthearted and fun song. It is co-created with the Multi-track Music Machine (MMM)

Through the history of automation and industrialization, the relationship between the labour magnification power of automation and the recipients of the benefits of that magnification have been in contention. While increasing levels of automation are often accompanied by promises of future leisure increases, this rarely materializes for the workers whose labour is multiplied. By primarily using automated methods to create a “fun” song about leisure, we highlight both the promise of AI-human cooperation as well as the disparities in its real-world deployment. 

As for the competition itself, here’s more from the FAQs (frequently asked questions),

What is the AI Song Contest?

AI Song Contest is an international creative AI contest. Teams from all over the world try to create a 4-minute pop song with the help of artificial intelligence.

When and where does it take place?

Between June 1, 2021 and July 1, 2021 voting is open for the international public. On July 6 there will be multiple online panel sessions, and the winner of the AI Song Contest 2021 will be announced in an online award ceremony. All sessions on July 6 are organised in collaboration with Wallifornia MusicTech.

How is the winner determined?

Each participating team will be awarded two sets of points: one a public vote by the contest’s international audience, the other the determination of an expert jury.

Anyone can evaluate as many songs as they like: from one, up to all thirty-eight. Every song can be evaluated only once. Even though it won’t count in the grand total, lyrics can be evaluated too; we do like to determine which team wrote the best accoring to the audience.

Can I vote multiple times for the same team?

No, votes are controlled by IP address. So only one of your votes will count.

Is this the first time the contest is organised?

This is the second time the AI Song Contest is organised. The contest was first initiated in 2020 by Dutch public broadcaster VPRO together with NPO Innovation and NPO 3FM. Teams from Europe and Australia tried to create a Eurovision kind of song with the help of AI. Team Uncanny Valley from Australia won the first edition with their song Beautiful the World. The 2021 edition is organised independently.

What is the definition of artificial intelligence in this contest?

Artificial intelligence is a very broad concept. For this contest it will mean that teams can use techniques such as -but not limited to- machine learning, such as deep learning, natural language processing, algorithmic composition or combining rule-based approaches with neural networks for the creation of their songs. Teams can create their own AI tools, or use existing models and algorithms.  

What are possible challenges?

Read here about the challenges teams from last year’s contest faced.

As an AI researcher, can I collaborate with musicians?

Yes – this is strongly encouraged!

For the 2020 edition, all songs had to be Eurovision-style. Is that also the intention for 2021 entries?

Last year, the first year the contest was organized, it was indeed all about Eurovision. For this year’s competition, we are trying to expand geographically, culturally, and musically. Teams from all over the world can compete, and songs in all genres can be submitted.

If you’re not familiar with Eurovision-style, you can find a compilation video with brief excerpts from the 26 finalists for Eurovision 2021 here (Bill Young’s May 23, 2021 posting on tellyspotting.kera.org; the video runs under 10 mins.). There’s also the “Eurovision Song Contest: The Story of Fire Saga” 2020 movie starring Rachel McAdams, Will Ferrell, and Dan Stevens. It’s intended as a gentle parody but the style is all there.

ART MACHINES 2: International Symposium on Machine Learning and Art 2021

The symposium, Art Machines 2, started yesterday (June 10, 2021 and runs to June 14, 2021) in Hong Kong and SFU’s Metacreation Lab will be represented (from the Spring 2021 newsletter received via email),

On Sunday, June 13 [2021] at 21:45 Hong Kong Standard Time (UTC +8) as part of the Sound Art Paper Session chaired by Ryo Ikeshiro, the Metacreation Lab’s Mahsoo Salimi and Philippe Pasquier will present their paper, Exploiting Swarm Aesthetics in Sound Art. We’ve included a more detailed preview of the paper in this newsletter below.

Concurrent with ART MACHINES 2 is the launch of two exhibitions – Constructing Contexts and System Dreams. Constructing Contexts, curated by Tobias Klein and Rodrigo Guzman-Serrano, will bring together 27 works with unique approaches to the question of contexts as applied by generative adversarial networks. System Dreams highlights work from the latest MFA talent from the School of Creative Media. While the exhibitions take place in Hong Kong, the participating artists and artwork are well documented online.

Liminal Tones: Swarm Aesthetics in Sound Art

Applications of swarm aesthetics in music composition are not new and have already resulted in volumes of complex soundscapes and musical compositions. Using an experimental approach, Mahsoo Salimi and Philippe Pasquier create a series of sound textures know as Liminal Tones (B/ Rain Dream) based on swarming behaviours

Findings of the Liminal Tones project will be presented in papers for the Art Machines 2: International Symposium on Machine Learning (June 10-14 [2021]) and the International Conference on Swarm Intelligence (July 17-21 [2021]).

Talk about Creative AI at the University of British Columbia

This is the last item I’m excerpting from the newsletter. (Should you be curious about what else is listed, you can go to the Metacreation Lab’s contact page and sign up for the newsletter there.) On June 22, 2021 at 2:00 PM PDT, there will be this event,

Creative AI: on the partial or complete automation of creative tasks @ CAIDA

Philippe Pasquier will be giving a talk on creative applications of AI at CAIDA: UBC ICICS Centre for Artificial Intelligence Decision-making and Action. Overviewing the state of the art of computer-assisted creativity and embedded systems and their various applications, the talk will survey the design, deployment, and evaluation of generative systems.

Free registration for the talk is available at the link below.

Register for Creative AI @ CAIDA

Remember, if you want to see the rest of the newsletter, you can sign up at the Metacreation Lab’s contact page.

Artificial Intelligence (AI), musical creativity conference, art creation, ISEA 2020 (Why Sentience?) recap, and more

I have a number of items from Simon Fraser University’s (SFU) Metacreation Lab January 2021 newsletter (received via email on Jan. 5, 2020).

29th International Joint Conference on Artificial Intelligence and the 17th Pacific Rim International Conference on Artificial Intelligence! or IJCAI-PRICAI2020 being held on Jan. 7 – 15, 2021

This first excerpt features a conference that’s currently taking place,,

Musical Metacreation Tutorial at IIJCAI – PRICAI 2020 [Yes, the 29th International Joint Conference on Artificial Intelligence and the 17th Pacific Rim International Conference on Artificial Intelligence or IJCAI-PRICAI2020 is being held in 2021!]

As part of the International Joint Conference on Artificial Intelligence (IJCAI – PRICAI 2020, January 7-15), Philippe Pasquier will lead a tutorial on Musical Metacreation. This tutorial aims at introducing the field of musical metacreation and its current developments, promises, and challenges.

The tutorial will be held this Friday, January 8th, from 9 am to 12:20 pm JST ([JST = Japanese Standard Time] 12 am to 3:20 am UTC [or 4 pm – 7:30 pm PST]) and a full description of the syllabus can be found here. For details about registration for the conference and tutorials, click below.

Register for IJCAI – PRICAI 2020

The conference will be held at a virtual venue created by Virtual Chair on the gather.town platform, which offers the spontaneity of mingling with colleagues from all over the world while in the comfort of your home. The platform will allow attendees to customize avatars to fit their mood, enjoy a virtual traditional Japanese village, take part in plenary talks and more.

Two calls for papers

These two excerpts from SFU’s Metacreation Lab January 2021 newsletter feature one upcoming conference and an upcoming workshop, both with calls for papers,

2nd Conference on AI Music Creativity (MuMe + CSMC)

The second Conference on AI Music Creativity brings together two overlapping research forums: The Computer Simulation of Music Creativity Conference (est. 2016) and The International Workshop on Musical Metacreation (est. 2012). The objective of the conference is to bring together scholars and artists interested in the emulation and extension of musical creativity through computational means and to provide them with an interdisciplinary platform in which to present and discuss their work in scientific and artistic contexts.

The 2021 Conference on AI Music Creativity will be hosted by the Institute of Electronic Music and Acoustics (IEM) of the University of Music and Performing Arts of Graz, Austria and held online. The five-day program will feature paper presentations, concerts, panel discussions, workshops, tutorials, sound installations and two keynotes.

AIMC 2021 Info & CFP

AIART  2021

The 3rd IEEE Workshop on Artificial Intelligence for Art Creation (AIART) workshop has been announced for 2021. to bring forward cutting-edge technologies and most recent advances in the area of AI art in terms of enabling creation, analysis and understanding technologies. The theme topic of the workshop will be AI creativity, and will be accompanied by a Special Issue of the renowned SCI journal.

AIART is inviting high-quality papers presenting or addressing issues related to AI art, in a wide range of topics. The submission due date is January 31, 2021, and you can learn about the wide range of topics accepted below:

AIART 2021 Info & CFP

Toying with music

SFU’s Metacreation Lab January 2021 newsletter also features a kind of musical toy,

MMM : Multi-Track Music Machine

One of the latest projects at the Metacreation Lab is MMM: a generative music generation system based on Transformer architecture, capable of generating multi-track music, developed by Jeff Enns and Philippe Pasquier.

Based on an auto-regressive model, the system is capable of generating music from scratch using a wide range of preset instruments. Inputs from one or several tracks can condition the generation of new tracks, resampling MIDI input from the user or adding further layers of music.

To learn more about the system and see it in action, click below and watch the demonstration video, hear some examples, or try the program yourself through Google Colab.

Explore MMM: Multi-Track Music Machine

Why Sentience?

Finally, for anyone who was wondering what happened at the 2020 International Symposium of Electronic Arts (ISEA 2020) held virtually in Montreal in the fall, here’s some news from SFU’s Metacreation Lab January 2021 newsletter,

ISEA2020 Recap // Why Sentience? 

As we look back at one of the most unprecedented years, some of the questions explored at ISEA2020 are more salient now than ever. This recap video highlights some of the most memorable moments from last year’s virtual symposium.

ISEA2020 // Why Sentience? Recap Video

The Metacreation Lab’s researchers explored some of these guiding questions at ISEA2020 with two papers presented at the symposium: Chatterbox: an interactive system of gibberish agents and Liminal Scape, An Interactive Visual Installation with Expressive AI. These papers, and the full proceedings from ISEA2020 can now be accessed below. 

ISEA2020 Proceedings

The video is a slick, flashy, and fun 15 minutes or so. In addition to the recap for ISEA 2020, there’s a plug for ISEA 2022 in Barcelona, Spain.

The proceedings took my system a while to download (there are approximately 700 pp.). By the way, here’s another link to the proceedings or rather to the archives for the 2020 and previous years’ ISEA proceedings.

Large Interactive Virtual Environment Laboratory (LIVELab) located in McMaster University’s Institute for Music & the Mind (MIMM) and the MetaCreation Lab at Simon Fraser University

Both of these bits have a music focus but they represent two entirely different science-based approaches to that form of art and one is solely about the music and the other is included as one of the art-making processes being investigated..

Large Interactive Virtual Environment Laboratory (LIVELab) at McMaster University

Laurel Trainor and Dan J. Bosnyak both of McMaster University (Ontario, Canada) have written an October 27, 2019 essay about the LiveLab and their work for The Conversation website (Note: Links have been removed),

The Large Interactive Virtual Environment Laboratory (LIVELab) at McMaster University is a research concert hall. It functions as both a high-tech laboratory and theatre, opening up tremendous opportunities for research and investigation.

As the only facility of its kind in the world, the LIVELab is a 106-seat concert hall equipped with dozens of microphones, speakers and sensors to measure brain responses, physiological responses such as heart rate, breathing rates, perspiration and movements in multiple musicians and audience members at the same time.

Engineers, psychologists and clinician-researchers from many disciplines work alongside musicians, media artists and industry to study performance, perception, neural processing and human interaction.

In the LIVELab, acoustics are digitally controlled so the experience can change instantly from extremely silent with almost no reverberation to a noisy restaurant to a subway platform or to the acoustics of Carnegie Hall.

Real-time physiological data such as heart rate can be synchronized with data from other systems such as motion capture, and monitored and recorded from both performers and audience members. The result is that the reams of data that can now be collected in a few hours in the LIVELab used to take weeks or months to collect in a traditional lab. And having measurements of multiple people simultaneously is pushing forward our understanding of real-time human interactions.

Consider the implications of how music might help people with Parkinson’s disease to walk more smoothly or children with dyslexia to read better.

[…] area of ongoing research is the effectiveness of hearing aids. By the age of 60, nearly 49 per cent of people will suffer from some hearing loss. People who wear hearing aids are often frustrated when listening to music because the hearing aids distort the sound and cannot deal with the dynamic range of the music.

The LIVELab is working with the Hamilton Philharmonic Orchestra to solve this problem. During a recent concert, researchers evaluated new ways of delivering sound directly to participants’ hearing aids to enhance sounds.

Researchers hope new technologies can not only increase live musical enjoyment but alleviate the social isolation caused by hearing loss.

Imagine the possibilities for understanding music and sound: How it might help to improve cognitive decline, manage social performance anxiety, help children with developmental disorders, aid in treatment of depression or keep the mind focused. Every time we conceive and design a study, we think of new possibilities.

The essay also includes an embedded 12 min. video about LIVELab and details about studies conducted on musicians and live audiences. Apparently, audiences experience live performance differently than recorded performances and musicians use body sway to create cohesive performances. You can find the McMaster Institute for Music & the Mind here and McMaster’s LIVELab here.

Capturing the motions of a string quartet performance. Laurel Trainor, Author provided [McMaster University]

Metacreation Lab at Simon Fraser University (SFU)

I just recently discovered that there’s a Metacreation Lab at Simon Fraser University (Vancouver, Canada), which on its homepage has this ” Metacreation is the idea of endowing machines with creative behavior.” Here’s more from the homepage,

As the contemporary approach to generative art, Metacreation involves using tools and techniques from artificial intelligence, artificial life, and machine learning to develop software that partially or completely automates creative tasks. Through the collaboration between scientists, experts in artificial intelligence, cognitive sciences, designers and artists, the Metacreation Lab for Creative AI is at the forefront of the development of generative systems, be they embedded in interactive experiences or integrated into current creative software. Scientific research in the Metacreation Lab explores how various creative tasks can be automated and enriched. These tasks include music composition [emphasis mine], sound design, video editing, audio/visual effect generation, 3D animation, choreography, and video game design.

Besides scientific research, the team designs interactive and generative artworks that build upon the algorithms and research developed in the Lab. This work often challenges the social and cultural discourse on AI.

Much to my surprise I received the Metacreation Lab’s inaugural email newsletter (received via email on Friday, November 15, 2019),

Greetings,

We decided to start a mailing list for disseminating news, updates, and announcements regarding generative art, creative AI and New Media. In this newsletter: 

  1. ISEA 2020: The International Symposium on Electronic Art. ISEA return to Montreal, check the CFP bellow and contribute!
  2. ISEA 2015: A transcription of Sara Diamond’s keynote address “Action Agenda: Vancouver’s Prescient Media Arts” is now available for download. 
  3. Brain Art, the book: we are happy to announce the release of the first comprehensive volume on Brain Art. Edited by Anton Nijholt, and published by Springer.

Here are more details from the newsletter,

ISEA2020 – 26th International Symposium on Electronic Arts

Montreal, September 24, 2019
Montreal Digital Spring (Printemps numérique) is launching a call for participation as part of ISEA2020 / MTL connect to be held from May 19 to 24, 2020 in Montreal, Canada. Founded in 1990, ISEA is one of the world’s most prominent international arts and technology events, bringing together scholarly, artistic, and scientific domains in an interdisciplinary discussion and showcase of creative productions applying new technologies in art, interactivity, and electronic and digital media. For 2020, ISEA Montreal turns towards the theme of sentience.

ISEA2020 will be fully dedicated to examining the resurgence of sentience—feeling-sensing-making sense—in recent art and design, media studies, science and technology studies, philosophy, anthropology, history of science and the natural scientific realm—notably biology, neuroscience and computing. We ask: why sentience? Why and how does sentience matter? Why have artists and scholars become interested in sensing and feeling beyond, with and around our strictly human bodies and selves? Why has this notion been brought to the fore in an array of disciplines in the 21st century?
CALL FOR PARTICIPATION: WHY SENTIENCE? ISEA2020 invites artists, designers, scholars, researchers, innovators and creators to participate in the various activities deployed from May 19 to 24, 2020. To complete an application, please fill in the forms and follow the instructions.

The final submissions deadline is NOVEMBER 25, 2019. Submit your application for WORKSHOP and TUTORIAL Submit your application for ARTISTIC WORK Submit your application for FULL / SHORT PAPER Submit your application for PANEL Submit your application for POSTER Submit your application for ARTIST TALK Submit your application for INSTITUTIONAL PRESENTATION
Find Out More
You can apply for several categories. All profiles are welcome. Notifications of acceptance will be sent around January 13, 2020.

Important: please note that the Call for participation for MTL connect is not yet launched, but you can also apply to participate in the programming of the other Pavilions (4 other themes) when registrations are open (coming soon): mtlconnecte.ca/en TICKETS

Registration is now available to assist to ISEA2020 / MTL connect, from May 19 to 24, 2020. Book today your Full Pass and get the early-bird rate!
Buy Now

More from the newsletter,

ISEA 2015 was in Vancouver, Canada, and the proceedings and art catalog are still online. The news is that Sara Diamond released her 2015 keynote address as a paper: Action Agenda: Vancouver’s Prescient Media Arts. It is never too late so we thought we would let you know about this great read. See The 2015 Proceedings Here

The last item from the inaugural newsletter,

The first book that surveys how brain activity can be monitored and manipulated for artistic purposes, with contributions by interactive media artists, brain-computer interface researchers, and neuroscientists. View the Book Here

As per the Leonardo review from Cristina Albu:

“Another seminal contribution of the volume is the presentation of multiple taxonomies of “brain art,” which can help art critics develop better criteria for assessing this genre. Mirjana Prpa and Philippe Pasquier’s meticulous classification shows how diverse such works have become as artists consider a whole range of variables of neurofeedback.” Read the Review

For anyone not familiar with the ‘Leonardo’ cited in the above, it’s Leonardo; the International Society for the Arts, Sciences and Technology.

Should this kind of information excite and motivate you do start metacreating, you can get in touch with the lab,

Our mailing address is:
Metacreation Lab for Creative AI
School of Interactive Arts & Technology
Simon Fraser University
250-13450 102 Ave.
Surrey, BC V3T 0A3
Web: http://metacreation.net/
Email: metacreation_admin (at) sfu (dot) ca

Next Horizons: Electronic Literature Organization (ELO) 2016
 conference in Victoria, BC

The Electronic Literature Organization (ELO; based at the Massachusetts Institute of Technology [MIT]) is holding its annual conference themed Next Horizons (from an Oct. 12, 2015 post on the ELO blog) at the University of Victoria on Vancouver Island, British Columbia from June 10 – June 12, 2016.

You can get a better sense of what it’s all about by looking at the conference schedule/programme,

Friday, June 10, 2016

8:00 a.m.–5:00 p.m.: Registration
MacLaurin Lobby A100

8:00 a.m.-10:00 a.m: Breakfast
Sponsored by Bloomsbury Academic

10:00 a.m.-10:30: Welcome
MacLaurin David Lam Auditorium A 144
Speakers: Dene Grigar & Ray Siemens

10:30-12 noon: Featured Papers
MacLaurin David Lam Auditorium A 144
Chair: Alexandra Saum-Pascual, UC Berkeley

  • Stuart Moulthrop, “Intimate Mechanics: Play and Meaning in the Middle of Electronic Literature”
  • Anastasia Salter, “Code before Content? Brogrammer Culture in Games and Electronic Literature”

12 Noon-1:45 p.m.  Gallery Opening & Lunch Reception
MacLaurin Lobby A 100
Kick off event in celebration of e-lit works
A complete list of artists featured in the Exhibit

1:45-3:00: Keynote Session
MacLaurin David Lam Auditorium A 144
“Prototyping Resistance: Wargame Narrative and Inclusive Feminist Discourse”

  • Jon Saklofske, Acadia University
  • Anastasia Salter, University of Central Florida
  • Liz Losh, College of William and Mary
  • Diane Jakacki, Bucknell University
  • Stephanie Boluk, UC Davis

3:00-3:15: Break

3:15-4:45: Concurrent Session 1

Session 1.1: Best Practices for Archiving E-Lit
MacLaurin D010
Roundtable
Chair: Dene Grigar, Washington State University Vancouver

  • Dene Grigar, Washington State University Vancouver
  • Stuart Moulthrop, University of Wisconsin Milwaukee
  • Matthew Kirschenbaum, University of Maryland College Park
  • Judy Malloy, Independent Artist

Session 1.2: Medium & Meaning
MacLaurin D110
Chair: Rui Torres, University Fernando Pessoa

  • “From eLit to pLit,” Heiko Zimmerman, University of Trier
  • “Generations of Meaning,” Hannah Ackermans, Utrecht University
  • “Co-Designing DUST,” Kari Kraus, University of Maryland College Park

Session 1.3: A Critical Look at E-Lit
MacLaurin D105
Chair: Philippe Brand, Lewis & Clark College

  • “Methods of Interrogation,” John Murray, University of California Santa Cruz
  • “Peering through the Window,” Philippe Brand, Lewis & Clark College
  • “(E-)re-writing Well-Known Works,” Agnieszka Przybyszewska, University of Lodz

Session 1.4: Literary Games
MacLaurin D109
Chair: Alex Mitchell, National University of Singapore

  • “Twine Games,” Alanna Bartolini, UC Santa Barbara
  • “Whose Game Is It Anyway?,” Ryan House, Washington State University Vancouver
  • “Micronarratives Dynamics in the Structure of an Open-World Action-Adventure Game,” Natalie Funk, Simon Fraser University

Session 1.5: eLit and the (Next) Future of Cinema
MacLaurin D107
Roundtable
Chair: Steven Wingate, South Dakota State University

  • Steve Wingate, South Dakota State University
  • Kate Armstrong, Emily Carr University
  • Samantha Gorman, USC

Session 1.6: Authors & Texts
MacLaurin D101
Chair: Robert Glick, Rochester Institute of Technology

  • “Generative Poems by Maria Mencia,” Angelica Huizar, Old Dominion University
  • “Inhabitation: Johanna Drucker: “no file is ever self-identical,” Joel Kateinikoff, University of Alberta
  • “The Great Monster: Ulises Carrión as E-Lit Theorist,” Élika Ortega, University of Kansas
  • “Pedagogic Strategies for Electronic Literature,” Mia Zamora, Kean University

3:15-4:45: Action Session Day 1
MacLaurin D111

  • Digital Preservation, by Nicholas Schiller, Washington State University Vancouver; Zach Coble, NYU
  • ELMCIP, Scott Rettberg and Álvaro Seiça, University of Bergen; Hannah Ackermans, Utrecht University
  • Wikipedia-A-Thon, Liz Losh, College of William and Mary

5:00-6:00: Reception and Poster Session
University of Victoria Faculty Club
For ELO, DHSI, & INKE Participants, featuring these artists and scholars from the ELO:

  • “Social Media for E-Lit Authors,” Michael Rabby, Washington State University Vancouver
  • “– O True Apothecary!, by Kyle Booten,” UC Berkeley, Center for New Media
  • “Life Experience through Digital Simulation Narratives,” David Núñez Ruiz, Neotipo
  • “Building Stories,” Kate Palermini, Washington State University Vancouver
  • “Help Wanted and Skills Offered,” by Deena Larsen, Independent Artist; Julianne Chatelain, U.S. Bureau of Reclamation
  • “Beyond Original E-Lit: Deconstructing Austen Cybertexts,” Meredith Dabek, Maynooth University
  • Arabic E-Lit. (AEL) Project, Riham Hosny, Rochester Institute of Technology/Minia University
  • “Poetic Machines,” Sidse Rubens LeFevre, University of Copenhagen
  • “Meta for Meta’s Sake,” Melinda White

 

7:30-11:00: Readings & Performances at Felicita’s
A complete list of artists featured in the event

Saturday, June 11, 2016

 

8:30-10:00: Lightning Round
MacLaurin David Lam Auditorium A 144
Chair: James O’Sullivan, University of Sheffield

  • “Different Tools but Similar Wits,” Guangxu Zhao, University of Ottawa
  • “Digital Aesthetics,” Bertrand Gervais, Université du Québec à Montréal
  • “Hatsune Miku,” Roman Kalinovski, Independent Scholar
  • “Meta for Meta’s Sake,” Melinda White, University of New Hampshire
  • “Narrative Texture,” Luciane Maria Fadel, Simon Fraser University
  • “Natural Language Generation,” by Stefan Muller Arisona
  • “Poetic Machines,” Sidse Rubens LeFevre, University of Copenhagen
  • “Really Really Long Works,” Aden Evens, Dartmouth University
  • “UnWrapping the E-Reader,” David Roh, University of Utah
  • “Social Media for E-Lit Artists,” Michael Rabby

10:00: Gallery exhibit opens
MacLaurin A100
A complete list of artists featured in the Exhibit

10:30-12 noon: Concurrent Session 2

Session 2.1: Literary Interventions
MacLaurin D101
Brian Ganter, Capilano College

  • “Glitching the Poem,” Aaron Angello, University of Colorado Boulder
  • “WALLPAPER,” Alice Bell, Sheffield Hallam University; Astrid Ensslin, University of Alberta
  • “Unprintable Books,” Kate Pullinger [emphasis mine], Bath Spa University

Session 2.2: Theoretical Underpinnings
MacLaurin D105
Chair: Mia Zamora, Kean University

  • “Transmediation,” Kedrick James, University of British Columbia; Ernesto Pena, University of British Columbia
  • “The Closed World, Databased Narrative, and Network Effect,” Mark Sample, Davidson College
  • “The Cyborg of the House,” Maria Goicoechea, Universidad Complutense de Madrid

Session 2.3: E-Lit in Time and Space
MacLaurin D107
Chair: Andrew Klobucar, New Jersey Institute of Technology

  • “Electronic Literary Artifacts,” John Barber, Washington State University Vancouver; Alcina Cortez, INET-MD, Instituto de Etnomusicologia, Música e Dança
  • “The Old in the Arms of the New,” Gary Barwin, Independent Scholar
  • “Space as a Meaningful Dimension,” Luciane Maria Fadel, Simon Fraser University

Session 2.4: Understanding Bots
MacLaurin D110
Roundtable
Chair: Leonardo Flores, University of Puerto Rico, Mayagüez

  • Allison Parrish, Fordham University
  • Matt Schneider, University of Toronto
  • Tobi Hahn, Paisley Games
  • Zach Whalen, University of Mary Washington

10:30-12 noon: Action Session Day 2
MacLaurin D111

  • Digital Preservation, by Nicholas Schiller, Washington State University Vancouver; Zach Coble, NYU
  • ELMCIP, Allison Parrish, Fordham University; Scott Rettberg, University of Bergen; David Nunez Ruiz, Neotipo; Hannah Ackermans, Utrecht University
  • Wikipedia-A-Thon, Liz Losh, College of William and Mary

12:15-1:15: Artists Talks & Lunch
David Lam Auditorium MacLaurin A144

  • “The Listeners,” by John Cayley
  • “The ChessBard and 3D Poetry Project as Translational Ecosystems,” Aaron Tucker, Ryerson University
  • “News Wheel,” Jody Zellen, Independent Artist
  • “x-o-x-o-x.com,” Erik Zepka, Independent Artist

1:30-3:00: Concurrent Session 3

Session 3.1: E-Lit Pedagogy in Global Setting
MacLaurin D111
Roundtable
Co-Chairs: Philippe Bootz, Université Paris 8; Riham Hosny, Rochester Institute of Technology/Minia University

  • Sandy Baldwin, Rochester Institute of Technology
  • Maria Goicoechea, Universidad Complutense de Madrid
  • Odile Farge, UNESCO Chair ITEN, Foundation MSH/University of Paris8.

Session 3.2: The Art of Computational Media
MacLaurin D109
Chair: Rui Torres, University Fernando Pessoa

  • “Creative GREP Works,” Kristopher Purzycki, University of Wisconsin Milwaukee
  • “Using Theme to Author Hypertext Fiction,” Alex Mitchell, National University at Singapore

Session 3.3: Present Future Past
MacLaurin D110
Chair: David Roh, University of Utah

  • “Exploring Potentiality,” Daniela Côrtes Maduro, Universität Bremen
  • “Programming the Kafkaesque Mechanism,” by Kristof Anetta, Slovak Academy of Sciences
  • “Reapprasing Word Processing,” Matthew Kirschenbaum, University of Maryland College Park

Session 3.4: Beyond Collaborative Horizons
MacLaurin D010
Panel
Chair: Jeremy Douglass, UC Santa Barbara

  • Jeremy Douglass, UC Santa Barbara
  • Mark Marino, USC
  • Jessica Pressman, San Diego State University

Session 3.5: E-Loops: Reshuffling Reading & Writing In Electronic Literature Works
MacLaurin D105
Panel
Chair: Gwen Le Cor, Université Paris 8

  • “The Plastic Space of E-loops and Loopholes: the Figural Dynamics of Reading,” Gwen Le Cor, Université Paris 8
  • “Beyond the Cybernetic Loop: Redrawing the Boundaries of E-Lit Translation,” Arnaud Regnauld, Université Paris 8
  • “E-Loops: The Possible and Variable Figure of a Contemporary Aesthetic,” Ariane Savoie, Université du Québec à Montréal and Université Catholique de Louvain
  • “Relocating the Digital,” Stéphane Vanderhaeghe, Université Paris 8

Session 3.6: Metaphorical Perspectives
MacLaurin D107
Chair: Alexandra Saum-Pascual, UC Berkeley

  • “Street Ghosts,” Ali Rachel Pearl, USC
  • “The (Wo)men’s Social Club,” Amber Strother, Washington State University Vancouver
Session 3.7: Embracing Bots
MacLaurin D101

Roundtable
Zach Whalen, Chair

  • Leonardo Flores, University of Puerto Rico Mayagüez Campus
  • Chris Rodley, University of Sydney
  • Élika Ortega, University of Kansas
  • Katie Rose Pipkin, Carnegie Mellon

1:30-3:30: Workshops
MacLaurin D115

  • “Bots,” Zach Whalen, University of Mary Washington
  • “Twine”
  • “AR/VR,” John Murray, UC Santa Cruz
  • “Unity 3D,” Stefan Muller Arisona, University of Applied Sciences and Arts Northwestern; Simon Schubiger, University of Applied Sciences and Arts Northwestern
  • “Exploratory Programming,” Nick Montfort, MIT
  • “Scalar,” Hannah Ackermans, University of Utrecht
  • The Electronic Poet’s Workbench: Build a Generative Writing Practice, Andrew Koblucar, New Jersey Institute of Technology; David Ayre, Programmer and Independent Artist

3:30-5:00: Keynote

Christine Wilks [emphasis mine], “Interactive Narrative and the Art of Steering Through Possible Worlds”
MacLaurin David Lam Auditorium A144

Wilks is British digital writer, artist and developer of playable stories. Her digital fiction, Underbelly, won the New Media Writing Prize 2010 and the MaMSIE Digital Media Competition 2011. Her work is published in online journals and anthologies, including the Electronic Literature Collection, Volume 2 and the ELMCIP Anthology of European Electronic Literature, and has been presented at international festivals, exhibitions and conferences. She is currently doing a practice-based PhD in Digital Writing at Bath Spa University and is also Creative Director of e-learning specialists, Make It Happen.

5:15-6:45: Screenings at Cinecenta
A complete list of artists featured in the Screenings

7:00-9:00: Banquet (a dance follows)
University of Victoria Faculty Club

Sunday, June 12, 2016

 

8:30-10:00: Town Hall
MacLaurin David Lam Auditorium D144

10:00: Gallery exhibit opens
MacLaurin A100
A complete list of artists featured in the Exhibit

10:30-12 p.m.: Concurrent Session 4

Session 4.1: Narratives & Narrativity
MacLaurin D110
Chair: Kendrick James, University of British Columbia

  • “Narrativity in Virtual Reality,” Illya Szilak, Independent Scholar
  • “Simulation Studies,” David Ciccoricco, University of Otago
  • “Future Fiction Storytelling Machines,” Caitlin Fisher, York University

Session 4.2: Historical & Critical Perspectives
MacLaurin D101
Chair: Robert Glick, Rochester Institute of Technology

  • “The Evolution of E-Lit,” James O’Sullivan, University of Sheffield
  • “The Logic of Selection,” by Matti Kangaskoski, Helsinki University

Session 4.3: Emergent Media
MacLaurin D107
Alexandra Saum-Pascual, UC Berkeley

  • Seasons II:  a case study in Ambient Video, Generative Art, and Audiovisual Experience,” Jim Bizzocchi, Simon Fraser University; Arne Eigenfeldt, Simon Fraser University; Philippe Pasquier, Simon Fraser University; Miles Thorogood, Simon Fraser University
  • “Cinematic Turns,” Liz Losh, College of William and Mary
  • “Mario Mods and Ludic Seriality,” Shane Denson, Duke University

Session 4.4: The E-Literary Object
MacLaurin D109
Chair: Deena Larsen, Independent Artist

  • “How E-Literary Is My E-Literature?,” by Leonardo Flores, University of Puerto Rico Mayagüez Campus
  • “Overcoming the Locative Interface Fallacy,” by Lauren Burr, University of Waterloo
  • “Interactive Narratives on the Block,” Aynur Kadir, Simon Fraser University

Session 4.5: Next Narrative
MacLaurin D010
Panel
Chair: Marjorie Luesebrink

  • Marjorie Luesebrink, Independent Artist
  • Daniel Punday, Independent Artist
  • Will Luers, Washington State University Vancouver

10:30-12 p.m.: Action Session Day 3
MacLaurin D111

  • Digital Preservation, by Nicholas Schiller, Washington State University Vancouver; Zach Coble, NYU
  • ELMCIP, Allison Parrish, Fordham University; Scott Rettberg, University of Bergen; David Nunez Ruiz, Neotipo; Hannah Ackermans, Utrecht University
  • Wikipedia-A-Thon, Liz Losh, College of William and Mary

12:15-1:30: Artists Talks & Lunch
David Lam Auditorium A144

  • “Just for the Cameras,” Flourish Klink, Independent Artist
  • “Lulu Sweet,” Deanne Achong and Faith Moosang, Independent Artists
  • “Drone Pilot,” Ian Hatcher, Independent Artist
  • “AVATAR/MOCAP,” Alan Sondheim, Independent Artist

1:30-3:00 : Concurrent Session 5

Session 5.1: Subversive Texts
MacLaurin D101
Chair: Michael Rabby, Washington State University Vancouver

  • “E-Lit Jazz,” Sandy Baldwin, Rochester Institute of Technology; Rui Torres, University Fernando Pessoa
  • “Pop Subversion in Electronic Literature,” Davin Heckman, Winona State University
  • “E-Lit in Arabic Universities,” Riham Hosny, Rochester Institute of Technology/Minia University

Session 5.2: Experiments in #NetProv & Participatory Narratives
MacLaurin D109
Roundtable
Chair: Mia Zamora, Kean University

  • Mark Marino, USC
  • Rob Wittig, Meanwhile… Netprov Studio
  • Mia Zamora, Kean University

Session 5.3: Emergent Media
MacLaurin D105
Chair: Andrew Klobucar, New Jersey Institute of Technology

  • “Migrating Electronic Literature to the Kinect System,” Monika Gorska-Olesinka, University of Opole
  • “Mobile and Tactile Screens as Venues for the Performing Arts?,” Serge Bouchardon, Sorbonne Universités, Université de Technologie de Compiègne
  • “The Unquantified Self: Imagining Ethopoiesis in the Cognitive Era,” Andrew Klobucar, New Jersey Institute of Technology

Session 5.4: E-Lit Labs
MacLaurin D010
Chair: Jim Brown, Rutgers University Camden

  • Jim Brown, Rutgers University Camden
  • Robert Emmons, Rutgers University Camden
  • Brian Greenspan, Carleton University
  • Stephanie Boluk, UC Davis
  • Patrick LeMieux, UC Davis

Session 5.5: Transmedia Publishing
MacLaurin D107
Roundtable
Chair: Philippe Bootz

  • Philippe Bootz, Université Paris 8
  • Lucile Haute, Université Paris 8
  • Nolwenn Trehondart, Université Paris 8
  • Steve Wingate, South Dakota State University

Session 5.6: Feminist Horizons
MacLaurin D110
Panel
Moderator: Anastasia Salter, University of Central Florida

  • Kathi Inman Berens, Portland State University
  • Jessica Pressman, San Diego State University
  • Caitlin Fisher, York University

3:30-5:00: Closing Session
David Lam Auditorium MacLaurin A144
Chairs: John Cayley, Brown University; Dene Grigar, President, ELO

  • “Platforms and Genres of Electronic Literature,” Scott Rettberg, University of Bergen
  • “Emergent Story Structures,” David Meurer. York University
  • “We Must Go Deeper,” Samantha Gorman, USC; Milan Koerner-Safrata, Recon Instruments

I’ve bolded two names: Christine Wilks, one of two conference keynote speakers, who completed her MA in the same cohort as mine in De Montfort University’s Creative Writing and New Media master’s program. Congratulations on being a keynote speaker, Christine! The other name belongs to Kate Pullinger who was one of two readers for that same MA programme. Since those days, Pullinger has won a Governor General’s award for her fiction, “The Mistress of Nothing,” and become a professor at the University of Bath Spa (UK).

Registration appears to be open.